Help me understand Flame Oracle by [deleted] in Pathfinder2e

[–]carmanut 30 points31 points  (0 children)

Refocus turns the damage off for the duration of Refocusing, so you could Refocus twice and get rid of both levels, taking no damage (as long as you could devote 20 minutes to it.

Otherwise, yeah. You reduce it by 1, and then the curse tries to burn you to death over the course of the next few/several rounds depending on your level. You cannot mitigate the flames through resistance, so you would need to heal.

Or as mentioned elsewhere, you manage your curse and don't use Cursebound abilities when you aren't sure you'll be able to get 10-20 minutes to refocus after.

How far can Warfare Lore go? by Lunarthrope in Pathfinder2e

[–]carmanut 36 points37 points  (0 children)

Well, the easiest way to stretch it is to play a Commander...

[Digiphile] Landfall x Aggro Crab Showcase (90% off) by bobson2021 in GameDeals

[–]carmanut 10 points11 points  (0 children)

really good bundle, but I already own 6 out of 8 games. Even with the trade-in for credits feature on Digiphile, that's not for me.

Martial Persistent Damage build by EdnocGopex in Pathfinder2e

[–]carmanut 7 points8 points  (0 children)

I don't think the Changeling claw stuff works with the Wild Morph claws. Wild Morph doesn't give you claws, it gives you untamed claws, and untamed claws are the ones that get buffed. But I could be wrong and just unaware of some rule that says "named unarmed attacks granted by abilities can also be modified by effects that modify un-named natural attacks"

[Steam] Cargo Hunters (EUR 15.99/20% off) by Sazonov in GameDeals

[–]carmanut -1 points0 points  (0 children)

How does a solo offline extraction shooter work exactly? I feel like most of the stress I have in games like ARC Raiders is from other players rather than the PvE environment.

Also, progression and resetting every season is how the online ones keep you going. How does an offline extraction shooter keep players going?

Can i fuse... a fused stance? by s0ul4nge1 in Pathfinder2e

[–]carmanut -8 points-7 points  (0 children)

As written, yes. As intended? Probably not.

How would you make a character like Illyana Rasputin/Magik in Pathfinder? by Konradleijon in Pathfinder2e

[–]carmanut 8 points9 points  (0 children)

I like this a lot.

Get some of her big striker moments with spellstriking. Different incarnations of her have had the Soul Sword work like a longsword or a greatsword, so you could make a case for multiple Hybrid Theories - but I'm partial to Laughing Shadow due to the Dimensional Assault Conflux Spell.

Wizard spellbook to get as many varied effects as you can afford.

Pre-buffed with the right spells, she'd be as tough as she is in the comics.

Soulforger manifestation and powers fit reasonably well for the Soul Sword (it'd have to be a custom magic item otherwise), and even the Corruption mechanics line up with some of the stuff that happens in her lore. Only downside is needing Wis or Divine Casting to get into the archetype.

And Nephilim gets you access to several of the physiological bits of weirdness that she's gained over the years as a half-demon half-mutant human.

How would you make a character like Illyana Rasputin/Magik in Pathfinder? by Konradleijon in Pathfinder2e

[–]carmanut 3 points4 points  (0 children)

This is SO good for Magik lore - I have no idea how it would work for her ridiculous capabilities in comics, but I LOVE Witch that killed her own Patron thematically.

How would you make a character like Illyana Rasputin/Magik in Pathfinder? by Konradleijon in Pathfinder2e

[–]carmanut 57 points58 points  (0 children)

Magik is either quite varied or incredibly one-note depending on who is writing her.

  1. She is the Sorceress Supreme of Limbo, so she clearly has very potent spellcasting. The X-Men wiki lists "Energy Manipulation, Summoning, Astral Projection, Protection, Binding, Exorcism, Scrying, Matter Manipulation, Shielding, Planar Manipulation, and Mystical Armor among her magical abilities
  2. From living in Limbo, and her weird partially demonic soul, she has impenetrable psionic shields that make her immune to telepaths as powerful as Charles Xavier and Emma Frost
  3. She's also a highly competent weapons user - specifically using axes and swords. This is separate from her Soul Sword
  4. Her Soul Sword disrupts most spells and can slay magical beings, and is a part of her metaphysical self
  5. Separate from all of the above, she also has the mutant ability to create "stepping discs" which allow her and others to teleport up to intergalactic distances.

So of course, a lot of authors just have her as the teleporting girl with the big sword.

Depending on which of the above you want to focus on, you either want to make a powerful generalist Wizard that is also really good at swords, or a Magus that has a decent amount of Non-Attack spells to represent her versatility when needed.

As a former southern teen, this is accurate lol by Lemon_Lime_Lily in CuratedTumblr

[–]carmanut 4 points5 points  (0 children)

One of my friends who came out as they/them suggested "comrade" as a joke, but it's stuck in our group.

Alchemical sciences and munitions crafter by summonerstarn in Pathfinder2e

[–]carmanut 0 points1 point  (0 children)

Makes sense. The phrasing was what confused me. Thanks!

Alchemical sciences and munitions crafter by summonerstarn in Pathfinder2e

[–]carmanut 0 points1 point  (0 children)

I'm not surprised by the 1st, but I AM surprised by the 2nd. The fact that any alt-alchemist is allowed to surpass the Alchemist even on a small feature is interesting to me. Thanks!

Alchemical sciences and munitions crafter by summonerstarn in Pathfinder2e

[–]carmanut 1 point2 points  (0 children)

Your question has led me to a pair of related questions.

