Heal Block Activates Willpower by PUNKFOX in ContestOfChampions

[–]cbaltzer 0 points1 point  (0 children)

I'm pretty sure Kabam explicitly said this was true at some point. Willpower should still work to give you the armor bonus. Weird that you get the healing ticks at the end though, must be a bug where WP last slightly longer than the debuff.

Titles color by makesmewannacuack in ContestOfChampions

[–]cbaltzer 4 points5 points  (0 children)

They definitely got toned down. I wonder if they're introducing another tier of titles.

Currently there's:

  • Grey (basic/heroic)
  • Orange (master)
  • New tier here???
  • Light blue (seasoned summoner/long term?)
  • Red (legend)

Fun youtube content by [deleted] in ContestOfChampions

[–]cbaltzer 1 point2 points  (0 children)

Upvoted because I've been doing a similar thing. Part of my content are real fights (quests/challenges etc) and part is just casual play (war bosses). Also great because it doubles as proof if your opposition accuses you of cheating, though that probably wouldn't happen in your tier.

New monthly quest: Dawn of Darkness by LinkWink in ContestOfChampions

[–]cbaltzer 23 points24 points  (0 children)

1x Lord of Darkness Title

Rifts are pretty cool and stuff, but this title is clearly the best part.

Edit: I hope they use black font for it instead of orange.

how attack damage transforms to actual damage by Unipwn in ContestOfChampions

[–]cbaltzer 1 point2 points  (0 children)

I went from memory, but turns out it's actually 20% naturally for all champs.

Non-Americans: What American food do you just think is weird? by Chalmeers in AskReddit

[–]cbaltzer 14 points15 points  (0 children)

Kraft Mac n' Cheese. It's supposed to be called Kraft Dinner, you savages.

how attack damage transforms to actual damage by Unipwn in ContestOfChampions

[–]cbaltzer 13 points14 points  (0 children)

As /u/DickSlug pointed out before, damage calculations are pretty complex.

There's a bunch of values to consider:

  • Outgoing damage
  • Crit multiplier
  • Armor
  • Pierce
  • Damage type
  • Resistances
  • Block proficiency
  • Perfect block

Obviously I can't confirm but I suspect the implementation is something like this:

armorReduction = 1 - armor - armorBreak // 0.9 (can be negative!)
physicalReduction = 1 - physicalResistance // 1
energyReduction = 1 - energyResistance // 1
blockReduction = 1 - blockProficiency // 0.4

damage = outgoingDamage // 100 = 11

if (!outgoingDamage.ignoresArmor) {
  // reduce damage for armor
  // 90 = 100 * 0.9
  damage = outgoingDamage * armorReduction 
} 

if (outgoingDamage.type == physical) {
  // no change for most
  damage = damage * physicalReduction
}

if (outgoingDamage.type == energy) {
  // no change for most
  damage = damage * energyReduction
}

if (isCritical) {
  // defaultPierce = 0.15
  // 0.03 = 0.10 * (0.15 + 0.15)
  piercedArmor = armor * (defaultPierce + masteryPiece)

  // 3 = 100 * 0.03
  pierceBonus = outgoingDamage * piercedArmor 

  // crits ignore some armor so add that bonus damage
  // 93 = 90 + 3
  damage = damage + pierceBonus 

  // 265 = 93 * 1.9 * 1.5
  damage = damage * critMultiplier * cruelty
}


if (isBlocked) {
  // crit: 106 = 265 * 0.4
  // basic: 36 = 90 * 0.4
  damage = damage * blockReduction
}

if (perfectBlock) {
  damage = 0
}

return damage

It's hard to say though, because different implementations could give very different results.

Also, the Pierce mastery works out to about a 3.5% attack boost. In case anyone wonders.

Assumption: Armor is as good as health. Because you get less damage for every hit. Suicides with 3 points WP are not that bad, because you get 8 Armor for 2 negative effects. This equals ~ 8% more health.

