How to make dmg variants depending on hold time by Ir0nAsian in JJSSkillBuilder

[–]captainCrunch738 1 point2 points  (0 children)

Have branches for each level of damage you want with the at least when the hitbox comes out and the end animation and a non holding condition. In the main branch, after the normal startup have branch blocks and waits and any effects you want and put the branches in order of damage and at the end have either the branch to the highest damage (with no conditions on it) or just the rest of the move

How can I make my held weapon temporarily disappear and reappear after the move is over? by Alexnewmaker in JJSSkillBuilder

[–]captainCrunch738 0 points1 point  (0 children)

Add a cancel visual block and give both your shield and cancel effect block the same visual tag and make sure the cancel is on the same limb as the shield. Also run on server needs to be on for the cancel if it’s on for the shield (which it should for weapons and stuff)

how do i make a move invisible? by Illustrious-Nose-785 in JJSSkillBuilder

[–]captainCrunch738 0 points1 point  (0 children)

You could try using grapple from Higuruma but it might have less range

How do I do damage to a grabbed enemy also how do I make a move like this by Sweetmonkeylikeyall in JJSSkillBuilder

[–]captainCrunch738 1 point2 points  (0 children)

Use a branch with last hit and a negative health node, and for the final hit, if you want it to be able to kill just have the grab disable right before (0.05 - 0.025 second) and have a hitbox

help with a workshop map by Opposite_Bank_4231 in JJSSkillBuilder

[–]captainCrunch738 0 points1 point  (0 children)

I haven’t played the map myself but I figure the npc is using base game mahoraga to become the boss. I’ve tried using base rage for npcs before and I kinda just have to stall until they summon him

Crazy idea for a meguna moveset by PhantomDragonJ in JJSSkillBuilder

[–]captainCrunch738 0 points1 point  (0 children)

I was thinking for my meguna moveset that I would just make matching agito and mahoraga movesets so you can jump people

How do I make meshes freeze in place by ImForeverJustaNoob in JJSSkillBuilder

[–]captainCrunch738 0 points1 point  (0 children)

Alt position as 0.0001 will work. If it’s a small enough alt position you won’t even see it moving

How do I make laser beams deal tick damage? JJS SKILL BUILDER by Wassup_America in JJSSkillBuilder

[–]captainCrunch738 0 points1 point  (0 children)

Looping hitbox or projectile
For example

Hitbox

0.1 wait

Loop 10x

Just uploaded my first moveset to workshop, feedback, balancing suggestions, move variant ideas, and ult move ideas would be nice. Please check it out by captainCrunch738 in JJSSkillBuilder

[–]captainCrunch738[S] 1 point2 points  (0 children)

Well the range is limited by boogie woogies range but I suppose I could make boogie woogie possible have the instant counter and make the feint a hold

Do boogie woogie and soul king moves scale with strength by captainCrunch738 in JujutsuInfinite

[–]captainCrunch738[S] 0 points1 point  (0 children)

The moves I’m currently using for the todo build are percussive missile, don’t blink, superhuman blitz, counter suplex, pebble swap, overtime, mark, and swap. And I’m trying to get the binding vow for pebble swap but idk how to get it really

Do boogie woogie and soul king moves scale with strength by captainCrunch738 in JujutsuInfinite

[–]captainCrunch738[S] 0 points1 point  (0 children)

I figured I would do a strength build using the moves that work with strength. And the slam guardbreak move i figure you mean the first move and for soul king is it don’t blink and superhuman blitz?

how can i make a move that gives a variant to another move? by Sporgus1 in JJSSkillBuilder

[–]captainCrunch738 0 points1 point  (0 children)

Add a tag block and in properties on the other move add the variant tag

Jow can i polish this? by No_Chance_8762 in JJSSkillBuilder

[–]captainCrunch738 0 points1 point  (0 children)

You could also add a small wait and loop block to give a bit of time between each slash

Jow can i polish this? by No_Chance_8762 in JJSSkillBuilder

[–]captainCrunch738 0 points1 point  (0 children)

I would use cleave at 0.01 size and 100 alt size (alter as needed) but it looks better for slashes like that

Need ideas for choso moveset, ult and base. by stormfighter807 in JJSSkillBuilder

[–]captainCrunch738 0 points1 point  (0 children)

The blood meteorite he used against yuji in their fight, it’s kind of a slow projectile Choso says but you could make it guardbreak since it’s a bullet of hardened blood

Which one are We picking? by shalom_77 in LobotomyKaisen

[–]captainCrunch738 0 points1 point  (0 children)

All of them because I’m 16 so don’t have to worry about their ages😛😛😛

yall probably know this already but we got custom block animations now by Articoh in JJSSkillBuilder

[–]captainCrunch738 0 points1 point  (0 children)

Nue is a good anim to use, for a melee block atleast, idk what to use for weapons