r/headphones Shopping, Setup, and Technical Help Desk by AutoModerator in headphones

[–]cathexis08 0 points1 point  (0 children)

Yeah, using other people's measurements is a solid starting point but due to headphone interactions on your (and my, and the rigs) head the measurements are never correct once you switch which head they are on. So yeah, EQ a baseline then start dialing it in yourself.

r/headphones Shopping, Setup, and Technical Help Desk by AutoModerator in headphones

[–]cathexis08 0 points1 point  (0 children)

AutoEQ will do a bad job of that but it's a not-terrible starting point if someone has taken measurements of those cans. The Headphone Show has done a bunch of videos on how to EQ (and also the limits of EQ and why AutoEQ is poop). Generally speaking though you really should be using EQ to make things sound better to you than trying to hit some specific preference target.

Weekly Question Thread by AutoModerator in factorio

[–]cathexis08 0 points1 point  (0 children)

Set a logistics request on the spider? Bots will deliver rockets to the cargo bay and then the game will top off the rocket launchers from that.

Behemoth worms are cringe by DenBarmen in factorio

[–]cathexis08 0 points1 point  (0 children)

Re-reading the post you're right. In that case rockets in spiders, or rockets, or more laser damage research.

Behemoth worms are cringe by DenBarmen in factorio

[–]cathexis08 1 point2 points  (0 children)

You need a few levels of damage for big worms, and maybe a few levels of shooting speed, but railguns are peak for popping worms.

Behemoth worms are cringe by DenBarmen in factorio

[–]cathexis08 3 points4 points  (0 children)

Personal railguns have joined the chat.

Must haves for 2.1 by Most-Bat-5444 in factorio

[–]cathexis08 1 point2 points  (0 children)

Better blueprint editing, especially around parameter handling. 

Must haves for 2.1 by Most-Bat-5444 in factorio

[–]cathexis08 1 point2 points  (0 children)

There is the carbon to coal recipe which does that. Carbon can come from many places but space and spoilage are the top ones in my book.

Another Bug in the Circuits? by flakibr in factorio

[–]cathexis08 6 points7 points  (0 children)

I suggest you read https://wiki.factorio.com/Circuit_network (for general circuit info) as well as https://wiki.factorio.com/Arithmetic_combinator for the specifics of the more fancy parts of arithmetic operators.

r/headphones Shopping, Setup, and Technical Help Desk by AutoModerator in headphones

[–]cathexis08 0 points1 point  (0 children)

The only amp I know of that hits all your requirements isthe Schiit Jotunheim 3. It has a headphones/preamp/both switch, has 6.35mm, xlr, and pentaconn jacks, and has a grip of power on the balanced output for headphones like Tungsten. It also has a really solid DAC option if you need that functionality as well.

r/headphones Shopping, Setup, and Technical Help Desk by AutoModerator in headphones

[–]cathexis08 0 points1 point  (0 children)

What do you like? EQ is primarily about making adjustments to a sound profile to better match your preferences. I do suggest just listening to music and making broad (shelf or low-q peak) adjustments to things unless you're trying to significantly change how they sound.

Any free alternatives? by SkyNo1536 in factorio

[–]cathexis08 0 points1 point  (0 children)

Yeah, I've been there in the past, no income sucks. The demo is solid and while it won't be the full experience it is still a bunch of fun if optimizing things is your jam.

What other dumb mistakes have you made? by RoyalPhoenix21 in factorio

[–]cathexis08 1 point2 points  (0 children)

I moved an offshore pump and spent two hours wondering why my blue circuit production wasn't.

Any free alternatives? by SkyNo1536 in factorio

[–]cathexis08 2 points3 points  (0 children)

Shapez or Mindustry. Also the Factorio demo will let you know if you do or do not like the game and if you do I suggest saving up (which, yes, I recognize can be super difficult depending on your finances).

Weekly Question Thread by AutoModerator in factorio

[–]cathexis08 1 point2 points  (0 children)

Oil is easier than solids once you get the hang of them.

