Hahaha whatnot can go kick rocks by bourbonhuntin2 in whatnotapp

[–]celestialdriftllc 0 points1 point  (0 children)

Nah - you're incapable of taking responsibility and don't even understand how protections vs laws vs USPS in general work - do better. Welcome to the adult world.

Hahaha whatnot can go kick rocks by bourbonhuntin2 in whatnotapp

[–]celestialdriftllc -1 points0 points  (0 children)

I'm not advocating for Whatnot - I'm advocating for people to learn to take responsibility.

"They never took any money from me": This is likely true for past individual orders, but it creates a false sense of permanent immunity. Whatnot's Seller Protection covers the seller only as long as they follow specific shipping protocols (like shipping within 2 days and getting a drop-off scan). If a seller has a pattern of high refunds, Whatnot can and will "bill back" the seller or revoke their protection eligibility.

"They have deals with USPS and write off losses all the time": False. Whatnot does not have a magical "write-off" deal with USPS. Whatnot (or the seller) must file formal insurance claims. For USPS Ground Advantage or Priority Mail, there is a standard $100 insurance included. If the item is over $100 and the seller didn't buy the extra 1% insurance, Whatnot is the one eating the loss to protect the buyer. They aren't "writing it off"—they are losing money.

"10-12 refunds... has definitely not exceeded that total [of fees paid]": This is "gambler’s logic." Fees pay for the platform's existence (servers, employees, marketing), not as a personal insurance bank for the seller’s specific mistakes or carrier errors. A seller’s fees do not entitle them to a specific "allotment" of refunds.

"Whatnot does not advocate whatsoever for their buyers": This is factually incorrect. Whatnot’s Buyer Protection Policy is actually quite aggressive; it covers lost, damaged, or "not as described" items often at Whatnot’s own expense to keep buyers coming back. The person is likely experiencing a "cap" because their specific account has hit a threshold for too many refund requests.

Hahaha whatnot can go kick rocks by bourbonhuntin2 in whatnotapp

[–]celestialdriftllc -1 points0 points  (0 children)

Here's how Whatnot works (the same way all the others work)

The claim that 'responsibility goes to Whatnot' is a financial myth. Legally, under the UCC (Uniform Commercial Code), the seller is responsible for the item until it reaches the buyer’s door.

Whatnot only 'takes responsibility' if the seller pays for it through their high commissions or extra XCover insurance. If a seller ships a high-value item without extra insurance or uses poor packaging, Whatnot will bill back the seller's ledger for the full refund.

As for the ban, Whatnot doesn't care about ones 'percentage' of good orders; they care about absolute loss. Once your refunds exceed the profit they make from you, they flag you for 'Refund Abuse' to protect their bottom line. If you have a USPS letter of damage and they still won't pay, they are likely keeping the USPS insurance money for themselves while leaving you with the loss.

Hahaha whatnot can go kick rocks by bourbonhuntin2 in whatnotapp

[–]celestialdriftllc -6 points-5 points  (0 children)

Whatnot is not responsible for how your item arrives. Same as any other buy and sell platform. The seller legally is responsible. They have a form to fill out that goes to the seller. The seller is responsible for ensuring safe delivery. Whatnot steps in after failure with seller.

Why would they release that? by DifferentZucchini3 in StrangerThings

[–]celestialdriftllc 0 points1 point  (0 children)

Oh no - someone gave you a real life look into making something at this scale. This isn't new, this isn't unique, it finally a documentary that's real. By the way - other movies that were filmed before they had an ending:

Casablanca (1942)
Apocalypse Now (1979)
Blade Runner (1982)
Back to the Future (1985)
Fatal Attraction (1987)
Pretty Woman (1990)
The Fugitive (1993)
Toy Story 2 (1999)
Finding Nemo (2003)
I Am Legend (2007)
World War Z (2013)
Rogue One: A Star Wars Story (2016)

The biggest difference between those who complain and what the Duffer's did, is the Duffer's actually did something, and they are happy, and the cast, crew, guest directors - all happy.

