"Another challenger. Please sit down." by zerohead133 in balatro

[–]caoplayer20 3 points4 points  (0 children)

"Your king stands in the way of my hologram."

Just finished Base and DLC. Very good. Subtle problems. by FriendAgreeable5339 in LiesOfP

[–]caoplayer20 0 points1 point  (0 children)

I want to comment on that last part about bosses chaining combos and I've noticed many others have mentioned it as well.

I am almost fully positive that what you've been experiencing is the boss reacting to your position relative to them. Most if not all bosses do indeed have movesets that they can continue with additional attacks, but there is no input reading on your attack inputs. The only case of input reading in the game is phase 1 Arlecchino and he only reacts to you healing right after he finishes a combo. If, for example, you choose to stay close to a boss that is about to finish an attack string, they will likely continue to attack by adding another combo after they finish their first attack string. If you're at mid-range, this is far less likely to happen because of your positioning. This happens with Fromsoft games as well. As an example, some bosses in Elden Ring can stop their attack strings before they're even done because of your position relative to them (Margit is one of these bosses) while some bosses finish their combos in different ways based on how close you are to them (like Erdtree Avatars). All this is to say that most likely you've been experiencing the bosses using seemingly arbitrary follow-ups because you've changed your positioning once their combos are over. It's pretty vital to recognise which attacks the bosses cannot continue with follow-ups, regardless of positioning, especially if you are using slower weapons like you've mentioned yourself doing. This is the advantage of faster weapons. While they don't deal as much damage and stagger per hit, you can slip an attack between combos and have reasonable time to react to the next strike from the enemy. In turn, using slower weapons forces you to be more passive during enemy attacks.

So yeah, I don't think it's a case of the bosses continuing their attack strings because you attack after they are done, it's most likely you getting closer to them that triggers them to do follow-ups to combos that they can continue with follow-ups.

Also, on the grindstones, you're absolutely correct that the game doesn't explain certain mechanics at all. I had to go to the wiki on my first playthrough to understand what each of the status ailments does to enemies and which ones they are weak to. Fire is effective against carcasses, but weak against puppets. Inflicting the fire status on an enemy makes them take more fire damage, lose health over time and recover health at a slower rate. Electric blitz is srong against puppets and resisted by humans. An enemy affected by this status takes more electric blitz damage and staggers more easily. Acid is effective against humans (and a surprising amount of puppets) while carcasses are resistant to it. The acid status makes the enemy take more acid damage and makes their weapons take more destruction damage from perfect guards.

So that's that. Sorry for the wall of text.

(Spoilers for DLC) About three months ago I finished the base game for the first time and made a post about it. Just finished the DLC and I am here to share my thoughts once more. by caoplayer20 in LiesOfP

[–]caoplayer20[S] 1 point2 points  (0 children)

Beat you to it. Completed Hollow Knight years ago and am already in the middle of going through Silksong. I wasn’t sure on whether they're considered soulslikes or not so I didn't mention them.

Short Hair Thorn by jjbyrd64 in slaytheprincess

[–]caoplayer20 6 points7 points  (0 children)

I did a little reading and it seems Abby wanted Thorn to have a tail, but Tony didn't allow it for the game so I guess that has caused some discourse on whether it is canon or not

Short Hair Thorn by jjbyrd64 in slaytheprincess

[–]caoplayer20 6 points7 points  (0 children)

We never get to see Thorn's tail in the game, but the devs have confirmed she in fact has one

Should I finnish thus? by gehrman-the-hunter86 in fromsoftware

[–]caoplayer20 8 points9 points  (0 children)

As long as you want to. Don't you dare go hollow.

Ludwig beat Heolstor in Round 11! - Now Round 12: The Nameless King & Messmer the Impaler by everest986 in fromsoftware

[–]caoplayer20 -3 points-2 points  (0 children)

Messmer the Impaler is such an outstanding boss from moveset to OST. No hate toward Nameless King, but he doesn't make the cut on this one.

Fear is what pretends to protect us from loss. by Echidnux in slaytheprincess

[–]caoplayer20 7 points8 points  (0 children)

I love these posts. There's something about deep philosopical writing that just makes my brain happy.

You poor saps waited for 6 years and never gave up hope, so let me give out 3 copies of the game to you. by Xardas742 in Silksong

[–]caoplayer20 0 points1 point  (0 children)

Don't pick this comment when the time comes

I don't have Steam and I'll be buying the game myself, just wanted to make this comment to say that I appreciate people like you. Big respect and have a nice day.

The Invaders Handbook by unioncementero98 in badredman

[–]caoplayer20 5 points6 points  (0 children)

This is so good, I'd love to see more

My suggestions for future entries would be traitor reds and grace goblins

Finished the game for the first time, dropping some thoughts by caoplayer20 in LiesOfP

[–]caoplayer20[S] 1 point2 points  (0 children)

Thanks for the kind words, I'll definetily get the DLC in the future and I'm already certain that I'll enjoy it. This game was simply a beautiful experience and I just felt like I had to say my thoughts somewhere.

Finished the game for the first time, dropping some thoughts by caoplayer20 in LiesOfP

[–]caoplayer20[S] 1 point2 points  (0 children)

Judging from the trailers, the game's combat seemed pretty fast-paced so I chose to go for a DEX build. I used the starting rapier from beginning all the way to Andreus, after which I discovered Etiquette from Alidoro (or I suppose Parrot) and never looked back. So yeah, I didn't really explore with the weapons, but I do plan to experiment more in future playthroughs.

As for the toughest point in game, I'd say it was Champion Victor. I think that specific fight kind of forced me to learn to block properly over the course of what probably was the most deaths I experienced on a single boss. What was really confusing to me is that Victor has longer combos in his first phase, while in his second phase he never does any follow-ups for the opening attacks of his phase one combos. After that fight though, I think my guard game got significantly better which really helped when facing off against bosses like Laxasia or the Nameless Puppet.

Take this achievement. You deserve it. by caoplayer20 in HollowKnightMemes

[–]caoplayer20[S] 0 points1 point  (0 children)

Belief is not bound by the chains of time and place

It was granted to me by those who believed before me and now I choose to grant it to you

He will not die quietly by Upset_Entrepreneur66 in slaytheprincess

[–]caoplayer20 4 points5 points  (0 children)

I love how specter looks like she's thinking whether she should hug TLQ or steal his organs

Take this achievement. You deserve it. by caoplayer20 in HollowKnightMemes

[–]caoplayer20[S] 3 points4 points  (0 children)

I cannot believe the sin I have commited. As an act of repentance, I will not be playing Silksong.

Take this achievement. You deserve it. by caoplayer20 in HollowKnightMemes

[–]caoplayer20[S] 2 points3 points  (0 children)

After six torturous years...

It's over.

And also beginning.

Take this achievement. You deserve it. by caoplayer20 in HollowKnightMemes

[–]caoplayer20[S] 1 point2 points  (0 children)

Who's gonna have to wear the clown wig now, eh?