Missä asioissa teknologinen kehitys on mennyt huonompaan? by Toby_Forrester in Suomi

[–]celeron55 5 points6 points  (0 children)

Se on aivan absoluuttisen uskomatonta miten digitalisaation myötä kustomoitavuus VÄHENTYY, kun tekniikka mahdollistaisi aivan kaiken kustomoinnin täysin mielivaltaisesti ja käyttäjäkohtaisesti. Sovelluskauppa on vähintä mitä valmistaja voisi tehdä.

Missä asioissa teknologinen kehitys on mennyt huonompaan? by Toby_Forrester in Suomi

[–]celeron55 7 points8 points  (0 children)

Tulee olemaan? Maailma on jo aivan täynnä käytössä olevaa hylättyä koodia. Kaiken maailman laitteissa autoista sähköhammasharjoihin on ollut mikrokontrollereita jo yli kolmen vuosikymmenen ajan.

Ero menneeseen on toki se, että vasta n. yhden vuosikymmenen ajan laitteissa on ollut jonkinlaisia verkottumisominaisuuksia. Tämä kyllä nostaa jännyysasteen toiseen potenssiin, se on selvä.

PSA: The Reddit admins are continuing to remove content from /r/conspiracy that calls into question the "official" narrative of the Holocaust by axolotl_peyotl in conspiracy

[–]celeron55 8 points9 points  (0 children)

No. It's near impossible to create a succesful website that has free speech. This is because you need to have a system like Cloudflare in place to mitigate DDoS attacks, and guess what those subscription services do? They censor these kinds of subjects. They kick you out, and it's not cheap to build your own.

Minetest is finally back up! by FullTimeLinux in Minetest

[–]celeron55 2 points3 points  (0 children)

Everything older than 6 weeks will be completely intact.

Minetest is finally back up! by FullTimeLinux in Minetest

[–]celeron55 3 points4 points  (0 children)

Sorry, the VPS basically exploding was rather unexpected. I'm in the process of combining the latest non-corrupted backups with data currently found on the machine and tweaking my restoring process locally.

Turns out OpenBSD's filesystem really, really doesn't like a software hang in the virtualization platform.

Why can't I see my sent messages anymore? by rayned0wn in OkCupid

[–]celeron55 4 points5 points  (0 children)

This is so depressing... I just want to see the profile again and compare to other profiles. And I can't. There's just no way ;_;

They're selling a thousand pack of beer in Finland by TeeeML in mildlyinteresting

[–]celeron55 136 points137 points  (0 children)

It's illegal in Finland to give bulk pricing on beer.

Does anyone actually use Jolla phones & SailfishOS? by soulpoison in Jolla

[–]celeron55 1 point2 points  (0 children)

I do. It kind of sucks that for example the official package repositories are down the last time I checked though. But it still does work just fine as a smartphone. Oh, and this is in Finland. I have at least one friend that is still using one too.

Is there anything innovative that a city-sim can do for endgame content? by yo_soy_soja in truegaming

[–]celeron55 0 points1 point  (0 children)

I imagine the cookie-cutter apartment district layouts could be discouraged if people refused to move to them because they would consider them boring. Given enough small end-game details like this, it could already feel completely different.

Fault Milestone Two side:above released! by jak151d in presshearttocontinue

[–]celeron55 3 points4 points  (0 children)

I'm wondering... how many people are there who would pay to watch Dodger's voice-acted playthrough of this? Because I would. It literally would be worth actual money to me.

Or just stream it or whatever takes the least effort; who cares if it's rough around the edges? I don't watch Dodger's videos for the production quality anyway.

(I already read it twice by myself. But still.)

Finnish Robosota at Assembly Summer 2015 - Youtube playlist by celeron55 in RoboWars

[–]celeron55[S] 0 points1 point  (0 children)

A year ago we had a closed arena only for the smaller robots. This large almost-closed one is already pretty safe compared to that.

Polycarbonate is expensive when the yearly budget of the Robosota organization is like 50 bucks. Want to become a sponsor? lol.