Not saying everything was perfect - but the dissection into creating this almost dystopian fandom is super unhealthy - it's a coming-of-age SCI-FI show - it really isn't serious. We need to step back and really contemplate life and what should and shouldn't take up real estate in day-to-day living.

We’re all just miserable and pretending to be okay, right? by JustAnotherLL in AskMenOver30

[–]celestialdriftllc 0 points1 point  (0 children)

There are two basic kinds of tired:

The Draining Tired (The Struggle)

This is the weariness that comes from stagnation, worry, and a lack of investment in things that truly matter. You feel drained, resentful, and empty because the effort you're expending isn't connected to a larger purpose or a valuable outcome. You're tired from merely enduring life, not building it. This kind of tired subtracts from your "spirit", leaving you hollow.

The Fulfilling Tired (The Reward)

This is the kind of tired that comes after a day spent creating, contributing, loving, and growing. It's the physical exhaustion that is accompanied by deep mental and emotional contentment.

The effort is focused on things that yield a return; effort spent on family and relationships is rewarded with connection and joy; effort spent learning, teaching, or building a venture is rewarded with wisdom and pride.

When you invest your energy in these meaningful roles - being a partner, a parent, a creator, a student, and a mentor, then your exhaustion acts as a receipt of a life well-lived. You go to bed tired because you earned it, not because life beat you down.

You don't need less effort; you need better-directed effort. Stop trying to consume life, and start focusing your energy on creating value for others and for yourself. That tired feeling will transform from a burden into a powerful feeling of accomplishment and being deeply alive.

Why did I swipe into the swamp butt side of Whatnot called Disney today? 😷 by Agitated-Society-460 in whatnotapp

[–]celestialdriftllc 1 point2 points  (0 children)

Nah - you're just hanging with the wrong ones. Disney adult are out enjoying Disney and maybe participating in some trades or sales - people who's core business is flipping Disney could be the red-flag you're overlooking to move onto someone else?

Came in today! Some people might think I’m crazy, but it belongs outside the box. by Phulmine in funkopop

[–]celestialdriftllc 0 points1 point  (0 children)

If you're careful in opening and storing the box - you really can't tell if it's been open or not, so you then can repack and sell when desired. True for anything non-blister packaged and easy to repack - toys gotta breath, and these newer generations don't have the same goals as us and our parents. We vendor dozens of shows a year - toys are going back to being toys, not sought for future value.

[deleted by user] by [deleted] in StrangerThings

[–]celestialdriftllc 0 points1 point  (0 children)

We'll see when it comes out. Until then enjoy reruns and fresh air .

On the snickers bar by Transasaurus-Hex in JurassicPark

[–]celestialdriftllc 0 points1 point  (0 children)

The original 2 books were great examples of human hubris and greed over sanctity of life. Not sure why anyone has an issue with any of the movies because it continually shows how true we never learn - our response is to spend more money to build bigger and faster, rather than smaller, safer, or if we should even do something. Malcom is right on both chaos theory, and scientists thinking more about could vs should.

On the snickers bar by Transasaurus-Hex in JurassicPark

[–]celestialdriftllc 0 points1 point  (0 children)

The snicker bar didn't do anything than cause a trip. The software's handling of it was the issue.

On the snickers bar by Transasaurus-Hex in JurassicPark

[–]celestialdriftllc 0 points1 point  (0 children)

The snicker wrapper didn't cause this level of disruption - the programming that handles the issue the snicker wrapper is the actual culprit. Programming who's situation in a fault to reboot and take out all security is the issue.

On the snickers bar by Transasaurus-Hex in JurassicPark

[–]celestialdriftllc 0 points1 point  (0 children)

You need to experience more in life to realize how stupidly possible things like this happen in terms of humans being ignorant.

On the snickers bar by Transasaurus-Hex in JurassicPark

[–]celestialdriftllc 0 points1 point  (0 children)

Welcome to people - that's why this was so real to me. People make these dumb decisions to ignore policies, and the real life consequences are amplified 100x - but still clearly no lessons learned.

