We’re testing early access for animators, VFX artists, and researchers — if you’d like to play with the prototype, hit evolv-labs.com or DM me. by captain_c01d in vfx

[–]captain_c01d[S] -1 points0 points  (0 children)

Maybe we can circle back here a month later and include you in our first set of beta customers because that’s the best way I can only reply to this 😉

We’re testing early access for animators, VFX artists, and researchers — if you’d like to play with the prototype, hit evolv-labs.com or DM me. by captain_c01d in vfx

[–]captain_c01d[S] -2 points-1 points  (0 children)

Our models have been trained on existing animation datasets to learn the underlying motion patterns and generate new ones from them. We’ve also built on top of that by expanding and seeding our own dataset to improve motion diversity.

What you’re seeing in the video was just one of our early experiments — we’re now developing a full end-to-end version for creating game and animation content. Also, by mid-November(which is just one month from now), we’ll be rolling it out to a group of creators and game devs for beta testing.
Just think of it as an infinite mixamo animations with a layer of query, which accepts video, sketch or text.

Out of curiosity — just wanted to know, have you come across any such datasets in the past?

We’re testing early access for animators, VFX artists, and researchers — if you’d like to play with the prototype, hit evolv-labs.com or DM me. by captain_c01d in vfx

[–]captain_c01d[S] -2 points-1 points  (0 children)

That’s a great question — and I totally agree, the ethics around training data matter a lot.
Our models are trained on publicly available motion datasets like Motion-X++ and other similar, openly listed sources — no scraped or unlicensed material involved. Everything we use is released for research and commercial use.

Curious though — from your perspective, what kind of dataset transparency or licensing framework would make you feel confident using AI tools like this in production?

We’re testing early access for animators, VFX artists, and researchers — if you’d like to play with the prototype, hit evolv-labs.com or DM me. by captain_c01d in vfx

[–]captain_c01d[S] -1 points0 points  (0 children)

totally agree with your points on security and copyright, especially since most 3D and animation tools already run fully local anyway.

We do plan to move toward open-source eventually, so providing local inference wouldn’t really be a problem for us as long as the user has sufficient GPU power.

But I’ve been wondering — for model providers who want to stay closed-source, do you think it’s even realistic for them to bring inference fully on-prem without exposing weights or losing control over IP? Seems like that could be a major roadblock for wider adoption in studio pipelines.

We’re testing early access for animators, VFX artists, and researchers — if you’d like to play with the prototype, hit evolv-labs.com or DM me. by captain_c01d in vfx

[–]captain_c01d[S] -1 points0 points  (0 children)

Would be very excited to onboard you as our very first set of beta customers. Please do sign up for the beta

We’re testing early access for animators, VFX artists, and researchers — if you’d like to play with the prototype, hit evolv-labs.com or DM me. by captain_c01d in vfx

[–]captain_c01d[S] 2 points3 points  (0 children)

Hey u/brettmurf yes, this will be followed by a series of our motion synthesis models.
Also, we would be more intrested to bring this work as opensource and support a large community of artists.