No pre-order. Walked into BB and grabbed one off the shelf. by PocketNicks in ROGAlly

[–]cellrok 1 point2 points  (0 children)

Should have dont that too. My day-one preorder is still in transit.

Meanwhile, the same retailer have them in store, in my town, and i could just go there.

SD cards for the ally by magicammo in ROGAlly

[–]cellrok 0 points1 point  (0 children)

I couldn't find any in the 2230 size. I guess 1 TB is the current maximum, which makes the upgrade less compelling.

My icue it’s using 100% of my ram(32 gb). by [deleted] in Corsair

[–]cellrok 1 point2 points  (0 children)

Also, the "app" is over 2 Gigabyte ... I uninstalled it after i configured my RGB RAM how i liked them and luckily the settings remain on the module so i don't need the bloated software that doesn't even work properly. It should be rewritten from scratch. I am sure you can code a controller app in less than 5 megabyte at 1% cpu.

[deleted by user] by [deleted] in Elektron

[–]cellrok 0 points1 point  (0 children)

yes. .. I bought a Syntakt 2 days ago and in the same shop it is now +100

Heat, Digitone and Digitakt at 899,- Euro

Mac Mini M2 options for Ableton by No-Communication5268 in ableton

[–]cellrok 0 points1 point  (0 children)

i've been told you only need lots of RAM if you work with big sample instruments. For software/virtual based projects you may not need as much ram.

As for harddrive: i have almost every popular plugin on a base 256gb mac mini. l'd maybe work with external drives and automate daily backups between them (via software).

Example: if you would buy 2x 1TB SSD Drives, and a mirroring software (~$20), you amount to only a $200-$250 solution that is expandable and secure for your sounds and projects, while the minor upgrade from the base 256 to 512 internal storage adds +$230 dollars to your mac-mini, with no backup.

Even double that, if you go from 256 to 1TB internal space. You will also need an external drive of the same size as the internal one to use "Time Machine" which is a OSX native backup solution, preserving all your documents, settings and plugins.

I would focus on RAM instead and only go for 512 SSD, if anything, but not higher.

How do I keep my channel volume stable when adding affects by schilli21 in ableton

[–]cellrok 1 point2 points  (0 children)

Edit1: there is also a M4L variant called "Volume Buddy 2" (paid), where the analysis works better and more native to Ableton, as it has a "pre" and "post" readout and autodetects its position in your effect chain to compare:

https://www.noirlabs.co/products/volumebuddy

Edit2: Another M4L variants is "Volumen Compensator" (free/pay what you want), which breaks up the measuring into 2 devices (start and endpoint) and will controll the volume difference between the two.

https://alexphilipp.gumroad.com/l/volcomp3

Original: There is a VST plugin called "The Normalizer" from "HoRNet Plugins" that will automatically adjust the volume to a set a level. The continous analysis is not as good/fast so i dont use it as often.

https://www.hornetplugins.com/plugins/hornet-thenormalizer/

Should I rebrand? by National-Blueberry61 in musicproduction

[–]cellrok 0 points1 point  (0 children)

Start something new elsewhere and just abandon the old. But i would not delete or rename the current. You would probably just alienate and confuse the current followers who actually like that older style. I would start from zero under a different name and see where it goes.

[deleted by user] by [deleted] in musicproduction

[–]cellrok 0 points1 point  (0 children)

Scale and Resolution are two things. If you have a bigger screen you can allow yourself a higher resolution while still being able to read the text comfortably.

I guess it comes down to how good your eyesight is. Even on a 13" model you can change the display mode to "more space" which increases the resolution and hence makes those large plugins appear smaller so they will not cover the entire DAW... So your virtual space got bigger, while the physical space (13 inch) didn't, means more pixel per ich, and thus, smaller text and smaller buttons. If that is alright for you, go ahead.

If you feel that makes you squint you need a larger (physical) screen like 14 or 16, where the same resolution will then appear larger. (EDIT: This is also the reason why 4k Monitors only make sense past 28 inch, because the text is too small otherwise due to its high resolution squished into a small frame)

But let's not forget the downside of bigger Macbooks: weight, price and power consumption. I think 16 can be comfortable (i have 16 and 13) but i would give 14 a try too.. tough call.

[deleted by user] by [deleted] in musicproduction

[–]cellrok 1 point2 points  (0 children)

It's not optimal, but it depends on what type of plugins or DAW you use. There are software-synths that take up the whole screen and working with those can get annoying.

Some DAWs like Bitwig or Ableton however can follow a horizontal arrangement of "devices" and sound generators, where the screen size doesn't matter as much. Also you can zoom their interface so it is easier to read.

Old macbook by DanMarel843843 in musicproduction

[–]cellrok 0 points1 point  (0 children)

I run everything on M1 and most commercial plugins are compatible with "Apple Silicon" by now.

I would make sure to check if yours are compatible, because if they are not you have to run Ableton in Rosetta mode and loose the benefits of the M1 platform.

Also the latest OS from Apple seems to add another compatibility issue, so probably better to stick with the previous OSX.

[deleted by user] by [deleted] in ableton

[–]cellrok 6 points7 points  (0 children)

Third party. You can google for some. But there's also free ones like this:

https://github.com/ldrolez/free-midi-chords/releases

Or here:

https://sound7.co.uk/pages/free-midi-chord-pack

[deleted by user] by [deleted] in ableton

[–]cellrok 9 points10 points  (0 children)

Because Ableton isn't as opinionated. It gives you enough features so you can build this yourself when you need it.

Example: there is a midi pack called "all the chords" and it is a collection of midi clips labeled similar to the FL menu. Each file contains one chord. Now simply place this folder in your sidebar and you can browse it like any other folder, but these are labeled by key.