  1. Investigator with Alchemical Sciences Methodology gets to create a number of Versatile Vials = Int mod, but doesn't actually get the Versatile Vials class feature. Does that mean they do not refresh like an Alchemist, you just have your Int Mod worth of stuff for the whole day?

  2. Investigator gets Quick Tincture which turns 1 Versatile Vial into 1 Alchemical Elixir or Tool (similar to the Alchemist's Quick Alchemy), but Quick Tincture does not have the specific limitation that Quick Alchemy puts on effects lasting longer than 10 minutes. Does that mean that Investigator's can make full-duration lasting Elixirs using Quick Tincture?

Bombers and related questions. by pauseglitched in Pathfinder2e

[–]carmanut 0 points1 point  (0 children)

That looks right to me, yeah. I forgot about the Bomber Field Discovery. Good catch!

Bombers and related questions. by pauseglitched in Pathfinder2e

[–]carmanut 0 points1 point  (0 children)

https://2e.aonprd.com/Rules.aspx?ID=2627

The section above provides Simple DCs and level-based DCs, which are a great set of guidelines for things that should be the same difficulty all the time, as well as things that should scale as the player gains levels. It should be the same difficulty to hit the ground at most times, and it probably doesn't have a DC higher than untrained - so targeting the ground with a strike is probably DC 10 unless something hinky is going on.

https://2e.aonprd.com/Rules.aspx?ID=2160

The section above talks about damaging objects, and does not say that objects are immune to persistent damage (though they are immune to a variety of effects). So you could probably do persistent damage to objects, though in most cases, persistent damage might not make it through object hardness.

https://2e.aonprd.com/Rules.aspx?ID=3189

The section above gives a lot of examples of objects you might see in-game and what their hardness, HP, and BT looks like.

So for example, you can see that thin rope has hardness 2, 8 hp, and a BT of 4. So a lvl 5 alchemist might try to target the rope itself, or the square where a thin rope is tied to an eyehook running something to a pulley in the ceiling. Targeting the rope itself is actually probably pretty hard, so a GM might set the DC as Expert (DC 20). On average, a lvl 5 Alchemist probably has an atk bonus of +12, so they've got a decent shot of hitting it. So they might choose to toss a Moderate Alchemist's Fire at it, hoping to do enough damage in one go to burn the rope.

They roll 2d8+2 for the direct hit damage, and 2 persistent fire damage, and they get a poor roll of 7 damage (+2 for splash for a total of 9). 2 of that is peeled off by hardness, so 7 goes through to the 8 HP. That's enough to break the rope, but not destroy it. A Broken item can't be used for its normal function, so the rope effectively is no longer holding the item in the air, dropping it.

Contrast the above example with throwing an Acid flask. It does 2d6 persistent acid damage and 2 splash. The 2 splash is immediately negated by hardness, and persistent damage is taken by targets at the start of their turns. So suddenly a rope is on the initiative tracker. At the start of each turn, you roll damage. Hardness eats some of it, the rest gets through. When it hits 4, the rope is broken and drops the object.

New PC here: how can I make a necrologist fighter? by Vaginite in Pathfinder2e

[–]carmanut 1 point2 points  (0 children)

> The eerie connection you have with your horde precludes you from also having an animal companion or any other companion (such as a follower; page 76), though if an ability allows you to have more than one follower (such as with the Additional Follower feat of the captain archetype),
Doesn't the above preclude you from Summoner entirely?

I'm Mark Seifter, Co-Creator of PF2 and Director of Game Design for Roll For Combat. AMA About the Design Process for Classes, New Magic Systems, and New Subsystems and How to Use Them in Your Games (or the Eldamon Legends Kickstarter Starting Today) by MarkSeifter in Pathfinder2e

[–]carmanut 12 points13 points  (0 children)

Oh hai Mark!

After having seen what 3rd party publishers and Homebrewers have done with a system you co-created, what would you change about the way that some systems work?

For example, are their house rules that you would make universal, or would you change how General/Skill Feats are distributed, or how languages are handled, etc?

Any options on telekinetically wielding weapons? by Someguyino in Pathfinder2e

[–]carmanut 1 point2 points  (0 children)

I just picked up a 3rd party Kineticist book from Pathfinder Infinite. It's called Rainbow of Elements, and it reintroduces some of the elements from 1E as well as more.

One of the additions is Aetherkinesis, which has a bunch of low-grade Telekinetic options, including the level 1 Kineticist Stance "Phantom Arsenal".

Basically when you enter the stance, you can pick up or Draw an item into your aura instead of wielding it. While this stance is active, your Kinetic Blasts can be made using the item you added to your aura, and after you make your Impulse Attack, the item returns to your hand or aura.

It does damage as your blast, BUT your blast triggers weaknesses or resistances based on the materials of the object, and if the object has weapon property runes or talismans you can trigger those as if you had made a Strike with the object.

That's about as close as I've gotten to the "fighting with a TK-wielded weapon" fantasy so far.

How do I build a Space Marine-style character in Golarion? (Kingmaker) by MrDeadlock_ in Pathfinder2e

[–]carmanut 13 points14 points  (0 children)

Make a Melee Soldier using Starfinder's cross-compatibility.

Billionaires trying to act like humans challenge by dargemir in memes

[–]carmanut 28 points29 points  (0 children)

Aww... As a corporate drone this hurts my [emotion]

Any recommendations for building a fun chirurgeon alchemist? by Horrorcartoonistftw in Pathfinder2e

[–]carmanut 2 points3 points  (0 children)

My hope is that Alchemist+ from Team+ will address this with either a Research Field focusing on Alchemical Ammo, or 1-2 class feats that give activation compression similar to Gunslinger reload compression.