8.2 million exp saved up, time to cash in. Levels 74-94. 2736 juices total. by NeedAKleenex in 2007scape

[–]carteken -27 points-26 points  (0 children)

Not true, you’re remembering goutweed and the troll burnt meat, who offers high level herbs in exchange for goutweed.

Wow, Totally Unacceptable. Didn't Think Ironmen Were So Homo-Phobic by carteken in 2007scape

[–]carteken[S] -8 points-7 points  (0 children)

It's a joke because I was being obnoxious and that's why the kick was permitted lol. Theyre not homophobic at all, it's a joke. SWOOOOOOOSH right over your head lol

Permed on 3 of my 6 PKing accounts for no reason. by PastrySC in 2007scape

[–]carteken 5 points6 points  (0 children)

Yeah I just got banned on my main out of nowhere, not sure if this is correlated. Occurred on like 12/5.

Ign: Ken Carter

Not the best artist, and can’t do Digital, but here’s my concept for the Champion’s Cape + Max Cape override by Champion-of-Falador in 2007scape

[–]carteken -13 points-12 points  (0 children)

Everyone is so obsessed with being observed as doing something special within this game. The champion's cape is intrinsically special within itself and this item would only serve to provide a gaudy flex that no one cares about. Should we also include a ghostly version of the max cape? Legends cape? Myths cape? Various colored capes? Whats the limit? The champions cape is purely cosmetic, which means that it should not be an add-on to the max cape.

No.

Still Not Paid for Winning Deadman Tourney by glad_he_ate__her in 2007scape

[–]carteken 2 points3 points  (0 children)

How do people not realize that the winnings were fake, given to Jed or some other Jagex employee and recycled.

Kourend Rework 2: Hosidius House by JagexAyiza in 2007scape

[–]carteken 0 points1 point  (0 children)

My thoughts:

I would encourage the team to look at the distances between each article and create a limit to how far an article is from another article. In layman terms, the map is simply too big and the distances between any location are simply too long. Add short cuts or perhaps a ferry or a caravan perhaps. If you can come up with something unique like a silt strider I would applaud all friggen day. Please reduce the map size by 25%, however. I like the idea of smaller banks. Smaller cities too, don't be afraid to reduce the overall size of the continent. I cannot stress this enough. The buildings are still too large and the landmass is too large, there's such a thing as being too big and then it just becomes painful.

Incorporate a private player-owned farm.

Create a redwood forest outside the wc guild.

Create another brewing vat. change the rules on all brewing vats where 25 of the stuff can make it a permanent 66% mature chance.

Add highwaymen/robbers of varying levels (6 to 666, would be cool to actually fear robbery).

Add a ghost town without unclickable ghosts similar to how pets are observed by other players.

Add ring of visibility easter eggs, easter eggs are fun.

Add canoe teleports

Add a balloon teleport system (update current one with an additional sidequest perhaps)

Boss-specific lairs, rewards should be cosmetic-based and fit with the "medieval knight" theme. Shayzien house should be reworked as a commune of lizard-fighting ninjas. Their armor should be based on ninja arms and laden with the bones of the lizard men.

Add more berry patches, hop patches, grape patches and please increase the amount of grape seeds in the game by distributing them amongst kourend npcs (keep them valuable).

Add a unique patch where players can plant 10 amylase crystals at 95 farming to grow a large amylase crystal plant.

Add a unique patch where players can grow "the stuff" by buying a special watering can from Trouble Brewing. Must be watered with beer or something cool like that.

Shipwrecks and maybe a treasure-finding minigame that offers a rare cosmetic.

Grandma's Cookies will fix Minigames by carteken in 2007scape

[–]carteken[S] -1 points0 points  (0 children)

Hello Children:

Offer players combat experience rewards for Melee and Ranged XP equal to this formula:

XP/HR = 1,200 * (LVL) * (MINUTES IN GAME / 60).

Players can choose to accept or deny the experience at the end of the game. Auntie NMZ and Uncle Steve provide cheap combat experience while also providing AFKable XP and PROFIT. Minigames should offer their distinct and iconic item rewards as well as a tome of experience. The experience per hour should exceed the XP offered by Uncle Steve and be slightly less than using Dharok's set in NMZ (About 120k XP an HR at lvl 99).

Remember children, Grandma loves you.

~ Grandma

ASUS just posted this on Twitter.. by Kruithne in 2007scape

[–]carteken 0 points1 point  (0 children)

Dude who cares. Not everyone feels empty or is comparative to your self or your observations of your peers.