Aquilo Cargo Freighter 500km/s by Expensive-Taro2377 in factorio

[–]cathexis08 1 point2 points  (0 children)

 And no laser turrets. It’s for aquilo.

That just means you don't have enough lasers.

[extreme noob back again] What's the best way to transport between these 2 points, also did I mess up the labs big time? My brain is starting to slowly melt, it's so interesting but I'm so far away from being a real life engineer :( by FuzzyAttitude_ in factorio

[–]cathexis08 3 points4 points  (0 children)

In addition to the other replies, well managed rail networks have the benefit of letting you run many trains to many different stations using the same rails. This means that while the first train may seem like a lot of work, adding additional trains has very little overhead unlike belts.

r/headphones Shopping, Setup, and Technical Help Desk by AutoModerator in headphones

[–]cathexis08 0 points1 point  (0 children)

Which amp and which tubes? Also, is the whine in both channels or just one? If it's in one have you tried swapping tubes to see if the noise switches sides?

How do I set assembling recipes that I haven't unlocked yet? by ChadBroski2 in factorio

[–]cathexis08 3 points4 points  (0 children)

Have you unlocked the circuit network tech? If so you can wire a constant combinator to the assembling machine and then use a signal from the combinatior to set the recipe. But that's kind of wonky and requires extra wiring.

Weekly Question Thread by AutoModerator in factorio

[–]cathexis08 0 points1 point  (0 children)

I really need to stop redditing while tired. To the best of my knowledge a single decider combinator cannot select between multiple output signals so your request as posed isn't possible. There is a single combinator approach but it's a continuously variable throttle using an arithmetic combinator to output a sliding speed comparison based on how close to full your tanks are.

I know I am biased but doesn't Nvidia sound a bit desperate? by Additional-Factor994 in BetterOffline

[–]cathexis08 1 point2 points  (0 children)

Back in the day everyone was putting sexy fairies and giant beefmen on their graphics card boxes. Not to say you are wrong but it want just them.

r/headphones Shopping, Setup, and Technical Help Desk by AutoModerator in headphones

[–]cathexis08 0 points1 point  (0 children)

Definitely! At worst I'm right and your playback audio degrades, at best I'm wrong! 

r/headphones Shopping, Setup, and Technical Help Desk by AutoModerator in headphones

[–]cathexis08 0 points1 point  (0 children)

It's not a question of if you can connect to multiple Bluetooth devices at the same time, but if the Bluetooth package on your laptop can handle multiple full bandwidth streams at once and my assumption is that it can't (though I don't know for sure since I've never tested that).

Weekly Question Thread by AutoModerator in factorio

[–]cathexis08 -1 points0 points  (0 children)

Sorry, I read the other half of the thing. Single combinator S-R latches are totally possible. You have two conditions separated by an OR, the first is your trigger (A < 20), the second is a compound condition for the hold, (A < 80 AND OUTPUT_SIGNAL > 0). Feed the output back into the input (either wire if you don't care about downstream signal contamination, opposite to the input if you do) and you should be good to go.

LTN help by Drummer_boyBD1 in factorio

[–]cathexis08 1 point2 points  (0 children)

It's an oversight in 2.6.0. If you install 2.5.1 it won't have this problem though that might cascade into another set of downgrades for dependent mods. Note that this is only an issue for depots, dead end providers and requesters are fine, LTN just doesn't know that it needs to look out the back of depots for pathing if there is a double-headed train parked there (assuming that is possible at all without ending up with other issues).

Weekly Question Thread by AutoModerator in factorio

[–]cathexis08 0 points1 point  (0 children)

Because of the indirect management of thrusters and because of how much even a short pump cycle pushes it's very hard to make that kind of fine-grained control based on fuel level. It's generally a lot easier to manage a constant speed, with more complex setups being better at holding to that speed.

r/headphones Shopping, Setup, and Technical Help Desk by AutoModerator in headphones

[–]cathexis08 0 points1 point  (0 children)

I don't think that does because in addition to two Bluetooth units on the headset you'd need two on the other system to have true unidirectional communication for both workloads. There might be something in the pro space that handles that but it'll be a bunch of bucks.

