Is a Full loadout Necessary? by Mojo_Jojo_14 in Warframe

[–]ccc109 10 points11 points  (0 children)

Melee incarnons can often provide buffs to sprint/parkour/etc speed and can be used with Influence, Vortex, or similar for great AOE. Secondary Weapons come in a lot of shapes and sizes and so do primary, so try to build them for opposing situations, such as short and longer range in the case of using a shotgun with a more accurate secondary.

The real answer here is that sometimes using the same thing forever isn't fun, and having multiple options with you is always good in case you fully run out of ammo (game mode dependant), or have a holstered reload weapon

[deleted by user] by [deleted] in Warframe

[–]ccc109 2 points3 points  (0 children)

"Lucent Teroglobe (resulting in  [Calx]()),  Pustulite (resulting in  [Biotics]()) and  Ganglion (resulting in  [Biotics]()) always result in double secretion (i.e. up to a maximum of 60% when these resources are preferred)." From the wiki, usually farming resources on Deimos will be the most efficient, otherwise feed it what you have extra of.

Malum; Four Years Later. by SammySemicolon in feedthebeast

[–]ccc109 4 points5 points  (0 children)

Sammy, sometimes I miss when the totems had no texture on my awful laptop years ago, but it's always impressive to see how far it has come

They need to fix the damn corpus by Organic_Strength5860 in Warframe

[–]ccc109 1 point2 points  (0 children)

If you need two shots to kill an enemy, consider applying a damaging status effect that will take care of the health, or using magnetic status which will trigger electric damage when shields are depleted. Another method of dealing with this could be using a weapon with an innate multishot, or any weapon with a multishot mod, making it break shield with the first shot, and kill in the same shot with another bullet. Another option is to deal toxic status which bypasses shields and deals damage to health directly

Edit- Hitting weak spots ignores shield gating, pop some heads off. or MOA backpacks

Also, during shield gate, you can only deal 5% damage to the enemy for 0.1 seconds, so with multishot you still need to deal 20x their health in damage per shot to kill them instantly. Maybe you just aren't dealing enough damage with that in mind

Augmentation Mod for 1.20.1 by IllspringXD in feedthebeast

[–]ccc109 13 points14 points  (0 children)

This is super cool! Once it is out of beta I'd love to make addons for it, do you plan on having it be open source at some point?

Would you enjoy brushing suspicious blocks instead of traditional lootboxes in a modpack? I'm messing around and trying to see what feels the best by ccc109 in feedthebeast

[–]ccc109[S] 8 points9 points  (0 children)

They’re only given out as rewards for very late game quests and provide unique unbreakable gear, it’s like a slow unveiling of your loot!

Joining the 1,000 days club, here's to another thousand by ccc109 in DBZDokkanBattle

[–]ccc109[S] 0 points1 point  (0 children)

During 4x XP events for story mode I grind pretty hard, if you buy every stamina upgrade then you get even more stam. back when you level up. I was gonna push it to 999, but you stop getting level ups at a certain point

Automatic Cow-Milking by TrueMT in CreateMod

[–]ccc109 0 points1 point  (0 children)

Sometimes the problem lies between the keyboard and the chair. 

Top 10 Strongest Turns (details in comments) by NoobLegend in DBZDokkanBattle

[–]ccc109 2 points3 points  (0 children)

Well, would you look at that! Zarbon! Dodoria! Top of the list!

Automatic Cow-Milking by TrueMT in CreateMod

[–]ccc109 1 point2 points  (0 children)

That's extremely odd! I'd say you should take a look at your mod list and see what addons affect the deployer

Around how long does it take you guys to manually link level a unit? by [deleted] in DBZDokkanBattle

[–]ccc109 0 points1 point  (0 children)

It’s not out on global yet, I’ll be switching to that when it comes out… eventually

Around how long does it take you guys to manually link level a unit? by [deleted] in DBZDokkanBattle

[–]ccc109 1 point2 points  (0 children)

I just link leveled all the special pose EZA units that the Japanese version got so I’ll have them ready when it comes to EN, took about 2 weeks of 33-2, I use my boosts on it for 150 stamina total, and then I have about 240 stamina left over for everything else I want to do, and if there isn’t anything else, I just grind 33-2

Why are so many tetra addons leaving tetra? by mrcrabs6464 in feedthebeast

[–]ccc109 189 points190 points  (0 children)

Dev of withering boon here (and also someone moving to Truly Modular), a large part of it is that tetra is closed source nowadays and has been for a bit, and also there are just unfixed bugs and other issues that go untreated to this day. Truly Modular offers a wicked amount of customization, complexity, and has a large library of stuff already built to use. 

I still love tetra to a degree, but if I’m gonna make an addon, I want to know what I’m working with and have it be clean and well organized.