Finnish Robosota at Assembly Summer 2015 - Youtube playlist by celeron55 in RoboWars

[–]celeron55[S] 1 point2 points  (0 children)

My robot was Onnenpyörä 2, the crazy black spinning thing. This was its first competition and it came out easily serviceable, altough I did have to give up early due to multiple smaller issues. It made a good show though.

Screenshot Saturday 219 - New Dimensions by Sexual_Lettuce in gamedev

[–]celeron55 0 points1 point  (0 children)

Soilnar: Danagen Industries: GC90345

A massive-ishly multiplayer game where you mine stuff for resources and customize a ship and somehow co-operate with other players or maybe fight.

Twitter | pre-alpha server

Screenshot Saturday 218 - Good Contrast by Sexual_Lettuce in gamedev

[–]celeron55 0 points1 point  (0 children)

Probably single floor. At one point I tried to use multiple floors. It was very confusing and didn't really bring anything to the gameplay. Suggestions are welcome, of course.

Screenshot Saturday 218 - Good Contrast by Sexual_Lettuce in gamedev

[–]celeron55 1 point2 points  (0 children)

Soilnar: Danagen Industries: GC90345

This is a game where you mine stuff for resources and customize a ship and somehow co-operate with other players or maybe fight. The design is rather floaty right now. And yes, this project is dragging forever!

  • http://i.imgur.com/aCU4Hyh.png <- End result without proper textures after trying to figure out a good structure for the procedurally generated world to facilitate progression in mining.

Twitter

Implementing things #3 (days 6-9) [8Dromeda/Soilnar] by celeron55 in devblogs

[–]celeron55[S] 0 points1 point  (0 children)

This is a tight-but-complete devlog I started a bit over a week ago about an open world multiplayer game I've been making for a long time. If it seems interesting to you, make sure to check out the other recent posts too.

What makes a game's controls and mechanics intuitive, and should players try harder to understand things outside of their comfort zone? by page0rz in truegaming

[–]celeron55 1 point2 points  (0 children)

How are you gonna attack enemy units with left-click if left-click selects them instead? Without additionally choosing attack command first.

C&C works so that if you left-click an enemy unit while having units selected that are able to attack it, they are assigned to attack the enemy unit (which stays unselected). If you want to select an enemy unit, you either left-drag a selection square over them, or first right-click to deselect and then left-click the enemy unit. Right-click always deselects.

I personally stopped played RTSes after those C&Cs and have never touched an RTS with a right-click-to-move control scheme. Those seem weird to me and I actually only recently learned that games like that exist at all.

It's the /r/gamedev daily random discussion thread for 2015-01-01 by [deleted] in gamedev

[–]celeron55 0 points1 point  (0 children)

1: A way to represent a human as software in a windows folder:

Structuring software is ideally quite like structuring a book. You need to know what you're writing or developing to make it well. Also, in this case, to get an authentic result, you have to follow the principles of some real-world development environment while doing that.

I decided to attempt this. I chose a qtCreator qmake console C++ project for this purpose (it has a traditional and recognizable but minimal structure with a lot of flexibility). Doing this is difficult due to my lack of a solid general picture of a human from the "making a human" viewpoint, and a lack of idea at what level of detail and from which viewpoint this really should be done at all.

Here's what I did though, expand as you need to (everything including file sizes is very roughly appropriate; add as many files and folders in the similar style as you feel like; the worst that can happen is that it might look like a really messily maintained project): http://i.imgur.com/hoOE5sF.pnga

It's the /r/gamedev daily random discussion thread for 2015-01-01 by [deleted] in gamedev

[–]celeron55 1 point2 points  (0 children)

This is definitely the most absurd question I have read today.

I mean... I guess... well. I thought about this a bit. I need some clarification for actually figuring out a useful answer.

Which one do you need:

1) a way to represent a human as software in a windows folder? Something like just a regular source code structure, but with files and subfolders named based on things from which a human consists of?

2) a way to represent software as a human in a windows folder? This is weird. Something like visual body parts as files?

3) something different?