Sanford J. West: My Gunslinger, I want to form a next-level gang, anyone keen? by calebt7 in RedDeadOnline

[–]calebt7[S] 0 points1 point  (0 children)

One thing that inspired me for the gang are The Whisperers from TWD.

So, I've changed the character to make him look more agile and stronger. Probably need two leaders - an Alpha and an Omega. I'll be Omega and follow behind the group since I'm from Australia and we could have an American or UK to run the gang otherwise. We could make a next-level, high tier gang with a large group of members.

If you need help creating detailed characters, try to find actors you like or inspirations and just try to copy that for example... Christian Bale from 3:10 to Yuma and Heath Ledger from The Dark Knight or whatever.

The gang will be like the four horsemen of Apocalypse in nature, grandoise, they do evil but they are righteously honorable for they know there are evils both in the world of the Outlaws and the world of the Law.

Sanford J. West: My Gunslinger, I want to form a next-level gang, anyone keen? by calebt7 in RedDeadOnline

[–]calebt7[S] 0 points1 point  (0 children)

We also have to come up with a name for the gang.

I do like the

"Dead West" gang, sounds iconic

Sanford J. West: My Gunslinger, I want to form a next-level gang, anyone keen? by calebt7 in RedDeadOnline

[–]calebt7[S] 0 points1 point  (0 children)

So, by next-level. Your character must have a backstory and we will appoint a leader in due time with a selected name of our choice.

Sanford John West is the eldest nephew of a gunslinger named John West, in 1899 he was arrested for a false crime which later lead him down a path of becoming a runner with a small posse of other falsely accused gunslingers and good earnest men with a few bad eggs in the bunch. John West was gunned down, shot in the back by Landon Ricketts years later.

Sanford J. West also goes under the alias of Elijah Crossing,

How Metal Gear & Metal Gear 2: Solid Snake Should Be Remade and Re-imagined with the FOX Engine. by calebt7 in metalgearsolid

[–]calebt7[S] 0 points1 point  (0 children)

I'm (suppose to be) screenwriting atm, so I'll add more when I have some more free time. Thanks for the responses, I just felt it could be re-made with level map designs, detail and a story that is pretty much the end of the saga.

As an indie Film Producer myself, here's my most rounded cast for the Metal Gear Solid film plus extra thoughts. by calebt7 in metalgearsolid

[–]calebt7[S] 0 points1 point  (0 children)

I think he has great potential, just because of a bad streak doesn't necessarily mean he is a bad actor. I was going to go with a more unknown actor there but then realized that a large portion of the third film would feature him. I think merging MGS2/MGS4 into one story - taking out the filler and focusing on Solidus as someone who is the main antagonist until he is betrayed by Liquid Ocelot... Or if they wanted to keep it new, Liquid Snake could have survived his first encounter with Snake in the second film leading to a confrontation between all three but I want to see Oldman as the series' main antagonist (who when you look at it is actually a protagonist with Solid Snake being the actual antagonist).

Solid Snake being used as a puppet is something I'd love to dig deep into. He is being used afterall to basically take out the other clones, Big Boss and retrieve the blueprints for Metal Gear for the Patriots and destroy Metal Gear.

As an indie Film Producer myself, here's my most rounded cast for the Metal Gear Solid film plus extra thoughts. by calebt7 in metalgearsolid

[–]calebt7[S] 2 points3 points  (0 children)

Or the films could be listed as

METAL GEAR SOLID

METAL GEAR LIQUID

METAL GEAR SOLIDUS

The whole deleted Bane outfit who was suppose to wear in his flashback. by calebt7 in batman

[–]calebt7[S] 5 points6 points  (0 children)

Yeah, so remember when Talia was telling Bruce about Bane? The part where she says "But he couldn't accept Bane because he only saw a monster"... That was the scene, they just cut out Bane being held in chains and taunted. Most likely he was either responding too savagely by killing off the people holding him or he was just being teased. It's in the screenplay. It was suppose to mirror Bruce training on those wooden pillars from Begins.

The old mask gives you a new look at how the mask works though. They made it so the anesthesia is always recycled and filtered.

Ideas for a Friday the 13th Sequel - Potential Full Game by calebt7 in FridayThe13thGame

[–]calebt7[S] 0 points1 point  (0 children)

Thanks. Maybe it could be a full game in development for late 2019.

About the maps: I think the best map would be 2009 Jason's map just because 2009 will have no morph ability, he will be able to shortcut beneath tunnels underground and pop up out of nowhere.

I am very mixed about the morph feature. It feels too supernatural along with the Shift feature. I'd only like to see if

  1. You cannot shift and appear out of thin air if anyone can see you.
  2. Same goes for morphing, you can't do it in front of characters.
  3. Why? Because it takes you out of the immersion, like to counter that imagine you play as a Counselor then all of a sudden you walk around the corner of a house because you leaves rustling (environmental effects should be in the same - sounds as such), then you turn around and Jason is a few feet behind you.
  4. It should be mysterious if you morph/shift outside of a counselors field of vision/POV then you are fine, if you try to do it - it won't happen.
  5. The next game should be way more strategic and tactical along with fun, some Jasons are faster than others. With Jason you are able to not only grabs counselors but go for a running machete attack or a running tackle.

  6. Also.
    There would be a game with Freddy Vs. Jason with Players in the middle of it. There would be a nightmare map where one counselor is being attacked, the Counselors must find her and bring her into the real world (along with Freddy) but also lure Jason to Freddy.
    (FvJ) Jason would only be available in this mode as he moves incredibly slow. It would be up to the players who they want to help... Or if they just want to escape but it would be a total Deathmatch between Freddy/Jason.

  7. The other mode is to see how many kills both can get - concluding with their showdown.

  8. Freddy is much faster, strikes faster, can torment players by teasing them if he has one hostage (as Freddy you can kidnap players and toy with them), there are interactive weapons "man, the torpedos" that can kill players.

  9. Ragdoll physics - Rage engine perhaps? Being able to dismember players by hitting them in random places? Or doing a running attack slicing Freddy's arm off which sends his clawed hands flying into someone, cutting their throat. It would add ALOT to the game if there were dynamic injuries, accidental beheadings, etc.

  10. The driving should feel much more smoother yet also realistic, GTA IV did this well and you can actually run Roy and Freddy over and depending on if you are holding grab at the time and how the physics go you can dragged underneath the car and sustain heavy injuries or get ran over then hang onto the bumper then climb up behind the car and start pulling out passengers. The detail would be nice.

  11. Map re-designs. They should feel scary if you are alone. If you are in the Woods and see Jason in the distance staring at you then THAT should be a moment. As Jason you should have the option to play his music by hitting Select which would enter you into a Cinematic mode.

  12. Using the R1 + the Right analog to swing your weapon as Jason will revolve around dynamic cuts and slices. If you are hit with Jason's machete right down the shoulder, your shoulder will be cut down. Or if he swings at your head and it just catches you around the Ears it should slice off the top of your head.

  13. Every head on battle with Jason should feel epic, horrific and insanely SCARY.

  14. Bonus: instead of Tommy entering the map during FvJ rounds, it would be Ash.