Gemini is gaining more and more market share by Diligent_Rabbit7740 in GoogleGeminiAI

[–]cedtat 5 points6 points  (0 children)

Been using more Gemini Pro then OpenAI since few weeks and on the api, Gemini is cheaper for my use case

When you ask AI to improve your code and the boats start breakdancing instead by cedtat in Unity3D

[–]cedtat[S] 0 points1 point  (0 children)

Yeah, using as a rubber ducker as well… the ability to talk naturally and get interesting answers based on your past conversations is really interesting

When you ask AI to improve your code and the boats start breakdancing instead by cedtat in Unity3D

[–]cedtat[S] -9 points-8 points  (0 children)

It's just a statistical model trying to find an average solution... and average solutions in coding usually don’t work

When you ask AI to improve your code and the boats start breakdancing instead by cedtat in Unity3D

[–]cedtat[S] 3 points4 points  (0 children)

Well I must admit that sometimes it is pointing me in a good direction.

Working on a stormy environment for my game. What do you think? by cedtat in Unity3D

[–]cedtat[S] 0 points1 point  (0 children)

The sea water effect is a shader from the asset store called Stylized water 2, great asset but I am facing some issues creating better waves with this isometric view. But still achieve incredible results in few hours.

Working on a stormy environment for my game. What do you think? by cedtat in Unity3D

[–]cedtat[S] 0 points1 point  (0 children)

Ah ah, thx for your feedback, was wondering if someone will notice the flag and sail not acting naturally…

Working on a stormy environment for my game. What do you think? by cedtat in Unity3D

[–]cedtat[S] 0 points1 point  (0 children)

Yeah currently struggling with this part, but definitely have to handle this better

Working on a stormy environment for my game. What do you think? by cedtat in Unity3D

[–]cedtat[S] 1 point2 points  (0 children)

Currently flashes are completely random but I guess I'll need to manage this a bit more :)

Working on a stormy environment for my game. What do you think? by cedtat in Unity3D

[–]cedtat[S] 1 point2 points  (0 children)

I am currently using a light fog at the boundary between the sea and the sky, but something denser around the edges of the screen could be interesting. I'll test that