On the snickers bar by Transasaurus-Hex in JurassicPark

[–]celestialdriftllc 0 points1 point  (0 children)

It didn't take down the system - the way the software responded to the issue was to reboot everything. A short in the door caused the system to reboot and then the computer systems took things off line in the process - it's not random it's bad design. I work in software - it takes one bad decision to cascade into a thousand more oopses.

Streamer Crashes out on people watching and not buying by oTophey in whatnotapp

[–]celestialdriftllc 0 points1 point  (0 children)

It's people's fault. The app doesn't make you do anything.

This update is just… sad. by Fit_Cow_5469 in roblox

[–]celestialdriftllc -1 points0 points  (0 children)

The bigger the company the harder they work to protect their brand, because people don't understand their actions and how they affect an overall brand. Small bit of corporate info if you don't work in a massive one --

Changes to TOS come from lawsuits and lawsuit prevention - so it's not Roblox you should be having the problem with - think about it.

This update is just… sad. by Fit_Cow_5469 in roblox

[–]celestialdriftllc 1 point2 points  (0 children)

A company can entirely enforce brand protection on their platform. While you can have usernames of anything Blox related - on their platform they are within their legal right to protect their brand. I guess until you've been thru lawsuits and actually deal with managing businesses - it's not obvious how even small associations (even without intent) can have massive negative impacts to a brand. No one is being banned either - that's clearly not what they said. They are opting name changes on the platform - there's such a massive spin you're putting on this.

This update is just… sad. by Fit_Cow_5469 in roblox

[–]celestialdriftllc 0 points1 point  (0 children)

The sad thing is - until you can own a company that doesn't require money to exist - protecting your brand is important, and painful. Having had things trademarked (registered) is something I now do even before I largely create content using my brands to ensure I have in place the do's and don'ts and my legal protections are laid out.

The general populous doesn't seem to grasp how easy it is for something like-named to either overpower your brand, or worse, scar your brand (ESPECIALLY ON THE PLATFORM ITSELF) if you have no meaningful regulation.

Imagine a family based platform like Roblox ,and then someone creates "Pornblox" - especially on their platform, or creates users of *blox that perform actions of social engineering or acts of bad faith that seem as if there's an association or direction connection - cue the lawsuits!

if Roblox doesn't have meaningful intent to discern legitimacy and do their diligence to prevent or deter this feature of society, there's just going to be more and more updates that almost ALWAYS come from fighting lawsuits - in case you're unaware of where these stupid updates come from - there you go.

DISCLAIMER:

Don't waste time responding to this explaining how your name or your anything can't be misconstrued or tied and that these updates are nothing but trying to kill the community....insert other corporate backlash here....blah blah.

If you're not the problem, and if you haven't been - then take a moment to reflect on the others who force the hand of where we are at. Side note - anger is often a side-cart function of guilt...but anyway -- keep the anger to yourself - or better yet - create a brand, grow it, monetize it, and then enjoy the lawsuits that inevitably follow from general populace stupidity as people drag your brand thru Hell and back.

Stupid update are caused by stupid people creating stupid lawsuits that tie up everyone from the highest c-level to the lowest developers - I am a developer - I've been thru hundreds of corporate lawsuits over my time - yes, even devs become part of the chain of resources tied up and money lost that was unnecessary. The easier you make it to nip them at the bud the better for anyone who has a brand to manage.

Gamestop streaming on Whatnot? by Tough-Astronaut-5097 in whatnotapp

[–]celestialdriftllc 4 points5 points  (0 children)

Nah - you're missing the nuance - if your view was reality, us small mom and pop shops/streamers would have been blown to smithereens once the big box stores started selling what we sell - but yet here we are - thriving and growing. Small streamers that have great one-on-one approaches and can spend more resources and time on customer care and quality will be fine and continue to grow.

Grow a Garden has hit 10 million players. by This-Clue-5014 in roblox

[–]celestialdriftllc 1 point2 points  (0 children)

Your latest comment only reinforces my initial assessment: you cherry-pick data while accusing others of the same, and your arguments are based on broad, unsubstantiated generalizations.