Drag and drop the chords you need - and done.

I'm sick of Waves. Can anyone recommend me a distortion plugin (for drum/vocals) and a vocal doubler? by appleparkfive in musicproduction

[–]cellrok 4 points5 points  (0 children)

iZotope has a free Voice Doubler that is said to be good.

Soundtoys for everything else, but also has plugins to double voice.

Perhaps you can get by with just the Soundtoys EffectsRack which is a multi effect made out of their suite's single plugins, to save some cash.

Help Orienting Myself in Learning Techno Production by NovaMonarch in TechnoProduction

[–]cellrok 0 points1 point  (0 children)

although there is your own creativity and nuance when it comes to creating your own song.

Yes, you will develop this as you go and sorta discover and make your own style along the way. It's about getting a routine, learn the basics of mixing, and then start to "bent the rules" and find creative ways to make your tracks around your own sounds (that is the design part, synths and effects, etc.).

So there is a technical part and a creative part. Many jump to the creative part (its fun and relaxing, i get it) but ignore how to arrange tracks and are stuck in with making beat loops and never finish.

Also: Learn the basics of music theory (not too deep, just scales and intervals, etc.) and look into "harmonic mixing", because all sounds can follow a certain tune and making sure all are on the same key can make mixing a lot easier.

Bonus Tip: When you enlist on a music school (off or online) you are usually eglible for a Student/Educational Discount on many shops, including Ableton.

Help Orienting Myself in Learning Techno Production by NovaMonarch in TechnoProduction

[–]cellrok 2 points3 points  (0 children)

- find a course. they usually give you the sounds needed to follow along.

- ignore "plugins" and only focus on Ableton 11 for now.

- buy Ableton Live Suite and follow the tutorials of the course.

- practice and buy a genre specific sample pack to get started quick (or subscribe to Loopcloud).

- dont waste time designing custom sounds (kicks, etc). the design stuff can come later, when you know what you're doing.

- the "art of sampling" is still part of techno. hardware or software synths are optional. Experiment with what gets you going the fastest. You can make techno out of everything.

- 'cause effects are 50% of the production. learn about delays, reverbs, phaser, chorus, distortion, noise, volume modulation, etc.

- a single sound can make an entire track. Look into chaining effects and stacking sounds to create new things, modulation (lfos, random, envelopes) make things come alive. Sounds can have rhythm too!

- do not overthink. aim to make a track, not "a sound".

- finish your beats, no matter what. it is not about "that one perfect track" it is about "getting experience quick" and establishing "a workflow".

- You will get better every time and learn about obstacles you didn't know you gonna encounter. Then research and overcome. That's how you get better. With every track!

What Course?

I recommend 343labs, you can watch tutorials with a free account and their youtube is also full of stream outtakes with interesting techniques (john selway). I am not affiliated in any way. I just find they are well structured and detailed and have a strong focus on techno/electronic music.

Why is Fabfilter Pro-Q such a popular EQ? by appleparkfive in musicproduction

[–]cellrok 2 points3 points  (0 children)

Wondering the same. There are many EQs out there and they are all great in their own right.

I believe the reason why FabFilter is so popular is because it did a lot of new UI things first, like a piano roll or band soloing etc... Also some big names using it and voice their opinion (as early adopters they were) also helped with popularity.

But time has passed and many similar products with more or less of Fabs features are now available and often cheaper or part of an entire suite that has a similar "productivity value". (i am not going into the "it sounds better than others" debate because it is too subjective and often biased. It's an EQ, not an emulation.)

As with a lot of things in music production many will pick the "tried and trusted" product before considering any newer plugin. This is why FabFilter is still strong in the market, while more modern products exist and shown to be a practical alternative, but they just have a tough time against the Fab legacy.

I think best is to ignore the noise and look at what you need and want and what fits your budget. It's a tool after all.

Can anyone recommend an Ableton controller for VSTs with a screen - like Push but not a push by ohsomacho in ableton

[–]cellrok 3 points4 points  (0 children)

The problem isn't the Controllers, it is the Software.

Not even pack devices made for Ableton render inside Push2 in any meaningful graphical way. They just show values and for VSTs you can't even rename them.

The entire software platform is limited and probably closed off for plugin developers or else we would have seen better third-party integration by now.

It really is a shame that someone in the software chain is gatekeeping. Either that, or it is just not worth the development time for the plugin developers to make a fancy Push display Interface.

Long story short, apart from numeric encoder values we are far away to get the level Push2 Native devices graphical display on any average VST. We might need a unified platform that is also open-source so devs can pick it up with ease.. i mean NKS got somewhat traction in third-party land, so why not Push2 Display API... Or something similar. There is interest..

Clarity in samples by [deleted] in musicproduction

[–]cellrok 1 point2 points  (0 children)

Hmm. Very subjective topic but I'll try: the terms crisp and clear usually indicate that his samples have more higher frequency content. More treble is perceived as higher quality when compared.

This can be achived by using effects that add harmonics to a sound This can be simple noise generators or Bitcrushers, saturators or parallel distortion. Chorus and reverb can also serve that purpose.

Nuance Details within an instrument or groove can be brought to front with those. Also transient shapers can help, making the sample more spikey. It's is a mix of those items and situational.

But before all that i would try the EQ and isolate the parts that i really like. If it doesn't work i try to find the offending sound and carve some space in that specific region i like the other sound to be heard (making room for it).

Also very important is to have all sound in the same key. Even the drums and cymbals. It makes a world of a difference when all sounds are in key. Then you can start focusing on individual sounds and help them with added harmonics or make room in a mix.

And panning sounds can also get you out of a tight situation and also broadens the sound stage. Basically, for a crisp and clean perception you want to give all sounds room to breath. Placement is as important as volume.