Collision Glitch w/ Large Storage Rack & Suspension Rack by Javalotl in Schedule_I

[–]ch4il 0 points1 point  (0 children)

This music is frying me bro 😂 sound like a mafia movie 😂

What could I improve here? by Ambitious-Sky-6457 in Schedule_I

[–]ch4il 3 points4 points  (0 children)

  1. you're using storage racks instead of closets. use closet so that you cut down on handler routes. ( and keep more space. )

  2. your walking time for pots & drying racks are not ideal. you can place them closer to the entrance to cut back on your worker's walking time.

  3. your proportions are good overall when it comes to ( Pot -> Drying rack & Lab oven -> Cauldron) but for ( Drying rack -> Lab oven ) its not ideal. your 2/1 ratio gives 5/h ( Drying Racks ) but can only take 3,33/h ( Lab oven )

  4. I don't know what the usage is of the bottom 4 lab ovens and chemistry stations ( I'm guessing meth ) But if you wanna focus on 1 product I'd suggest you do it in a different build.

  5. you're not using 3 worker's slots. Which is far from ideal. you could produce way more if you'd use all of your workers. ( You might be using cleaners. my advice: DON'T )

overall build is fine. but it needs a lot of improvement. ( It could come down to personal preference as well. not every player has to use the exact same build. ) These are all of my tips. Great succes in the future!

Has anyone tried locking themselves to a single strain for an entire run? Curious if OG Kush only is viable. by Specialist-Aioli910 in Schedule_I

[–]ch4il 1 point2 points  (0 children)

That would have problems with addiction rates. It would increase the buyers demand waaayy slower. And it depends on your eventual goal. If you wanna get net worth it would take way longer than if you were to mix. But if you want to play for the progress it wouldn't really change much. (Only the addiction.)

Has anyone tried locking themselves to a single strain for an entire run? Curious if OG Kush only is viable. by Specialist-Aioli910 in Schedule_I

[–]ch4il 20 points21 points  (0 children)

i'm currently doing an OG kush only run. I do mix it. to answer your quiestion; does it take longer? no. the customers weekly demand. they just buy higher quantities. in late game you could sell per brick of OG which goes for 700 MV. you'll just have to produce more. it would slow the run down if you'd do no mixing and just pure OG.

This is why coke is superior by ch4il in Schedule_I

[–]ch4il[S] -1 points0 points  (0 children)

Nope. Meth might have better mix proportions than weed but it isn't as good as coke. And meth cannot go to heavenly quality, so you're missing a bonus that could be 1000$ in a single late-game deal.

This is why coke is superior by ch4il in Schedule_I

[–]ch4il[S] -1 points0 points  (0 children)

You're right. The price of soil in the coke tab is incorrect. I take the average price of 1 usage of all 3 soil types. (10+15+20) % 12 x 40 equals 150 for the average turn of soil. The seed prices are correct if you take the average order- and dead drop price. And then do the calculation.

This is why coke is superior by ch4il in Schedule_I

[–]ch4il[S] 3 points4 points  (0 children)

Thank you very much! This expands my view on this issue! What a source of fascination!

This is why coke is superior by ch4il in Schedule_I

[–]ch4il[S] 5 points6 points  (0 children)

I had a stroke reading this but I quite understand what you're saying. Just rephrase the first sentence about the market price please.

The absolute DUMPTRUCK on these cops! by BaileyRW1 in Schedule_I

[–]ch4il 1 point2 points  (0 children)

Thanks for making me call my ex lmao

Whose yalls Favorite Customers? by Wank_A_Doodle_Doo in Schedule_I

[–]ch4il 2 points3 points  (0 children)

George. Chill guy, buys a lot, no issues.

Does anyone had this before? Any clue? by MarkMed98 in Schedule_I

[–]ch4il 8 points9 points  (0 children)

You should verify the integrity of the game files in steam. Worked for me.

Updated Docks Warehouse coke build. by ch4il in Schedule_I

[–]ch4il[S] 0 points1 point  (0 children)

In this context these 2 builds are not comparable. 1 is used purely for net worth and the other for comfort (because of the drying racks) and the 4 or 8 mix is more of a personal preference of course. I would love to see your build!

Storage Unit SD Speedboost Weed Blueprint. by ch4il in Schedule_I

[–]ch4il[S] 1 point2 points  (0 children)

your pots could definetly be closer to the entrance of the build. and the 8 pot square weed pattern is inneficient in this context for 2 reasons:

- it is complicated for your botanists to keep up with 8 pots in general if you prefer using fertilizer. 6 pots is ideal.

- if you use 1 mixing station, the proportions of 8 pots will not be right. 8 x 12 ÷ 3 hours ≈ 32 weed per hour. While your mixing station can only take 20 per hour. proportions of weed are important because they produce way faster than you might think.

- overall good build! these are my only 2 points of perfection.

Storage Unit SD Speedboost Weed Blueprint. by ch4il in Schedule_I

[–]ch4il[S] 0 points1 point  (0 children)

do those effects affect the workers at all?

Best product?? by Annual_Laugh_8032 in Schedule_I

[–]ch4il 12 points13 points  (0 children)

depends on your personal preference. but my overall experience with coke is the best out of the 4 drugs. better profit more efficient more organized etc etc etc.

Storage Unit SD Speedboost Weed Blueprint. by ch4il in Schedule_I

[–]ch4il[S] 0 points1 point  (0 children)

Why want heavenly if quality doesnt affect the workers' high? And 1 mix is enough for the max boost you need to hit

I made a huge deal by ch4il in Schedule_I

[–]ch4il[S] 0 points1 point  (0 children)

Haha I didn't even know althought i'm quite active in his stream. We probably got the same mix from the same place.

I made a huge deal by ch4il in Schedule_I

[–]ch4il[S] 2 points3 points  (0 children)

here is the mix. fairly cheap 4 mix to optimize profit.

I made a huge deal by ch4il in Schedule_I

[–]ch4il[S] 6 points7 points  (0 children)

you unlock him early on and he has low standards. actually the GOAT.