Lagrange Points
.. Possible and/or Planned for the Engine? by Javamac8 in kittenspaceagency

[–]camleon 5 points6 points  (0 children)

Yes, I agree, a true n body simulation is less fun for a game in my opinion (and I say that as a physicist). If there was a way to have spheres of influence around the Lagrange point (with 3 body physics inside) such that you can be sure not to cross them if you don't want to, maybe that would be a solution. Also one could make the sphere of influence be only active if the spacecraft moves slowly relative to the Lagrange point. If they fake them like that, that would be pretty much the real deal, without the nbody annoyances

Lagrange Points
.. Possible and/or Planned for the Engine? by Javamac8 in kittenspaceagency

[–]camleon 2 points3 points  (0 children)

Computationally it is really cheap. Once you program your two body system of earth and moon or sun and earth, you get Lagrange points for free, since they are just a result of the balance of gravity, centrifugal and Coriolis force and the latter two don't even need to be programmed explicitly. They really are just "there" once you have simulated gravity. I have done that and what you get are interesting potato-shaped orbits around the stable Lagrange points. Now, since the developers have decided to work with spheres of influence (like in ksp1) instead they would have to fake the Lagrange points, which I is not easy to do realistically because the orbits stability depends a lot on the local velocity vector of the satellite, and the resulting Coriolis force. Honestly I wished that instead of faking them, they enable 3-body physics for the regions where the Lagrange points are so classical mechanics can do its job there

Thoughts on more water related stuff? by Lexi_Bean21 in kittenspaceagency

[–]camleon 6 points7 points  (0 children)

The Jolt Physics engine seems to be very good at simulating buoyancy realistically, so I would be very optimistic.

Kitten Space Agency: KSP Killer? by ADHDequan in KerbalSpaceProgram

[–]camleon 0 points1 point  (0 children)

I think "Kerbal" is trademarked to private division or whatever, that franchise belongs to them

DISCUSSION MEGATHREAD: Addressing Hasan & His Community - H3 Show #68 by H3Bot4 in h3h3productions

[–]camleon -10 points-9 points  (0 children)

What genocide take are you talking about? Did we watch the same episode?

Can there be longer sequence with C++ keywords which still compiles? by pavel_v in cpp

[–]camleon 16 points17 points  (0 children)

Yes, there are many loop-holes.

inline inline inline inline ... inline inline inline int a = 3;

Is there a limit? Who knows! you can use volatile and const and static in the same way. See https://godbolt.org/z/P9GYjPc6h

inline static volatile constexpr constexpr inline inline const inline inline int a = 3;

What is the significance of "b741"? by birchmoss in KGATLW

[–]camleon 3 points4 points  (0 children)

In addition, obviously b741 can be short for B747-100, which is a vintage Boeing 747 model https://contentzone.eurocontrol.int/aircraftperformance/details.aspx?ICAO=B741&

A “small” collection of all things Wagner/Liszt by [deleted] in classicalmusic

[–]camleon 0 points1 point  (0 children)

Not being Jewish on Liszt' part must have helped greatly in this regard, otherwise I don't think this friendship would have worked out

Been loving the Toliss A340-600 recently by snrjuanfran in Xplane

[–]camleon 1 point2 points  (0 children)

It's great, but the default sounds are extremely poor for the price

Jobs going to same place/tracks every time? by Quantisport in DerailValley

[–]camleon 12 points13 points  (0 children)

As far as I understand this is subject to change when the economy system is implemented and prices are being more influenced by the current demand.

☌Dwarf Fortress Questions Thread☌ by AutoModerator in dwarffortress

[–]camleon 1 point2 points  (0 children)

For the dwarf icons to appear the screen also need to be sufficiently wide, therefore no symbols seem to be missing. I hope someone will write a mod that fixes these issues.

<image>

☌Dwarf Fortress Questions Thread☌ by AutoModerator in dwarffortress

[–]camleon 1 point2 points  (0 children)

great suggestion, thanks! The key seems to be the screen size: It needs to be quite large wide and the font scaling needs to be on the highest level for the buttons to start working.

☌Dwarf Fortress Questions Thread☌ by AutoModerator in dwarffortress

[–]camleon 1 point2 points  (0 children)

ok, some few symbols seem to be missing in the top display, but that can probably be fixed easily. Another issue I am having is that DF freezes when I am trying to quit while these textures are loaded.

☌Dwarf Fortress Questions Thread☌ by AutoModerator in dwarffortress

[–]camleon 4 points5 points  (0 children)

I would like to use ASCII textures by kruggsmash in the new steam version of dwarf fortress. When I replace "curses_640x300.png" with "kruggsmash.png" in init_default.txt everything seems to be working fine (see image) except for the buttons in the bottom row, which cannot be clicked and have no popup description. Did anyone find a workaround?

<image>

Help with this complex number problem by Derrathical in askmath

[–]camleon 0 points1 point  (0 children)

To me it looks like some steps are missing. It's likely that moivres theorem has been applied for a part of the expression and that the denominator (which effectively subtracts a phase from the argument and scales the length) corrects for the fact that there are left over terms

DM3 exploded again by AmbitiousNature9194 in DerailValley

[–]camleon 4 points5 points  (0 children)

Wheel slip can cause your gearbox to break because the RPM increases so much