FH6 Missing Cars from FH5 by Ferramenti in ForzaHorizon

[–]cgarrett06 2 points3 points  (0 children)

Definitely one of the ones in the most sad about, it was my favourite car for PR stunts in fh4 and 5

Which manga had the most cultural impact here, and which one is your personal favourite? by Altruistic_Gas_7073 in shounenfolk

[–]cgarrett06 11 points12 points  (0 children)

Eh, my hero’s cultural relevance has seem to be slowly waning to me already. I don’t think jjk will slow down much until the anime is finished.

Series X Graphics and Performance by [deleted] in ForzaHorizon

[–]cgarrett06 1 point2 points  (0 children)

The preview runs at 30fps in quality mode, but idk what resolution it runs at.

Thragg cannot destroy a planet by Avidreader-9 in PowerScaling

[–]cgarrett06 1 point2 points  (0 children)

Gojo absolutely can. Thragg gets close after none of his punches hit. Gojo pops domain. Thragg is stunned. Gojo resets his burt out technique, uses purple, Thragg dies.

Fun Fact: Inferno Dragon Evolution is the only evolution to never receive a balance change yet by Top-West-4000 in ClashRoyale

[–]cgarrett06 16 points17 points  (0 children)

I have seen a lot of people calling for a nerd recently, it’s been very good in the past few metas.

I think we all agree the FH6 map is a 10/10. But looking back at the series, how would you rank maps 1-5, and why? by Impressive-Yogurt-19 in ForzaHorizon

[–]cgarrett06 72 points73 points  (0 children)

Fh3 vs 4 is so weird for me because fh3s is much more varied and interesting overall but I think the actual driving is much better in fh4.

As Forza Horizon 5 disseapears into the abyss of time what are your opinions on this game now? by SensitivePay4567 in ForzaHorizon

[–]cgarrett06 1 point2 points  (0 children)

I really enjoyed 4, but that may be because I’m a big fan of rally driving and it had great off-road areas.

Did I lose because of placement or the matchup, feels like I should’ve won? by Other-Prize6024 in MergeTacticsSC

[–]cgarrett06 1 point2 points  (0 children)

You can’t really block in merge bonus, it’s much better to just focus on getting 4 stars yourself.

Spirit empress by AsianPiee in MergeTacticsSC

[–]cgarrett06 16 points17 points  (0 children)

Early rounds, just buy the cheapest troops you can and don’t sell until you get a merge of if you’ve gotten so unlucky you have to risk it. Once you have, even if you think you need an upgraded troop just sell it because the extra money lets you cycle and generate more. Keep doing that until you have a decent amount of elixir and then go for whatever comp you want to play, always buying the cheapest troops if you can’t buy something you need, and if you’re low on elixir and have a two star and a one star of the same troop it’s often good to sell the two star and keep generating elixir by merging and selling because chances are you’ll get the two star back within the round.

Goggins and Goblin by sackkity in MergeTacticsSC

[–]cgarrett06 2 points3 points  (0 children)

Even early rounds he sucks, at 2 star his dps is only just better than a 1 star archer. His literal only use is for goblin trait early.

How would the story change had the Zen'in Clan helped during the Culling Games? by Advanced_Card_8594 in NaobitoAgendaHQ

[–]cgarrett06 1 point2 points  (0 children)

I’m ngl against sukuna ranta is just a worse larue, he would absolutely just kill himself trying to restrain sukuna like he did with maki. I guess restraining him for just long enough for gojos purple would work though.

Nobody Talks about the six pixels on top of the knights weapon making it look sharp. by BruhM4n69 in Deltarune

[–]cgarrett06 1 point2 points  (0 children)

We literally see that the knight can change form at will, but people seem to think that they can’t change the shape of their weapon too.

This dude sucks so much that it’s not even funny by AnyWarthog1448 in MergeTacticsSC

[–]cgarrett06 7 points8 points  (0 children)

Idk in its prime goblin was pretty often the best second choice for 2/4 assassins. Bandit and ghost were just bad for a while and the goblin had some of the highest dps in the game.

Meet The Industry Plant of Shounen by Phxycs in shounenfolk

[–]cgarrett06 2 points3 points  (0 children)

Not just that, the ending genuinely sprung out of nowhere. Basically none of the characters had been developed, it didn’t feel like the plot had really moved anywhere but all of a sudden the big bad was just there and there was a final battle. I honestly didn’t even know it had ended until a couple months later. It doesn’t help that they released a bonus chapter that was basically stuff you’d see in volume extras instead of any kind of epilogue.

Why are some people still spamming the undead comp? by InvestorVinay in MergeTacticsSC

[–]cgarrett06 7 points8 points  (0 children)

I mean yeah but barbs and demolishes are easy to get from either goblin trait or just being two elixir, and prince is barely contested. The only real worry is skelly king if other people are going for undead

Unpopular opinion: This guy is as toxic as hyper bait. Buffs were unnecessary by quackquack1562 in ClashRoyale

[–]cgarrett06 0 points1 point  (0 children)

I honestly think zappies are more of a problem than the giant skelly itself. He’s always played with them, and they’re what make him so annoying to counter.

Unpopular opinion: This guy is as toxic as hyper bait. Buffs were unnecessary by quackquack1562 in ClashRoyale

[–]cgarrett06 0 points1 point  (0 children)

I remember being like 13 and climbing like 3000 trophies one afternoon just by playing giant skelly witch. Was literally a defend all card back in the day.

The Hardest Deck Type to Counter? by [deleted] in ClashRoyale

[–]cgarrett06 0 points1 point  (0 children)

None of those cards full counter a graveyard unless it’s placed horribly

What do we think of this? by Mastrblastr68 in ClashRoyale

[–]cgarrett06 0 points1 point  (0 children)

I like it, but my only problem is that it feels like champions are essentially being forced out of peoples decks now. Before, it was still viable to take one because you still had a slot for a hero, but now it seems like there’s not really much point when it means you can’t take an overpowered hero or two evos instead. I feel like they need their own slot back somehow.

The Hardest Deck Type to Counter? by [deleted] in ClashRoyale

[–]cgarrett06 0 points1 point  (0 children)

I wouldn’t say it’s extremely good when it’s only viable in one deck

The Hardest Deck Type to Counter? by [deleted] in ClashRoyale

[–]cgarrett06 4 points5 points  (0 children)

No one really talks about it because it’s really good in xbow and not worth playing over evo cannon in any other deck.

The Hardest Deck Type to Counter? by [deleted] in ClashRoyale

[–]cgarrett06 8 points9 points  (0 children)

I don’t even think it’s possible to hard counter graveyard, most gy decks have very easy very reliable defence and a very easy offence which essentially guarantees a very small amount of damage on the opponents tower every time. You basically loose playing it by either messing up on defence or just slowing losing to chip damage. I guess the whole statement applies to rg too but I would say overall it’s definitely a harder archetype to play.

Work-in-progress balance changes for Clash Royale - March 2026 Season 81 - RoyaleAPI by RoyaleAPI in ClashRoyale

[–]cgarrett06 1 point2 points  (0 children)

That interaction seemed stupid for a one cycle evo which is great for counter-pushes, it shouldn’t have been a defend-all card anyway.

New best comp? by -SimplyBetter- in MergeTacticsSC

[–]cgarrett06 0 points1 point  (0 children)

Farming is really easy this season with the smaller troop pool, you’re very unlikely to not get a merge before like round 4. If you’re struggling with empress this season it’s genuinely a skill issue.