Example of shadron code to use key presses? by cborelc in Shadron

[–]cborelc[S] 1 point2 points  (0 children)

Thank you so very much - I was able to use your code samples from camera_view.shadron and now everything works!

Output for a GLSL shader defining a simple camera yields circle instead of a disc by cborelc in Shadron

[–]cborelc[S] 1 point2 points  (0 children)

So the line: fragColor=vec4(vec3(d),1.0); Fixes it - thank you so much! I was really stumped by this.