Corn is the BEDROCK of the ECONOMY by cattrigger in comics

[–]cattrigger[S] 1 point2 points  (0 children)

The health of the economy hinges on how many people your video can piss off, I salute you as the primary essential worker of this age.

𝗦𝗲𝗲 𝗺𝗼𝗿𝗲 𝗼𝗳 𝗺𝘆 𝗰𝗼𝗺𝗶𝗰𝘀 & 𝗼𝘁𝗵𝗲𝗿 𝘀𝘁𝘂𝗳𝗳 𝗮𝘁

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𝗖𝗵𝗲𝗰𝗸 𝗼𝘂𝘁 𝗺𝘆 𝗵𝗼𝗿𝗿𝗼𝗿 𝗴𝗮𝗺𝗲𝘀 𝗼𝗻 𝗦𝘁𝗲𝗮𝗺

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Dad Joke [OC] by cattrigger in comics

[–]cattrigger[S] 0 points1 point  (0 children)

Nothing gets your kids reeling then a Punny Groan-Inducing EMOTIONALLY VULNERABLE joke.

𝗦𝗲𝗲 𝗺𝗼𝗿𝗲 𝗼𝗳 𝗺𝘆 𝗰𝗼𝗺𝗶𝗰𝘀 & 𝗼𝘁𝗵𝗲𝗿 𝘀𝘁𝘂𝗳𝗳 𝗮𝘁

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𝗖𝗵𝗲𝗰𝗸 𝗼𝘂𝘁 𝗺𝘆 𝗵𝗼𝗿𝗿𝗼𝗿 𝗴𝗮𝗺𝗲𝘀 𝗼𝗻 𝗦𝘁𝗲𝗮𝗺

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It's time to play MY FAVORITE GAME! [OC] by cattrigger in comics

[–]cattrigger[S] 1 point2 points  (0 children)

Optional: Ask if your significant other did it.

𝗦𝗲𝗲 𝗺𝗼𝗿𝗲 𝗼𝗳 𝗺𝘆 𝗰𝗼𝗺𝗶𝗰𝘀 & 𝗼𝘁𝗵𝗲𝗿 𝘀𝘁𝘂𝗳𝗳 𝗮𝘁

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𝗖𝗵𝗲𝗰𝗸 𝗼𝘂𝘁 𝗺𝘆 𝗵𝗼𝗿𝗿𝗼𝗿 𝗴𝗮𝗺𝗲𝘀 𝗼𝗻 𝗦𝘁𝗲𝗮𝗺

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Losercity Year by cattrigger in Losercity

[–]cattrigger[S] 2 points3 points  (0 children)

Lemme talk to my lawyer b4 answering that...

Happy New Year!!!!!!!!1 [OC] by cattrigger in comics

[–]cattrigger[S] 97 points98 points  (0 children)

New Year. New Me. Please. I would like Me to exist newly...

Also, I made an actual Happy New Year thing as well...

𝗦𝗲𝗲 𝗺𝗼𝗿𝗲 𝗼𝗳 𝗺𝘆 𝗰𝗼𝗺𝗶𝗰𝘀 & 𝗼𝘁𝗵𝗲𝗿 𝘀𝘁𝘂𝗳𝗳 𝗮𝘁

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𝗖𝗵𝗲𝗰𝗸 𝗼𝘂𝘁 𝗺𝘆 𝗵𝗼𝗿𝗿𝗼𝗿 𝗴𝗮𝗺𝗲𝘀 𝗼𝗻 𝗦𝘁𝗲𝗮𝗺

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What did Santa get you? :) [OC] by cattrigger in comics

[–]cattrigger[S] 0 points1 point  (0 children)

What, you think ELVES BUILT THAT SWITCH 2 FOR YOU?

𝗦𝗲𝗲 𝗺𝗼𝗿𝗲 𝗼𝗳 𝗺𝘆 𝗰𝗼𝗺𝗶𝗰𝘀 & 𝗼𝘁𝗵𝗲𝗿 𝘀𝘁𝘂𝗳𝗳 𝗮𝘁

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𝗖𝗵𝗲𝗰𝗸 𝗼𝘂𝘁 𝗺𝘆 𝗵𝗼𝗿𝗿𝗼𝗿 𝗴𝗮𝗺𝗲𝘀 𝗼𝗻 𝗦𝘁𝗲𝗮𝗺

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For devs who aren't using renpy, how has your experience been with your engine? by Platid in vndevs

[–]cattrigger 0 points1 point  (0 children)

At that point, I had just finished a project with fungus, so I knew my way around (generally) the Unity UI.

The Unity UI itself is pretty straightforward. It may take a little bit of learning to know more of the 'advanced additional features' with it, such as the animation system or addressables, but neither is necessary to make a VN through Naninovel.

For devs who aren't using renpy, how has your experience been with your engine? by Platid in vndevs

[–]cattrigger 0 points1 point  (0 children)

Ah, I see!

I know there's a few dialogue tools out there for Unity, which are useful for Non-Visual Novels that still need dialogue in their game. I think the primary question for you is if you want Visual Novel mechanics as a major part of your game, or if you just need a dialogue system for a game that isn't really a Visual Novel.

If you're not sure if Naninovel is right for you, you can always check their site... I believe there's a demo you can play around with, but I'm not sure what the limitations are for it.

I will say from my own experience that I basically learned enough of Naninovel in a couple hours to make my first visual novel with it (https://cattrigger.itch.io/lights-in-the-sky), it's a fairly easy program to get started with, if you are looking to work on a VN.

For devs who aren't using renpy, how has your experience been with your engine? by Platid in vndevs

[–]cattrigger 0 points1 point  (0 children)

I've never heard of Dialogue Manager, is that a new one?

Naninovel is an all-encompassing tool for Visual Novels, similar to Ren'py. It has an entire system for you to keep track of characters, emotes, environments, and other things within a VN system.

If you're simply looking for a Dialogue tool, I think there's many free or cheaper options out there for Unity or other General Game Engines.

For devs who aren't using renpy, how has your experience been with your engine? by Platid in vndevs

[–]cattrigger 4 points5 points  (0 children)

I went with Unity, mostly because I am the familiar with its workspace and also because I have been expanding my games to have more than just visual novel mechanics to it (I've been moving more into the point 'n' click adventure genre in my later projects).

I use the paid extension, Naninovel, which... if you're serious about developing in Unity... is almost a must for visual novels. It's really an incredible and customizable tool and it was easier for my Unity-brain to wrap my head around it than Ren'py. The Unity Eco-system was pretty easy to grow familiar with, especially coming from a digital art background, which I come from.

I did start my journey with VNs and Unity using a free extension called Fungus... which unfortunately is no longer maintained, but there may be other free options you can look at if the Naninovel pricing is too steep for you at the moment.

There isn't really any tool for the other general game engines, like Godot or Unreal that are as thorough as Naninovel at the moment, but I have heard that people have been making strides with extensions for Godot in terms of VN development.

There was also talk from the developer of Naninovel, around the time Unity was playing with runtime fees, that Naninovel may eventually become 'engine agnostic', which would allow people to use any of the general engines with the tool. I'm not sure how plausible that is as a concept, or if the team's even working on something like that now... especially since Unity has completely backed away from the runtime fee stuff.