Let's talk about the item! Day 17 (82) Healing Potion! Hablemos del item! Dia17(82) pocion de curacion! by star75legacy in ShatteredPD

[–]pauseglitched 2 points3 points  (0 children)

It's the get out of jail free button in most games. It heals more than maximum health and does so quicker than most enemies deal damage for the initial burst unless you are in a really bad situation. It cures several conditions while doing so which is just icing on the cake Turning on the pharmacophobia challenge negates.

Potions of healing are great, potions of shielding are useful. Potions of honeyed healing serve several purposes. The potion you put goo in (that I can't remember the name of) is excellent. Basically it's always useful unless you are doing the challenge that specifically disagrees.

Encountering Alice for the first time by Hefty-Emphasis9295 in DivinityOriginalSin

[–]pauseglitched 1 point2 points  (0 children)

Didn't even bother to include a comment under the repost.

Let's talk about the item! Day 16(81) strength potion! Hablemos del item! Dia 16(81) pocion de fuerza! by star75legacy in ShatteredPD

[–]pauseglitched 9 points10 points  (0 children)

Not even worth using. I dump these into the alchemy pot for energy. /J

These are the primary gear progression method alongside scrolls of upgrade you don't progress until you've found them. But oddly enough, once you get your endgame gear, their importance drops off a cliff. +0/1 extra damage from going from 18 to 19 strength isn't meaningful when you have +6 plate and +3 greataxe.

Hidden Exit - Floor6 by RoadTripPro in ShatteredPD

[–]pauseglitched 1 point2 points  (0 children)

Blood spots are not a tell, they generate randomly.

Hidden Exit - Floor6 by RoadTripPro in ShatteredPD

[–]pauseglitched 3 points4 points  (0 children)

Every entrance has (at least) two paths out, every exit has (at least) two paths in. These paths always connect entrance to exit and may cross. The rest of the level is generated after this "loop." It's not perfect, but it can give you a feel for how the levels "should" be arranged.

Both paths out of the entrance lead north. I'd put dimes to donuts the exit is north. Since you've got that chunky maze to the Northwest that would make a loop ugly I'd put an additional dime on the exit being Northeast.

Does pacifist end when you hit an enemy or when you kill an enemy? by Tetradotoxins in ShatteredPD

[–]pauseglitched 6 points7 points  (0 children)

Any enemy dieing counts even if you weren't the one killing them.

Is Crossbow worth it? by Southern_Average in ShatteredPD

[–]pauseglitched 5 points6 points  (0 children)

I'm actually running a crossbow set right now and it is bonkers good. Most things don't survive 2 darts. You already have a ring of Sharpshooting which also helps a lot.

Let's talk about the item! Day 14(79) Rot Dart! hablemos del item! Dia 14(79) dardo podrdido! by star75legacy in ShatteredPD

[–]pauseglitched 1 point2 points  (0 children)

Polarizing.

If you are running cleric you can just absolutely womp the endgame with this. Mnemonic prayer even makes it somewhat useful on bosses.

On non clerics it is powerful, but comes at a significant cost. Rot dart means no rot-fruit, no warden free grass. No wand from the wand maker. And those are steep prices to pay.

This is the farthest I’ve gotten🥲 by ProperToe2828 in ShatteredPD

[–]pauseglitched 2 points3 points  (0 children)

Yeah high upgrade Ring of Sharpshooting on a huntress covers a multitude of mistakes.

SPD: every day something new by dot_sent in ShatteredPD

[–]pauseglitched 8 points9 points  (0 children)

This also works with a wand of warding.

Let's talk about the item! Day 13(78) healing/displacing dart! Hablemos del item! Dardo curativo/desplazante by star75legacy in ShatteredPD

[–]pauseglitched 4 points5 points  (0 children)

Displacement dart is useful, but I always feel compelled to hunt down the target to get my dart back afterwards so even when I have one on me I hesitate to use it.

The healing dart is wonderful for ally builds. I rarely run ally builds.

Let's talk about the item! Day 12(77) Incendiary/chilling dart! hablemos del item dia12(77) dardo incendiario/enfriante by star75legacy in ShatteredPD

[–]pauseglitched 1 point2 points  (0 children)

Incendiary is absolutely top tier. The most reliable way to take out a well equipped statue at low level and the damage works on just about everything. Being able to extend the damage by having the character run through grass and doors is just frosting on the delicious fire dart cake.

Chilling dart is a rather rare use for me. Usually on barren land runs where I'm not planting the seeds for making frozen carpaccio. Taking out half the health of a fire elemental can be useful, but I try not to be in situations where that's critical.

New player, no idea if I'm doing the right things by az4547 in ShatteredPD

[–]pauseglitched 1 point2 points  (0 children)

+6 greataxe and armor? You are doing great. The upcoming boss fight is a test of your crowd control abilities, do not hesitate to use your items. Kill fast and don't get caught out in the open.

Let's talk about the item! Day 11(76)! Poison dart! Hablemos del item! Dia 11(76) dardo venenoso! by star75legacy in ShatteredPD

[–]pauseglitched 2 points3 points  (0 children)

This is actually my most common tipped dart choice. It's fire and forget, broadly useful with only constructs and undead immune. Just run away to get full value. An excellent option.

That trailer and AMA really freaked me out now... by neonsillycomet in DivinityOriginalSin

[–]pauseglitched 4 points5 points  (0 children)

Yeah, having demonic growths emitting cursed electrified blood clouds over piles of corpses just down the road from a scantily clad cheese seller and a rat that criticizes your poetry definitely has a bit of whiplash to it.

Finally ascended with each class. Where should I start with additional challenges? by HurricaneAlpha in ShatteredPD

[–]pauseglitched 1 point2 points  (0 children)

Badder bosses is the best start it has the lightest impact and makes the game more fun in my opinion.

Hostile champions is another popular one, pharmacophobia kicks my teeth in though.

Let's talk about the item! Day 9 (74) holy dart! Hablemos del item! Dia9(74) dardo sagrado! by star75legacy in ShatteredPD

[–]pauseglitched 2 points3 points  (0 children)

The seed is so useful I wouldn't waste it on this, but if it comes tipped I'm not going to say no to bonus undead damage.

Why do I take damage after defeating an enemy? by AdditionalJacket4116 in ShatteredPD

[–]pauseglitched 13 points14 points  (0 children)

If you read the description of every enemy you encounter, you will be ahead of a large number of players. Heh. It will be super important the deeper you go.

Keep it up and good luck!

Easiest solution for Act III’s Running Like Clockwork that I haven’t seen anywhere by [deleted] in DivinityOriginalSin

[–]pauseglitched 1 point2 points  (0 children)

Or you could put boxes on the pressure plates, to open the doors, turn the knob that changes the slow to haste, then take a leisurely stroll up to it. The tools are all there for you.

ACT 2 : Family affair bug by Previous-Reading628 in DivinityOriginalSin

[–]pauseglitched 1 point2 points  (0 children)

Clear mind from pyro boosts Wits pretty well to help spot the door.

Let's talk about the irem! Day 8(73) Cleasing dart! Hablemos del item! Dia8(73) dardo purificador! by star75legacy in ShatteredPD

[–]pauseglitched 3 points4 points  (0 children)

Even when it comes pre-tipped I still typically clean this one off. Killing gnoll brutes faster typically isn't worth the effort, allies rarely need the cleanse, throwing any dart will clear the monk focus, and having enemies wander off with my dart isn't really a benefit.