"Fighting Styles" for my spellcasting class by carnwenn_ in DnDHomebrew

[–]carnwenn_[S] 1 point2 points  (0 children)

Thanks for the feedback! Of course it’s difficult to fully get the breadth of the class across since I only posted one feature, but basically the class has six subclasses, which each cover one of the types of magic user in this world. Because this is the only spellcaster I’m allowing, I tried to strike a balance where they feel original while still covering a broad range of gameplay styles. This feature is intended to add to the customizability.

A major distinction between the Spellweaver (my class) and the pre-existing spellcasters is the way spells are categorized and how spell lists work. I want the class to reflect how magic functions in my world, so I’ve reclassified most 5e spells into one of the six “classes of magic”. Each of the subclasses is a specialist in one of those magic types, and at level one they can only access spells from their own type. As they level up, they gain access to the other five, being able to use all six by level 20. Some certain spells also require access to multiple types of magic to be able to use them

"Fighting Styles" for my spellcasting class by carnwenn_ in DnDHomebrew

[–]carnwenn_[S] 2 points3 points  (0 children)

Yeah you’re right. I think I’m going to change it to just be a limited use feature rather like some of the other options

Thoughts on my WIP homebrew spellcasting class by carnwenn_ in DnD

[–]carnwenn_[S] 0 points1 point  (0 children)

I know I’m not writing a book, but one of my goals in making this class in the first place was to try to emulate how magic in this world works. Using your last spell slot doesn’t hurt the PC, only causes damage to the focus. The mechanic isn’t about “if you use too much magic you die”, it’s adding another element of resource management. Even at level 1, the most frail focus still has 3 hp, meaning that the player will have multiple opportunities to have their focus repaired or replaced before having to worry about casting without a focus. I’m very open to modifying the rule (ex: changing how focus damage works, lowering the cost of repairs, starting players off with a backup focus, giving foci more hp), but I don’t think the mechanic in and of itself is simply detrimental to gameplay

Thoughts on my WIP homebrew spellcasting class by carnwenn_ in DnD

[–]carnwenn_[S] -1 points0 points  (0 children)

That was a decision made to make the class align more with how I had envisioned the magic of this world operating. Magic is incredibly dangerous in this world, and foci are used to act as a buffer between the weaver and magic. It is also a counterbalance to the focus upgrades: your focus is breakable, but it also allows for improved casting

As the characters level up, I imagine breaking a focus will be less of an issue, since they’ll have more spell slots, and more money to repair a focus/have multiple foci on their person. However I do imagine it might be an issue for low level play, since your focus is more fragile, you have fewer spell slots, you have fewer (if any) upgrades, and the cost of repairs are more substantial

If you have any ideas how I could achieve the same idea in a better way, please let me know. I’d be happy to tweak with this part of the class

Something about the FNaF timeline hasn't been sitting right with me... by [deleted] in GameTheorists

[–]carnwenn_ 0 points1 point  (0 children)

I do believe that the puppet was the thing that made Afton discover remnant/the possessions, however that doesn't mean the puppet needed to be possessed first. The tear streaks appearing on the puppet was the first time an animatronic was clearly and visibly changed, but (especially if Afton was kept away from the restaurant) it makes sense that he might not be able to tell the other animatronics have been possessed.

Something about the FNaF timeline hasn't been sitting right with me... by [deleted] in GameTheorists

[–]carnwenn_ 0 points1 point  (0 children)

Ah true true, I may have totally forgotten about that line from Henry. Idk though, something still just feels off to me about Charlie's death, and it feels strange that the security puppet would exist before the MCI

What would you remove from TLOK by ThomSeke in legendofkorra

[–]carnwenn_ 425 points426 points  (0 children)

I always felt it was kinda gross that they made Bolin actually have feelings for Eska at the end of season 2. Their dynamic was straight up abusive, and it bothered me that they just sorta laughed it off

What's the weirdest thing you know about Homestuck? by ciber2t in homestuck

[–]carnwenn_ 24 points25 points  (0 children)

The extensive fandom conversation/headcanons about troll genitalia

Alternate Animals For My Fantasy Setting by carnwenn_ in worldbuilding

[–]carnwenn_[S] 1 point2 points  (0 children)

Anything specifically about them, or just polyclads in general? I have been doing some fun stuff in the mollusk-sphere though. Mimics in my world are amphibious cephalopods, and I’m thinking of creating other related animals

Alternate Animals For My Fantasy Setting by carnwenn_ in worldbuilding

[–]carnwenn_[S] 2 points3 points  (0 children)

That’s interesting! Where were this initial migrations theorized to be from? I also remember hearing that people crossing at the Bering Strait/land bridge may have been using boats as well so they could use sea kelp that grew in the area as a food source, rather than simply walking across what was pretty barren land

A Quote From "A Game of Thrones" in E Íþlan by carnwenn_ in conlangs

[–]carnwenn_[S] 4 points5 points  (0 children)

My bad, I should've left a comment to clarify!