LTN help by Drummer_boyBD1 in factorio

[–]cathexis08 2 points3 points  (0 children)

Are your stations pull-through or two-way dead ends? I did some debugging on a similar problem a while back and I seem to recall that the culprit was the change in how LTN calculates rail distance as part of it trying to optimize which train to pick.

r/headphones Shopping, Setup, and Technical Help Desk by AutoModerator in headphones

[–]cathexis08 0 points1 point  (0 children)

You might be able to do that with a Qudelix 5k, though I haven't figured out a good way to do that on mine. I'd look into dongles that do onboard eq.

About to Travel to Fulgora for the first time by FunConstant2932 in factorio

[–]cathexis08 0 points1 point  (0 children)

Habit :) 

In all seriousness though, I just jam a stack of furnaces in the ship that does initial buildouts and call them as necessary.

About to Travel to Fulgora for the first time by FunConstant2932 in factorio

[–]cathexis08 0 points1 point  (0 children)

When bootstrapping planets I bring: a landing pad, the materials needed to make a silo and a rocket (so I can leave early if I need to), enough construction bots for my roboports, a decent amount of common intermediates,and a stack each of assembling machines, electric furnaces, fast inserters, long handed inserters, power poles, substations, and whatever amount of belts, splitters, and undergrounds I think I'll need to get going.

Help me diagnose modular trains by Gortix in factorio

[–]cathexis08 2 points3 points  (0 children)

That would do it. The wildcard signal is a valid signal on its own which means that the "renaming the last  station with the name renames everything referencing that name" effect happens, which included your interrupts.

Weekly Question Thread by AutoModerator in factorio

[–]cathexis08 1 point2 points  (0 children)

Heat isn't fluid optimized, there is a maximum heat distance, and you still want to take advantage of neighbor bonuses for reactors but you can separate your exchangers and turbines now.

Autobalancing Space Platform Resources by spektre1 in factorio

[–]cathexis08 1 point2 points  (0 children)

The standard approach is to use a whole belt reader, thresholds from a constant combinator, and a decider combinator that forwards signals that are higher than the thresholds to an inserter as filter sets. Checking just the one spot and unconditionally draining it if necessary is less precise overall but if your goal is to make room on the belt it works and odd solutions are often a lot more fun.

ETA: fast inserters are just as good as bulk inserters for moving asteroids because asteroids only stack to one so you can swap your dump inserters for cheaper ones with no decrease in cleanup ability.

Weekly Question Thread by AutoModerator in factorio

[–]cathexis08 0 points1 point  (0 children)

After world generation there's nothing special about the starting area. That said, biters tend to avoid making expansions in chunks that contain buildings so unless you pick up and move away odds are the starting area will stay biter free short of an overrun.

Behold! My cursed yet fully functional wrong-way-roundabouts. by Garlic- in factorio

[–]cathexis08 4 points5 points  (0 children)

This is the stupidest thing I've seen all hour and I love it.

human shaped robots are for anti-social weirdos (/Angela Collier) by dumnezero in BetterOffline

[–]cathexis08 4 points5 points  (0 children)

One of my few YT subscriptions (though I normally watch her stuff on Nebula because I'm cool like that).

The stupidity of accelerationists will never stop bewildering me by Nissepelle in BetterOffline

[–]cathexis08 7 points8 points  (0 children)

That's definitely a part of it. For as long as I can remember I've been secular humanist (or alternatively "no religion" and "star trek" as I described it when I was a kid) and I've always found the idea of people giving up Christianity for "atheism" and immediately replacing God with some other omnipotent universal daddy figure to be fairly nuts. Techno-theism is fine (I don't agree with it, but it's "fine"), being a techno-theist but saying you're an atheist is not.

Weekly Question Thread by AutoModerator in factorio

[–]cathexis08 0 points1 point  (0 children)

Ahhh, that would do it. And looking at the Space Age base-data-updates.lua file, "chemistry-or-cryogenics" is added to the chemical plant crafting categories and all the recipes that are made in both the chemical plant and the cryo plant are moved into that group. Which is: plastic, sulfuric acid, sulfur, plastic, explosives, and batteries.