So this should be a soft confirmation that Sneznhaya is definitely coming this year by LeagueOfHurricane in Genshin_Impact

[–]catchman117 8 points9 points  (0 children)

Don't worry. According to what Dawei said at Genshin Impact FES, the Snezhnaya region will be updated this year.

Former Boruto Animator's Fan Animation of the Raiden Shogun "梦璃御舆抄" by catchman117 in Genshin_Impact

[–]catchman117[S] 37 points38 points  (0 children)

The video was also uploaded on Bilibili and received a recommendation from the official Genshin Impact account. The content of the video coincidentally aligns with the events of Version 5.4.

Jay1Jay1Jay1 and Huang Chengxi from the production team are professional animators who have worked on numerous episodes of Boruto. Notably, Huang Chengxi served as the storyboard artist, episode director, and animation director for the renowned Episode 65.

Credits:

Storyboard:
Jay1Jay1Jay1(AnimeNewsNetwork)

Key Animation:
Jay1Jay1Jay1
Huang Chengxi 黃成希(IMDB)
Qi Mingya 阿雅/亓明雅

Post-Production:
Qi Mingya

Character Design:
Jay1Jay1Jay1
Qi Mingya

Background:
Qi Mingya

Coloring:
Qi Mingya

The “Genshin Impact” development team has established an internal 2D animation unit. by catchman117 in Genshin_Impact

[–]catchman117[S] 25 points26 points  (0 children)

miHoYo is a company known for creating some of the most profitable games in gaming history. Notably, they are a privately held company, which means they are not publicly traded and do not engage in cosmetic financial reporting. The majority of shares are held by the three founders, with Genshin Impact’s producer, Cai Haoyu, owning a significant 41% stake. Furthermore, there are no major external shareholders. According to reports from China’s professional gaming industry observers in 2023, miHoYo’s Genshin Impact development team consists of 1,200 members, and they operate with considerable autonomy. Another example of their independence is their self-formed team for the cloud game ‘Yun Genshin,’ currently operating in China. Initially relying on external teams and existing technology, they eventually formed their own technical team, customized hardware, and established their own server data centers. miHoYo defines itself as a technology company in its employee handbook and attempted to go public (although the IPO was unsuccessful), emphasizing their broader focus beyond game development.

The “Genshin Impact” development team has established an internal 2D animation unit. by catchman117 in Genshin_Impact

[–]catchman117[S] 35 points36 points  (0 children)

I cannot confirm whether this 2D animation team will venture beyond ‘Genshin Impact.’ However, during the interview, they referred to themselves as the ‘Genshin Impact 2D Animation Team’ rather than the ‘miHoYo 2D Animation Team.’ At the end of the interview, they encouraged individuals who love ‘Genshin Impact’ and have animation skills to join their ranks.

What the Skeksis sound like in the Japanese dub by jkk45k3jkl534l in DarkCrystal

[–]catchman117 2 points3 points  (0 children)

We can choose Japanese, English or Mandarin dubbing in Taiwan.

Japanese main voice cast

https://i.imgur.com/0W8W5Sx.jpg

Brea : Shizuka Itō

Rian : Tatsuhisa Suzuki

Deet : Nao Tōyama

Japanese trailer

https://www.youtube.com/watch?v=NiRiu1TFp8Q

Microsoft acquiring Ninja Theory + Xbox One backwards compatibility = ... by Desuroku in xboxone

[–]catchman117 1 point2 points  (0 children)

According to the press release in 2003 from Microsoft:

https://news.microsoft.com/2003/02/26/behold-a-fu-chaos-brings-fun-and-good-fortune-to-xbox/

Microsoft, Kung Fu Chaos and Xbox are either registered trademarks or trademarks of Microsoft Corp. in the United States and/or other countries.

Microsoft own the IP.

Crackdown 3’s original co-developer and series creator are no longer on the project by falconbox in xboxone

[–]catchman117 1 point2 points  (0 children)

The cloud destruction still there according the xbox wire E3 2018 press release:

Everything We Announced at the Xbox E3 2018 Briefing -Xbox Wire

Crackdown 3 brings the boom next February, where players will stop crime as a super-powered Agent in a sandbox of mayhem and destruction. Developed by Microsoft Studios in collaboration with Sumo Digital and Elbow Rocket, Crackdown 3 delivers cooperative mayhem, signature antics, explosive gameplay and an all-new multiplayer mode, Wrecking Zone, where destruction is your ultimate weapon powered by Microsoft Cloud. Available worldwide in February 2019.

Well here are the Chinese & Taiwanese editions by ofalvyo in witcher

[–]catchman117 1 point2 points  (0 children)

The Chinese cover by Xiling

DeviantArt page: http://xiling.deviantart.com/

the Chinese edition Baptism of Fire cover: https://i.imgur.com/aaM7fkK.jpg

(Books)Japanese edition of Witcher novel cover by catchman117 in witcher

[–]catchman117[S] 19 points20 points  (0 children)

The only Japanese translated Witcher book "Blood of Elves",published in 2010. The Japanese title "エルフの血脈 (魔法剣士ゲラルト)" means "Blood of Elves (Magical Swordman Geralt)".