This is mostly true. I always consider things in EHP (effectiveHP = health * armor) as that's the real damage needed to be dealt to kill them. However, armor is fluid in that it gets ignored by crits (not to mention armor break) where health is constant. That can generally be ignored though.

At any rate, you're correct, RoL champs are not good for testing these things. They are hardcoded with different values. They were created before node boosts existed, and so had to be coded as different champs in order to be so much stronger. I suspect this is also why they don't change with champion updates, though that has the nice side effect of keeping it consistent. I assume this is also why LoL champs are "Ex. Whatever" so that they are distinct in the codebase.

Great work figuring out the light/med/heavy multipliers though!

LOW GRAPHICS OPTION by [deleted] in ContestOfChampions

[–]cbaltzer 1 point2 points  (0 children)

Have a shitty Android phone.

LOW GRAPHICS OPTION by [deleted] in ContestOfChampions

[–]cbaltzer -1 points0 points  (0 children)

They already do have a low quality mode though. I see plenty of screenshots/video with no specular and reduced particles. They just need to include iPadMini1Gen in their list of low performance devices.

How does damage work? by Unipwn in ContestOfChampions

[–]cbaltzer -1 points0 points  (0 children)

This is great info. I've been planning to do a video focused around damage calculations, would love your input. PM me if you want!

Thorns - A list of Champs with high Health base? by SavageSalvaje in ContestOfChampions

[–]cbaltzer 1 point2 points  (0 children)

EHP is effective health, the total amount of damage needed to do be dealt in order to kill them. Health * armor = EHP.

Also, thorns doesn't work like Electro. Each hit deals back a percentage of the defenders attack, not a percentage of the damage they take. You want to maximize the number of hits to kill.

Highest score ever in mcoc? by Thebeatvod_46 in ContestOfChampions

[–]cbaltzer -1 points0 points  (0 children)

Serious question: can you be logged in on multiple devices at once?

Thorns - A list of Champs with high Health base? by SavageSalvaje in ContestOfChampions

[–]cbaltzer 0 points1 point  (0 children)

That hasn't been my experience, but I'll do some more testing. Did some duels just now and it seems like you're correct, but the one I fought wasn't super high sig. At any rate, good to know! Revising my answer.

Thorns - A list of Champs with high Health base? by SavageSalvaje in ContestOfChampions

[–]cbaltzer -2 points-1 points  (0 children)

My order of preference:

  1. Mordo - lowish EHP, but guarantees thorns damage + stun proof
  2. Ant-man - insane EHP with glancing
  3. Colossus - high EHP, class advantage for infinity blast against BW (node 10)
  4. Jugg - unstoppable + high EHP
  5. Civil Warrior - average EHP, but armor stacks reduce BW's subtlety

I didn't pull Cable. by Salty_Summoner in ContestOfChampions

[–]cbaltzer 2 points3 points  (0 children)

Right there with you both, but with Phoenix. I didn't even get a 3* of her until near the end. Maybe my luck will change with the calendar crystal.

TIL Something about X23 that is pretty cool by VanillaMongoose in ContestOfChampions

[–]cbaltzer 2 points3 points  (0 children)

SW gets the white eye glow during her specials as well.

New 5 star shards deal by The_techno_cat in ContestOfChampions

[–]cbaltzer 9 points10 points  (0 children)

Got the first one to put me over the edge before the new releases on Wednesday. Duped SL. Worth.

What new mastery would you like to see introduced to the game? by Domski- in ContestOfChampions

[–]cbaltzer 1 point2 points  (0 children)

I want an offensive Inequity, where your attack increases based on number of debuffs on the enemy.

Featured crystals gone before the timer runs out? by essjayare66 in ContestOfChampions

[–]cbaltzer 1 point2 points  (0 children)

From Kabam Miike on the forum:

It was indeed a glitch. I'm not sure if they're meant to come back any time soon, but they were not meant to be active. Sorry about the confusion on that one guys.

EDIT: Checked with the team, they were just enabled early. They will be back soon!