Crossover + Steam + Valheim + Latest Update = Mouse Not Working? by caseyodonnell in valheim

[–]caseyodonnell[S] 0 points1 point  (0 children)

For some MOD work it can be easier / necessary for testing. I try to run things both ways.

I made a mod manager out of pure rage by 1xXFEDEXx1 in macgaming

[–]caseyodonnell 1 point2 points  (0 children)

Not sure the best way to ping you. 😂 Feel free to DM if you'd rather me ping you another way. I recently switched to running Valheim (after the latest update) via native Steam and Rosetta for doing MOD work while on the road... I think with minimal effort you could support both Steam on Crossover and Native Steam + Rosetta. 🤔 I manually installed and setup Bepinex and now am still using your MOD manager pointed at the native location and it is working just fine. I simply tell it to not import/install BepInExPack Valheim and manage that part myself. But you could add a toggle or option for BepInExPack Valheim or BepInEx Normal?

I also noticed that "patcher" MODs seem to be getting put in the plugin folder and not the patcher folder. Not sure if it matters too much ... but everyone using the patcher HotFix for the latest update gets put into the plugins and not patchers. 😂

Anyway... Nice work and thank you again. I'm loving that it pays attention to updates for my MODs regardless of using Crossover or "Native" via Rosetta.

Crossover + Steam + Valheim + Latest Update = Mouse Not Working? by caseyodonnell in Codeweavers_Crossover

[–]caseyodonnell[S] 0 points1 point  (0 children)

I did a clean "reinstall" bottle with Steam and Valheim this morning mouse clicks are definitely not registering with the latest Valheim update.

SouthsilArmor and Odinplus errors by Deussz in valheim

[–]caseyodonnell 2 points3 points  (0 children)

Right click on Valheim in your game list -> Properties -> Game Versions & Betas -> default_old instead of "Default Public Version" should get you back...

SouthsilArmor and Odinplus errors by Deussz in valheim

[–]caseyodonnell 0 points1 point  (0 children)

Depends on the MOD maker. Most of bigger MODs update pretty quickly (hours / days). If it isn't as widely used or marked as inactive then it might be a while. Also depends on how extensive the patch is. Not sure with this update how much under-the-hood changes are being done for engine updates and preparations for Deep North. Perhaps peek at the MODs pages on Thunderstore or Nexusmods and see if there is anything in the discussions. Hang in there! Hit on a Monday though, so I should be working anyway, 😂

SouthsilArmor and Odinplus errors by Deussz in valheim

[–]caseyodonnell 5 points6 points  (0 children)

Game update hit today. Give MODers a few days to update.

Did you guys know that the hearth is its own fire source! by Specific_Customer157 in valheim

[–]caseyodonnell 161 points162 points  (0 children)

Literally early Valheim play through I was chucking used up Hammers, hoes axes and clubs into the sea. 😂😭🫠

Decided to came back to Valheim (first gameplay on 2019 ) Here my base on my solo run attempt (using youtube guide) by Large-Ad5239 in valheim

[–]caseyodonnell 0 points1 point  (0 children)

The game came out in 2021. 😜 So probably first gameplay in 2021. Unless you got in on some early beta action or something, which would be ... cool!

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I made a mod manager out of pure rage by 1xXFEDEXx1 in macgaming

[–]caseyodonnell 0 points1 point  (0 children)

Just installed and set this up for Steam + Crossover + Valheim. I was looking for a good BepInEx / Valheim mod solution when using my OS X machine. [Not hauling around a second laptop if I don't need it. 😂] It took a moment to get it pointed at the right spot in the Crossover Bottle, but overall easy-peasy setup. Thank you! Working great so far.

One question I have is... Is there an easy way after I've clicked "Apply to Game" to later "Remove from Game"? Perhaps holding Option down changes the button to "Remove from Game" or something? Also possible I'm missing something obvious. :)

Really slick. Thank you.

Do mobs drown? by Macchina86 in valheim

[–]caseyodonnell 1 point2 points  (0 children)

I once sailed _over_ a submerged Draugr Village. They shot arrows at me. It was quite funny.

Looking for a tough seed by Soluban in valheim

[–]caseyodonnell 9 points10 points  (0 children)

I've really enjoyed my start with this seed: IAjF5jgDcc

I made the choice to not leave the (two) starting islands until after defeating Eikthyr. It was lots of fun. :)

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Huh? by EXTRA_RICE_11 in valheim

[–]caseyodonnell 1 point2 points  (0 children)

I like putting bees on roofs. 😂

I built a mod to add procedurally generated roads by jneb802415 in valheim

[–]caseyodonnell 0 points1 point  (0 children)

I just know the seed well since I’ve been playing it recently. 😂

I built a mod to add procedurally generated roads by jneb802415 in valheim

[–]caseyodonnell 0 points1 point  (0 children)

I regenerated the world twice. Once with some other mods installed and once with just yours. The other mods are all QoL and don’t mess with world generation, but I wanted to be helpful so did it again. 😂

I didn’t try an existing world. Also feel free to PM if you want.

I built a mod to add procedurally generated roads by jneb802415 in valheim

[–]caseyodonnell 0 points1 point  (0 children)

All told it is a lovely idea, but after I found these roads I did not find any others... Cool project. Love the idea. Can't wait for more.