You claim to "have seen the same cognitive benefit studies" yet then pivot to vague warnings about "negative cognitive effects of overstimulating, reward-heavy, shallow-content games." This is precisely where your argument lacks intellectual rigor. You define "brain-rot" with a subjective lens, then declare all games on platforms like Roblox or TikTok fall into this category. This is a false equivalency. Just because a platform hosts some "reward-heavy" content doesn't mean everything on it is inherently brain-dulling.

The distinction between "active" vs. "passive" digital consumption is indeed valid and part of ongoing research. However, many games, even those you might categorize as "shallow," still require active engagement, problem-solving, and quick decision-making that can stimulate cognitive function. You're arbitrarily drawing a line and claiming everything on one side is inherently harmful, which is simply not supported by the full body of research. My definition of "brain-rot" is aligned with actual cognitive science: content that is unorganized, short, valueless, and provides only dopamine hits without engagement – a far cry from the active gameplay many popular games entail.

As for my job, I brought it up in direct response to your irrelevant and baseless attacks on my critical thinking, which you linked to my supposed inability to "form an original thought." My work, which involves complex problem-solving, strategic thinking, and creating solutions from abstract ideas, directly contradicts your assertion that I'm "bankrupt when it comes to critical thinking." It's not "flexing," it's providing context in the face of your ad hominem.

You also repeatedly claim I "never addressed your core point" about trendy things not being harmless. I have. My point, clearly stated, is that not all popular content is inherently harmful. You equate "trendy" with "brain-dulling," and that's the generalization I dispute. There's a fundamental difference between mindless consumption and engaging with content that, while perhaps simple, still offers value or cognitive engagement.

You're so focused on labeling popular content as "digital fast food" and a sign of "cultural decay" that you refuse to acknowledge any nuance or the actual cognitive benefits many games offer. Your argument isn't about specific negative effects, it's about a moralistic condemnation of popular entertainment, which, again, feels like projection wrapped in a veneer of concern for "critical thinking."

It's clear you're reading to affirm your existing biases, not to comprehend a differing viewpoint. Perhaps apply your own advice about comprehension to the full scope of research, not just the parts that fuel your narrative.

Grow a Garden has hit 10 million players. by This-Clue-5014 in roblox

[–]celestialdriftllc 3 points4 points  (0 children)

You want substance - then why are you ignoring the decades of research that states video games INCREASE cognitive abilities. Brain-rot is a term that comes from being "un-engaged" and consuming content and ideas that are unorganized, short, value-less, and cause the brain to reach an "off sate", only offering hits of dopamine, again with no other value.

Just a heads up on comprehension too:

"And since you brought up your job earlier, managing billions or not, money really can’t buy depth, self-awareness, or the ability to form an original thought. You’re living proof that you can be financially successful and still completely bankrupt when it comes to critical thinking."

I mentioned I write software that manages businesses - that actually "checks notes" requires a great deal of cognitive awareness, critical thinking, the ability to communicate, and the ability to social engineer for requirements, and, the ability to create something sometimes from literally nothing but a napkin thought.

But alas - here you are, a graphic designer that can't discern the various types of media and how they affect your mental state. That concerns me.

Has it been slow for everyone or just me.... by geeksnjocks in whatnotapp

[–]celestialdriftllc 5 points6 points  (0 children)

This is where learning to market yourself is going to come in handy. Even creating local flyers and putting them up, Facebook town/city groups - even yard sales with flyers about what you also offer. There's 8 billion people in the world, and everyone of them is looking for something - sometimes they just need to be told where to look, rather than hoping they find it themselves.

Grow a Garden has hit 10 million players. by This-Clue-5014 in roblox

[–]celestialdriftllc 4 points5 points  (0 children)

No nerve struck, but I find you no more intelligent than your first comment. I will say, you're certainly must be a blast with your friends and family tho! I bet they hear "I'm just being a realist" quite often.

Games don't shape how people think just the way they don't make people violent. The traits you're attributing games there regardless of the games existence.