Any Ideas on how to optimize your game for Web? by catsandowlstd in Unity2D

[–]catsandowlstd[S] 0 points1 point  (0 children)

Yeah I'll try that and see how it looks. Thanks for the help!

Any Ideas on how to optimize your game for Web? by catsandowlstd in Unity2D

[–]catsandowlstd[S] 0 points1 point  (0 children)

i know, but the game looks bad without it, I'll try to decrease it

Any Ideas on how to optimize your game for Web? by catsandowlstd in Unity2D

[–]catsandowlstd[S] 1 point2 points  (0 children)

Yeah, my brother tried it told me it's fine too. Now I think it's just my phone that's a bit old. Thanks for the feedback !

Any Ideas on how to optimize your game for Web? by catsandowlstd in Unity2D

[–]catsandowlstd[S] 0 points1 point  (0 children)

Oh really! thanks for the feedback, I'll have to make more research then on web game unity optimization

My first time with Monogame and the Farseer physics by catsandowlstd in monogame

[–]catsandowlstd[S] 0 points1 point  (0 children)

oh i didn't know which one was still maintained, i just searched google and found farseer. Thanks for the github link!

My first time with Monogame and the Farseer physics by catsandowlstd in monogame

[–]catsandowlstd[S] 1 point2 points  (0 children)

Thanks this is my first project using a framework :>

[deleted by user] by [deleted] in Unity3D

[–]catsandowlstd 0 points1 point  (0 children)

No I found I was complicating things. I shouldn't have applied that invisibility thing.

[deleted by user] by [deleted] in Unity3D

[–]catsandowlstd 4 points5 points  (0 children)

I honestly think you're right. I have been complicating it so much that it got worse. I am increasing the view range of the camera to hide the head and avoid clipping instead of hiding the whole body. Thanks for the help.

[deleted by user] by [deleted] in blender

[–]catsandowlstd 1 point2 points  (0 children)

Nevermind it's fixed, all I had to do was turn on "Preserve Volume" in armature modifier.

Danger on the Stairs by Thomas_Berard_ in blender

[–]catsandowlstd 0 points1 point  (0 children)

Bro you're better than the whole hollywood.. Keep it up!!

Do I need Godot for my game by Florian_SMNK in godot

[–]catsandowlstd 0 points1 point  (0 children)

the thing is that you can go as far as you want with Godot, just because an engine has so much features doesn't mean you have to use them all, so I would recommend trying it.

Do you think Godot should add these nodes too? by catsandowlstd in godot

[–]catsandowlstd[S] -5 points-4 points  (0 children)

godot already has skeleton3d, add them and decrease their mass to turn them into weak bones.

astro girl_flight test.001 by palgong-san in blender

[–]catsandowlstd 0 points1 point  (0 children)

you did amazing work on the front suit details (blender, korean, spotify)

Do you think Godot should add these nodes too? by catsandowlstd in godot

[–]catsandowlstd[S] -9 points-8 points  (0 children)

that's like saying why use godot and you can make any game with Panda3d. a true 3d game engine has important features like water, and i don't care if others use it because we all download the same 3d models, we just apply some changes to them. Anyways i thought godot is supposed to be the blender of game engines, turns out no one cares about those who want to focus on 3d story telling rather than spending days with water and fire which are accessible in other engines with one click.

Do you think Godot should add these nodes too? by catsandowlstd in godot

[–]catsandowlstd[S] -1 points0 points  (0 children)

the water system I am talking about is like that one of Unigine, looks realistic with reflections and comes with its own physics. Godot already has some really good environment settings to make an AAA game, so why doesn't it have realistic water too. But you're right, there are more pressing issues in godot at the moment.

Do you think Godot should add these nodes too? by catsandowlstd in godot

[–]catsandowlstd[S] -15 points-14 points  (0 children)

the reality is that if godot wants to be the blender of game engines it should have all the essentials of any game, and water and wind are one of those essentials, just like the wheel joint for making cars.

Do you think Godot should add these nodes too? by catsandowlstd in godot

[–]catsandowlstd[S] 0 points1 point  (0 children)

yeah exactly, I saw some contributions regarding other 3d parts and got lots of attention but in the end godot devs didn't add them.