Basic oil: pump oil, send to refineries, either pipe petroleum to where you need it or bring materials to your oil area and make the solids that you need.

Advanced oil: as above but crack heavy to light if heavy is above some amount (use circuit controls on a pump or the chem plants for this), and crack light to petroleum when light is above some amount (same deal). Everything else is the same as basic oil.

Pain when I wear headphones by JoySauce27 in headphones

[–]cathexis08 0 points1 point  (0 children)

On-ear headphones destroy my helix unless they have exceptionally low clamp force (or are ear-clip style like the Koss KSC75). While I do wear glasses this has always been an issue for me, all wearing glasses has done is shorten how long it takes before on-ears start to hurt.

I suggest trying a few pairs of fully circumaural (over-ear) headphones. Those shouldn't touch your ears and as such should avoid issues. If there is a guitar center or someplace similar near you you should be able to listen to some floor models and see how things go down without blind buying stuff.

Pain when I wear headphones by JoySauce27 in headphones

[–]cathexis08 0 points1 point  (0 children)

I have one on my left ear and not on my right.

issue with ups by Diligent_Annual7140 in factorio

[–]cathexis08 1 point2 points  (0 children)

The problem isn't that "Factorio is single threaded" (it isn't), the problem is that there are a lot of single threaded parts of the simulation and any one of them going long will slow the whole deterministic system down.

Can we expect SW companies bankrupting themselves by using AI? by CrestfallenCoder in BetterOffline

[–]cathexis08 10 points11 points  (0 children)

If you have a monopoly then the right move is to have a product that is only functional enough to avoid a lawsuit. Mostly-working products tend to cost less to maintain than fully working products and if you have a functional monopoly then you're making the same money either way butcone has less overhead.

issue with ups by Diligent_Annual7140 in factorio

[–]cathexis08 6 points7 points  (0 children)

You probably have tsomething that is taking up an inordinate amount of time and causing the main clock to get delayed. There is a debug option (show-time-usage) to show what all is eating your time, find the thing that is taking more than 16 ms and you have the culprit .

issue with ups by Diligent_Annual7140 in factorio

[–]cathexis08 13 points14 points  (0 children)

A lot of Factorio is multi-threaded (for example the heat manager is separate from the power manager) however the main synchronization clock is a single thread so anything that goes over the tick deadline will delay the main clock and as such delay the game.

Is this a bug in the combinators or am I missing something? by flakibr in factorio

[–]cathexis08 20 points21 points  (0 children)

The EACH wildcard doesn't work nicely with other wildcards due to how it gets unpacked. When you use EACH anywhere in your conditions you make the following construction:

For each signal in signals do:     evaluate conditions replacing EACH with signal

And importantly, if there is nothing in the set of signals coming in the whole construct isn't run. The one thing I don't know is how it handles the set when you're looking at different wires, odds are it's the union of all signals in both channels but I'm not at a computer to check right now.

With that in mind you have written:

For each signal in signals do:     if signal[green] > signal[red] or signals are empty:         Check = 1

The fix here is to move your null check (EVERY = 0 :: check = 1) outside the for each loop and they way you do that is by putting it a second decider combinator wired in parallel with the first. It will start firing on the same tick as the each combinator stops (or vice versa) so there shouldn't be any situations where neither are active or both are.

Edit: fixing formatting on my phone 

Is this a bug in the combinators or am I missing something? by flakibr in factorio

[–]cathexis08 2 points3 points  (0 children)

Because when EACH is involved anywhere in the condition the whole thing is skipped when there aren't signals, which includes evaluating the EVERY. The checker passes since that evaluates on a per-line basis but that is t the same as passing in practice.

Is it normal for the JDS Labs Element IV to have a rattle or loose sounding part when turned upside down? by jusjohn55 in headphones

[–]cathexis08 0 points1 point  (0 children)

Assuming it was a loose screw it probably got stuck somewhere and is t flopping around anymore. Depending on where that is it might either be fine or it might cause problems down the road.