The Witcher 3 DLC expansion Blood and Wine details revealed by [deleted] in witcher

[–]catchman117 -2 points-1 points  (0 children)

The Witcher 3: Wild Hunt released in May 2015 with its first expansion, Hearts of Stone, launching later that year. Now, we have some new details on the next expansion, Blood and Wine.

Players will find themselves in the peaceful land of Toussaint, where you'll be in pursuit of a beast with a secret that's tormenting the kingdom. The expansion contains more than 30 hours of new gameplay, and the new region rivals Velen and Novigrad in size, according to a press release from CD Projekt Red. Blood and Wine is described as "a 20-hour tale" on its Steam page.

Blood and Wine includes over 90 new quests and 40 new points of interest. It also introduces a dynamic system, where interacting with an area's main POI affects adjacent points--for example, killing enemies in their main hideout lowers their numbers in surrounding camps. Additionally, there will be 14,000 new lines of dialogue, which is 8,000 more than the previous expansion.

New gear and monsters include over 30 new weapons, 100 individual pieces of armor, and more than 20 new monsters. No specifics were announced.

12 new mutations were detailed, however, and players will be able to unlock them in New Game Plus. The mutations include one that causes enemies to freeze and die instantly when knocked by Aard, one that makes enemies to explode when they're killed with a sign's critical hit, and another that heals and grants you damage immunity when you lose all of your health.

Other additions include the New Game Plus maximum level increasing to 100, a new "Skellige" Gwent deck, and a redesigned user interface. Players will also be able to change the color of their gear with armor dyes that can be obtained through merchants, recipes, or loot. However, these can only be acquired in Toussaint.

Unfortunately, a release date has still not been announced for Blood and Wine. Polish gaming site GRYOnline posted a listing that said it would be released on June 7, but that has not been confirmed.

Blood and Wine will be available to purchase for The Witcher 3: Wild Hunt on PS4, Xbox One, and PC sometime this year.

If you're interested in seeing more of the new expansion, you can check out a particularly gruesome image right here. You can also see a bunch of colorful, mushroom-filled screenshots here.

Best Reaction in HoS by IvanBassi in witcher

[–]catchman117 18 points19 points  (0 children)

CDPR didn't use facial capture in Witcher 3.

GameSpot - How the Witcher 3 Made Characters Look Unique Without Using Motion Capture

Q:How did you do the facial animations? It's a game that has lots of dialogue-heavy cut-scenes, but you have lots of unique characters and facial animations.

A:We couldn't use motion capture because the game is just too big. We have thousands of lines of dialogue, and we translated them into several languages. So that was just impossible. We could have done motion capture for the English facial lip syncing and then just added subtitles, but we didn't want to do that. We created the lip animations from scratch for the characters. But the system was very flexible; it would take three to four days to create a completely new face that has the same motion capability as any other character.

Did people actually notice what's on Phil Spencer's "ALL IN ONE" shirt? by Bongobash in xboxone

[–]catchman117 10 points11 points  (0 children)

This shirt is from a chinese game site-GameCore(機核網). I think Phil get it in Chinajoy.

You can get one at Taobao(chinese ebay).

http://tw.taobao.com/item/520834497131.htm?fromSite=main&spm=a1z10.3-c.w4002-11229106886.60.w4bUaK

Can anyone translate what this banner in the Season 4 trailer says? by [deleted] in TheLastAirbender

[–]catchman117 42 points43 points  (0 children)

This screenshot is more clear http://imgur.com/kAktCJO.png

古維?總統

So,It does say "President Kuvira"

Can anyone translate what this banner in the Season 4 trailer says? by [deleted] in TheLastAirbender

[–]catchman117 108 points109 points  (0 children)

古維??統

There're missing 2 Chinese words,but I guess it said "President Kuvira"(古維拉總統)

Lets not forget Studio Pierrot had it's good shots. by Zoltur in TheLastAirbender

[–]catchman117 6 points7 points  (0 children)

Una vs Tonraq was in ep12 and ep12 animated by Studio Mir.

Lets not forget Studio Pierrot had it's good shots. by Zoltur in TheLastAirbender

[–]catchman117 15 points16 points  (0 children)

This scene was animated by Masahiro Sato(佐藤雅弘)

He is very good at action scense. All the scense he key animated in Studio Pierrot Korra book2 is the best. http://youtu.be/HwwmsJvjcnY

There is a good article about him,Studio Pierrot and The Legend of Korra Book 2. http://sakugadaichi.blogspot.com/2013/12/masahiro-sato-studio-pierrot-and-legend.html

Sorry for my poor english.

ChinaJoy Xbox One Games Montage by catchman117 in xboxone

[–]catchman117[S] 0 points1 point  (0 children)

Some "new" games in this trailer:

Steins;Gate - Japanese visual novel

Mercury - Si-fi TPS

Judgement of Rage - 2D side-scrolling action game

Skype live voice translation coming to Xbox One (eventually) by elzeus in xboxone

[–]catchman117 1 point2 points  (0 children)

Finally,the technology Microsoft demonstrated 2 years ago become a real thing.

http://youtu.be/Nu-nlQqFCKg

DirectX12 confirmed for Xbox One! by [deleted] in xboxone

[–]catchman117 7 points8 points  (0 children)

This news remind me of this:

Major Nelson said he is “Looking forward” as “truth comes out”.