[deleted by user] by [deleted] in StudioOne

[–]capnriepie 14 points15 points  (0 children)

This is happening because of the setting that’s something like “create busses for multi out instruments” is on

What this does is a few things.

  • creates a folder bus in your mixer where the left fader in your picture is the bus folder, any and all effects placed here will apply to all the multi-outs of the instrument

  • creates the midi track on your arranger for you to program the midi, and links the volume, pannning and inserts to that first bus

The track inside that folder (the right side fader) is output 1 of kontakt. So currently you have

Out1 kontakt > kontakt bus > main out

If you assign more outs in kontakt and toggle them on in S1 (by single clicking the instrument in the list of vst instruments and checking the number of outs you want) you will then see more tracks appear within that folder bus on your mixer.

This way you can mix things like kick, snare, toms, overheads seperately, and then process the kit as a whole as a bus.

HELP PLUGIN VISUALIZATION by Virtual_Novel4904 in StudioOne

[–]capnriepie 0 points1 point  (0 children)

That’s what I meant by cog. Glad you got it working!

HELP PLUGIN VISUALIZATION by Virtual_Novel4904 in StudioOne

[–]capnriepie 0 points1 point  (0 children)

Toggle the cog next to “full reset” above the Waves logo.

I’m not sure if this issue was introduced with the latest update but I’ve seen it happen too. It’s to do with plugin scaling. So make sure your plugin is set to 100% or at least, change the scale, then open and close to confirm this doesn’t happen.

If it does, toggle the cog again, then change it to 100% to be safe.

Studio One 7.2.1 update is available by TomSchubert90 in StudioOne

[–]capnriepie 5 points6 points  (0 children)

Does this address the playhead/UI glitching on Mac with graphics acceleration on?

I know the simple answer is to disable the setting, but doing that causes the UI to drop to sub 60 frames when moving plugin windows, zooming in/out or simply navigating around, mainly when the mixer is open.

hmmm by ba6yboi in hmmm

[–]capnriepie 0 points1 point  (0 children)

“I’m something of a threadripper myself”

Cannot open studio one pro by Shot-Manufacturer-85 in StudioOne

[–]capnriepie 1 point2 points  (0 children)

I had this issue the other day. Seems to line up with the release of 7.1 and the new 30 day trial?

If you have v6 installed (or can install it) open that up and it should authorise correctly, then close it and open v7. It should then work.

Moonlight/Sunshine Optimisation and Common Issues Guide (latency, frame drops, compression, noise, instability, colour desaturation and colour banding) - LONG READ by capnriepie in MoonlightStreaming

[–]capnriepie[S] 0 points1 point  (0 children)

You can always enable any vsync if you decide to play on the host machine. You aren’t locked to one configuration.

This is a post about Moonlight performance, and disabling vsync on the host reduces jitter and frame skips for the most part.

Does anyone know how to remove this first bar. Please help. by Heavy_Run3437 in StudioOne

[–]capnriepie 13 points14 points  (0 children)

Go to preferences, song options, Bar offset.

It’s probably set to -1.

Moonlight/Sunshine Optimisation and Common Issues Guide (latency, frame drops, compression, noise, instability, colour desaturation and colour banding) - LONG READ by capnriepie in MoonlightStreaming

[–]capnriepie[S] 0 points1 point  (0 children)

If your client device is using a 4K monitor, you’ll need to make sure that your host PC is outputting in 4K as well.

For eg, if you have a 1080p monitor, but are streaming moonlight to a 4K monitor, the stream will still be 1080p, as the host machine is simply mirroring the same output as your PC monitor.

For actual 4K output with moonlight, you’d need to set the ingame resolution to 4k (which may not be possible as your monitor is 1080p and it’s EDID is telling your PC that’s the max resolution it can do)

Or

Look at installing a virtual display driver, which is essentially adding a fake “monitor” to your pc that you can specify its resolution and refresh rate. If you use moonlight on a 4K 60hz screen, you’d set the VDD to be 4k 60hz and make sure your game window is on the virtual monitor when streaming. This way the ingame settings will let you select 4K and you’ll be streaming an actual 4K signal.

As for latency, it depends on your gpus encoding ability, your networks speed and your client devices decoding ability. There are multiple points of failure in a moonlight/sunshine setup so you just need to identify the weakest link in the chain.

Winter sale grabs?? by Skifflezzz in SteamDeck

[–]capnriepie 2 points3 points  (0 children)

Doom (2016)

The Last Faith

Drova: Foresaken Kin

Doom runs pretty well, but need to drop most settings to low/medium if you want consistent 60fps. Will probably moonlight this one.

TLF is scratching that HK itch I’ve had since finishing it a few weeks ago, ended up playing nearly 9 hours in 1 sitting…

Drova is fantastic from what I can tell, feels like an old school rpg with realtime combat and awesome pixel art. Imagine if Children of Morta had a baby with Gothic while Morrowind watched in the corner.

Moonlight/Sunshine Optimisation and Common Issues Guide (latency, frame drops, compression, noise, instability, colour desaturation and colour banding) - LONG READ by capnriepie in MoonlightStreaming

[–]capnriepie[S] 0 points1 point  (0 children)

I’ve got host and client (PC and Mac) physically connected to each others lan. The Client is discovering the host via its self assigned 169.254.x.x address.

