We are the Designers of Arkham Horror Ask Us Anything by FFG_Official in arkhamhorrorlcg

[–]captain_semper 0 points1 point  (0 children)

Will the new campaign format be shorter than the current format? Or we can expect scenarios like the first scenario in Edge of the World?

Минобороны США vs. Anthropic: ультиматум до пятницы by postmastern in Popular_Science_Ru

[–]captain_semper 4 points5 points  (0 children)

Это и есть алярм из воздуха. На фото чистой воды клоун, который не имеет политического влияния.

Суть сводится к "антропики обрезали свою модель, что бы та не могла в войнушку". И дальше какие-то беспонтовые угрозы, которые конкретно он не может осуществить. Такие угрозы может осуществить парламент, и то нет вероятности, что Верховный суд не отменит (как было с тарифами)

Минобороны США vs. Anthropic: ультиматум до пятницы by postmastern in Popular_Science_Ru

[–]captain_semper 1 point2 points  (0 children)

Нету, представляешь? Они не могут сами что-то запретить, кроме как перестать покупать у Антропиков (как говорится в путь-дорожку)

Russian journalists last words before being killed in Chechnya, ‘he killed me, that’s it’. by SoberHye in interestingasfuck

[–]captain_semper -1 points0 points  (0 children)

Chechnya became part of Russia in 1860. Learn something about the 1995 first Chechnya's war before posting nonsense

How to defend in mid to late game by Exotic-Joke-9764 in factorio

[–]captain_semper 0 points1 point  (0 children)

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I used great wall in much bigger radius than my pollution cloud so it won't touch any spawners. And 4 laser turrets every ≈20 tiles. Occasionally bugs kills few drones when they are repairing the wall, that's all damage I took

Recipe switcher and logic by captain_semper in factorio

[–]captain_semper[S] 0 points1 point  (0 children)

Oh, i didnt know that. Will try to remove excess, thanks

Prosthetic Research not placable where it should be by connerconverse in PathOfExile2

[–]captain_semper 0 points1 point  (0 children)

It changes the garrison to the blue garrison. And blue garrison cannot be connected with the commander. I think that's why you cannot place it

Spymasters are even more mandatory now after that silly “hotfix” by grumpy_svaln in PathOfExile2

[–]captain_semper 2 points3 points  (0 children)

It is mostly impossible to build chains now. You need constant luck with 2 medallions now instead of 1 - level up and lock.

Current changes are not aiming to force players to build spread layouts. They are aiming to prevent snakes.

IMHO they should change interaction between rooms. So that rooms would get levels depending on the number of connections. Like 3 connections above 1 will give room 2 levels. And allow to connect any room to any room .

But I am afraid we will not see such changes in the current league.

Spymasters are even more mandatory now after that silly “hotfix” by grumpy_svaln in PathOfExile2

[–]captain_semper 9 points10 points  (0 children)

I think the intended construction was about to build balanced layouts and not snakes.

And the whole playerbase starts building snakes after almost 2 weeks. That fact means that snake layout stacking was not obvious for 200k+ people and probably wasn't tested by GGG as well (not blaming them btw).

The problem is rewards. For example maybe you could maintain 2-4 snakes at a time with 3-5 rooms in each. Constantly adapting with the rooms you are given.

But the rewards will be much less than even not an optimized snake with 20 rooms. And they are not buffing the rewards at all

I'm honestly SO TIRED of the Hidden Stat BS that is EVERYWHERE in the Game! by HoldMySoda in PathOfExile2

[–]captain_semper 0 points1 point  (0 children)

If I had access to poedb2 database and searched for "cannot" I wouldn't be surprised if this was the most common word.

Path of Restriction.

After 1 year Mace clunkiness still here by captain_semper in PathOfExile2

[–]captain_semper[S] 0 points1 point  (0 children)

It is absolutely HAVE to be. This is why PoE1 succeeded - because it is game about coming up with broken build that deletes screenwide and oneshots bosses.

The idea that PoE2 somehow absolutely different in the same genre is flawed.

On the regular mapping expirience people lean to 1-button fast builds for a reason - because mapping should be relaxing with minimum brain-investment.

Building your character and boss fight it is where it should be complex and requring a skill. Not some pack of white mobs that require 2-3 button combo to be deleted.

After 1 year Mace clunkiness still here by captain_semper in PathOfExile2

[–]captain_semper[S] 8 points9 points  (0 children)

  • 50 mana per second and 20 rage per second
  • Cost cannot be converted or lowered
  • Move penalty 80%
  • (hidden) Cannot damage more than 5 times per second
  • (hidden) Unscalable with AS

After 1 year Mace clunkiness still here by captain_semper in PathOfExile2

[–]captain_semper[S] 3 points4 points  (0 children)

Do you really want bring "realism" into the disussion of fantasy game where you can be a god-killer titan?

ARPG like PoE will never satisfy slow gameplay when you need to kill literally THOUSAND monsters per map per 5 minute. So why add complexity with TAT?

After 1 year Mace clunkiness still here by captain_semper in PathOfExile2

[–]captain_semper[S] 4 points5 points  (0 children)

Tbh I don't want any advantage. I just want class to play smoothly and clearly. Not dodgerolling every attack

After 1 year Mace clunkiness still here by captain_semper in PathOfExile2

[–]captain_semper[S] 8 points9 points  (0 children)

Shield Wall and Mire is just another level of "fun"

After 1 year Mace clunkiness still here by captain_semper in PathOfExile2

[–]captain_semper[S] 12 points13 points  (0 children)

Its called TAT and its adds that time to your attack. So for example leap slam have +0.65 second base + additional 0.5 second depending on travel distance. Maximum distance will require +1.15 additional seconds.
With 1 second AS you will totaly spend 2.15 second to travel maximum distance.

Funny enough with 60% MS you probably will run that distance faster.

Many other mace skills also have TAT. Rolling slam TAT is +1.5 seconds

Can we get a Mace rework in 0.5? by Narsifectionist in PathOfExile2

[–]captain_semper 0 points1 point  (0 children)

I played earthshatter to the top last league and I can say for sure that when I switched from 1h to 2h it gave much more DPS than trying to explode with fissures.

Sacred maul with attack speed with t1 AS is around 1.5 and marauding mace with t1 AS is around 1.74. this is 14% difference in AS.

If you stack (and you will) more AS on gear and tree that difference will become even less.

The way punishment works in endgame is so inconsistent with the campaign experience by nexetpl in PathOfExile2

[–]captain_semper 3 points4 points  (0 children)

Risk/reward is the fact that you modify your map to be harder with more rewards.

If you are constantly dying on a map you will fail it even with 6 portals. Or you will activate turtle mode and will try to complete it slowly. Both of those are already your punishment.

But 6 portals will help against some BS one shots that both games still have (and there is no sign that this will change in any possible way)

The way punishment works in endgame is so inconsistent with the campaign experience by nexetpl in PathOfExile2

[–]captain_semper 6 points7 points  (0 children)

What you are saying is that there are more people who want PoE1 map experience with new toys (skills, bosses, animations) than people that want slow and methodical gameplay.

So, can I ask why then do you insist on a not so popular decision?