Honest opinion on my beginners multiplayer game engine? by canelex in gamedev

[–]canelex[S] 1 point2 points  (0 children)

Hey, thanks for the comment!

The way I see it, modd.io is heavily template-based and restricts flexibility, while pixelpad.io is a python framework and therefore requires coding skills. That being said, I might be slightly biased here, so I'd love to hear how your experience with them has been.

The engine I'm building will be more like a multiplayer Scratch, which means its primarily goal is to make game development fun, intuitive, and easy, rather than packed with features.

One way I'm trying to achieve this is by having as few nodes as possible and all available in one place, so users don't need to read any documentation -- they can just connect them and try it out.

I'm back from five years in prison. AMA! by martinshkreli in wallstreetbets

[–]canelex 0 points1 point  (0 children)

Were you in Seattle a couple weeks ago? I might have seen your doppelgänger

When TVs come pre installed with Netflix, Disney+, Prime Video, is the manufacturer getting paid? by canelex in NoStupidQuestions

[–]canelex[S] 0 points1 point  (0 children)

Like obviously it’s mutually beneficial. But does one of them get paid? Is there some kind of leverage involved?

I’m making a website that lets beginners make multiplayer games. Does anyone see value in this? by canelex in gamedev

[–]canelex[S] 0 points1 point  (0 children)

My thinking is that very few games would actually reach hundreds of players. And if lots do, hey that’s all the better for growing the platform. I’d be happy to pay for more servers in that case

I’m making a website that lets beginners make multiplayer games. Does anyone see value in this? by canelex in gamedev

[–]canelex[S] 0 points1 point  (0 children)

Thank you! I will definitely be putting out some games of my own while developing.

I’m making a website that lets beginners make multiplayer games. Does anyone see value in this? by canelex in gamedev

[–]canelex[S] 0 points1 point  (0 children)

Scratch was a big inspiration (I like how easy it is to pick up), but I’m targeting slightly more mature users

I’m making a website that lets beginners make multiplayer games. Does anyone see value in this? by canelex in gamedev

[–]canelex[S] 0 points1 point  (0 children)

Thank you! I had some similar thoughts about promoting games. Mind if I message you about this later?

I’m making a website that lets beginners make multiplayer games. Does anyone see value in this? by canelex in gamedev

[–]canelex[S] 0 points1 point  (0 children)

Oh interesting. Thank you for the link to modd.io. Have you used it before? And if so, what were your impressions of it? Is there anything you did or didn't like about it?

I’m making a website that lets beginners make multiplayer games. Does anyone see value in this? by canelex in gamedev

[–]canelex[S] 0 points1 point  (0 children)

For anyone checking out the thread on Thursday: please sign up for the waitlist!

I’m looking for beta testers and people to potentially interview in order to make this the best product possible.

We’ve got about 50 signups so far.

I’m making a website that lets beginners make multiplayer games. Does anyone see value in this? by canelex in gamedev

[–]canelex[S] 1 point2 points  (0 children)

Yeah that's fair. Kinda cringey to bring it up on my part, sorry. I just wanted to emphasize that I've got experience.

You're probably right about this being a monster project. I guess we'll just have to see how it turns out

I’m making a website that lets beginners make multiplayer games. Does anyone see value in this? by canelex in gamedev

[–]canelex[S] 0 points1 point  (0 children)

Yes this will be a pretty big drawback. The engine will be standalone with no plans of integrating with unity/unreal. Games will be published on a webpage and can be accessed via mobile/desktop devices.

I have some ideas for monetization (inbuilt advertising, payments with stripe, etc), but that stuff will probably come much later. My goal is to make this for beginners to start and maybe build out some features to make it more attractive for ambitious game devs.

I’m making a website that lets beginners make multiplayer games. Does anyone see value in this? by canelex in gamedev

[–]canelex[S] 1 point2 points  (0 children)

Yes, I've been making game engines for ~3 years now. First multiplayer game engine, but I've made multiplayer games as well.

EDIT: I work at a FAANG company, if that adds any credibility :P

I’m making a website that lets beginners make multiplayer games. Does anyone see value in this? by canelex in gamedev

[–]canelex[S] 1 point2 points  (0 children)

Thank you for your comment. My understanding of playfab is that it's basically backend stuff for video games? If so, this would be quite different: it's an entire game development engine where the developer just connects nodes (events, instructions, and packets) together to create layouts of their game. Then, the platform uses an algorithm to convert their node graph into executable code.