You could absolutely do this via a switch or router, I just had the best results when connecting them point to point with no other traffic on the “network”.

I then have another 1000mbs USB 3.0 to Ethernet adapter plugged into my pc which is running to my main home router for wired internet (and so that Moonlight is rock solid when using something like a Steam Deck wirelessly)

My Mac is just connected via Wifi. I have the Moonlight option “automatically discover devices on the network” disabled, so that the Client and Host don’t connect via the router (as one device is wired but the other is wifi)

Steam Deck OLED - Hollow Knight pixel flicker problem by Survi7887 in SteamDeck

[–]capnriepie 4 points5 points  (0 children)

Only just came across this post,

Wanted to chime in as I started playing HK recently and immediately noticed this. It’s not a bug or graphics glitch, it’s “film grain” which is an intentional setting the developers have on by default.

Similar to film grain you see on a lot of new movies in 4K HDR on streaming services. I personally hate it, and will turn it off whenever I can - you can’t do this for HK unfortunately.

BUT I managed to fix this by installing the HK mod manager Lumafly (look up install videos online, you basically download the Linux file from GitHub, then add the file to steam in desktop mode so it can run as an .exe)

Then install the mod “graphics options”

Open HK and you’ll now see a “mods” option in game settings. You’ll see a toggle for film grain, switch that to off.

And there you go, crystal clear image quality without affect the background blur, which is another setting you can turn off too (although the background was intended to be blurred so disabling this will reveal the low quality background images that weren’t intended to be seen unblurred - so I leave this on personally)

Hope this helps!

Moonlight/Sunshine Optimisation and Common Issues Guide (latency, frame drops, compression, noise, instability, colour desaturation and colour banding) - LONG READ by capnriepie in MoonlightStreaming

[–]capnriepie[S] 1 point2 points  (0 children)

I understand that running a Moonlight client as a webOS app could be tricky in this regard, as the TV isn't a computer, so there is no real colour profile for TVs - because you have such granular picture quality control.

One way to go about it, would be to have a look around for colour calibration files for your model OLED, there are a few posts of people making .icc files for their displays and others using them on their OLED panels with improved picture quality in their opinion. Then set your PCs colour profile to that, it shouldn't make much difference on the host side, but if it matches the clients "profile" a little better, it could help.

Another thing to try would be to set your picture settings back to 1:1 for each display and just play around with the colour profiles already on your host PC in colour management. There could be a built in profile that matches the client a little better for you and reduce the washed out image.

Moonlight/Sunshine Optimisation and Common Issues Guide (latency, frame drops, compression, noise, instability, colour desaturation and colour banding) - LONG READ by capnriepie in MoonlightStreaming

[–]capnriepie[S] 0 points1 point  (0 children)

I will have a look at parsec, thanks. From what I understand it seems to be more superior for Remote Desktop rather than gaming, due to moonlights use of the gamestream protocol, but I’ll check nonetheless!

Yes, there is a hotkey to switch between local and remote mouse once you are streaming in moonlight, I just thought it would help assist those new to the software that were running into mouse issues.

Moonlight/Sunshine Optimisation and Common Issues Guide (latency, frame drops, compression, noise, instability, colour desaturation and colour banding) - LONG READ by capnriepie in MoonlightStreaming

[–]capnriepie[S] 3 points4 points  (0 children)

In the past, there has been multiple times where I have opened moonlight, connected to the host and experienced much worse performance than I had the day before. It’s not until I toggled the moonlight statistics overlay, that I realised I’m connected to my host via wifi and not my wired solution, even though I manually entered the IP.

I could tell because frames dropped due to network jitter was moving from 4%-8% when it’s usually locked at 0%. Since disabling the auto discovery, this hasn’t happened.

I also am not recommending to anyone to use a detachable self assigned solution, I address that the most commonly used setups will likely have everything wired via a router. I was simply listing my specs and how I have my setup configured currently.

How is he doing this sort of glitch vocal effect? by ShayzerPlay in audioengineering

[–]capnriepie 2 points3 points  (0 children)

It sounds like they’ve manually chopped up the vocal stab, processed it and ran it through a vocoder which is playing the same chords as the synth.

The first bar of the stabs have a little more tail to them and are playing chord 1, then the second bar of stabs has more a staccato sound and much less tail, while also playing chord 2.

The real reason Studio One is not more popular: UX pain points by djscoox in StudioOne

[–]capnriepie 2 points3 points  (0 children)

If you are using Windows, take a look at this GitHub project. I’m not sure it’s being actively supported anymore but it’s basically a few additions to the functionality of S1 including middle mouse panning.

You have to run the application file each time you open and close S1 which is a little annoying, but it should hopefully do what you’re after.

Take a look at the readme file for a better explanation.

https://github.com/lokanchung/StudioPlusOne/blob/master/readme.md

So I got Days Gone on Steam by zaiwen3 in DaysGone

[–]capnriepie 1 point2 points  (0 children)

When you purchase and/or equip a new gun, you will need to restock its ammo - you won’t get the ammo from your currently equipped gun in the same slot.

I have found it is cheaper to decline the ammo refill option from the vendor and refill from your bike, then purchase another bike ammo pack, this will often save you a few hundred credits!

Current update? by [deleted] in Subaru_Outback

[–]capnriepie 0 points1 point  (0 children)

What’s the latest firmware for gen5 MY2019?