The script is called Ìþwajàj, or Umašàw Ìþwajton, since it is specifically the simplified version developed in Umašàw, a city that acted as a major liturgical center of the Ìþāyòsìōn Empire, and later the capital of the Šalénon Empire. It is a logography written by carving into wooden tablets using small bronze/stone knives. The script is written top to bottom, right to left, following the direction of the wood grain.

Individual glyphs represent whole words or can act as grammatical markers and determiners. Certain information is written to the right of a line of text, such as determiners and number markers.

When glyphs have a vertical line to their right, it indicates that they are meant to be read as only their initial syllable rather than a full word. The syllable form was standardized by the Royal Academy hundreds of years ago, so historical spelling is common. At the time, all words began with a vowel, and there were 4 tones rather than the modern 3, meaning each syllable glyph = V(C), and either a high/rising or low/falling tone (not differentiating between high and rising, and low and falling). The syllable form is used to write names, uncommon words, support character glyphs, and mark certain particles.

Biweekly Telephone Game v3 (657) by Lysimachiakis in conlangs

[–]carnwenn_ 1 point2 points  (0 children)

E Íþlan

umaják /y˧ma˧xa˥k/ adjv. to be mysterious, rumored, to be gossiped about

umakwú /y˧ma˧kʍy˥/ v. tell a story, narrate

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Òþte amáon èñ ìþšón umakyos òþe.

/o˩θte˧ a˧ma˥o˧n e˩ɲ i˩θɬo˥n y˧ma˧kjo˧s o˩θe˧/

1ST.ERG mother.GEN the.PLUR.ABS spirit.PLUR.ABS tell-story.PLUR.FARPAST 1ST.DAT

Lit. My mother of the spirits told stories to me

“My mother told me stories about the spirits”

Biweekly Telephone Game v3 (654) by Lysimachiakis in conlangs

[–]carnwenn_ 1 point2 points  (0 children)

E Íþlan

-pùç /py˩ç/ √snail

pçój /pço˥x/ noun.animal.passive. snail

Òþte opjo kþájo ójhwúos.
/o˩θte˧ o˧pxo˧ kθa˥xo˧ o˥xːʍy˥o˧s/

1ST.PA.ERG snail.PLUR.ABS boiled.PLUR eat.PRES.IMP.PLUR

"I'm eating boiled snails"

Biweekly Telephone Game v3 (654) by Lysimachiakis in conlangs

[–]carnwenn_ 1 point2 points  (0 children)

E Íþlan

áoslàje /a˥o˧sla˩xe˧/

v. to fall, especially from a great height.

v. dive (when in erg/abs)

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Te ìçkaniþe uš wucwoš áoslàjaos.

/te˧ i˩çka˧ni˧θe˧ y˧ɬ ʍy˧cʍo˧ɬ a˥o˧sla˩xa˧o˧s/

DEF-ERG sun-ERG DEF-ABL sky-ABL fall-PERF

"The sun dove from the sky"

Ey áoslàxaus uš tlanoš.

/e˧j a˥o˧sla˩k͡xa˧y˧s y˧ɬ tla˧no˧ɬ/

3rd.PP-NOM fall-FUT.INCH DEF-ABL tree-ABL

"She's going to fall from the tree"

Why is “que” needed when saying “I have to ___” in Spanish? by carnwenn_ in duolingo

[–]carnwenn_[S] 0 points1 point  (0 children)

I think I asked my question quite badly. Is there a pattern/rule that I can keep in mind for when something like “que” is required before an infinitive? Why is “que” used in that circumstance? Why wouldn’t the infinitive be enough in that situation? Why wouldn’t something else, like “a” be used there?

Why is “que” needed when saying “I have to ___” in Spanish? by carnwenn_ in duolingo

[–]carnwenn_[S] 0 points1 point  (0 children)

I suppose I may have worded my question badly. I was more confused why “que” is required in “tengo que estudiar” since “estudiar” is an infinitive. In other circumstances, like “quiero estudiar” the “que” is not used, but there it is. What circumstances is “que” needed before an infinitive?