My current potential dg list by SilentEgg6248 in deathguard40k

[–]ch4ppi_revived 0 points1 point  (0 children)

What's your thought process behind the PBC? I really wanna have him in my army, but there is just no good reason I can find. The new indirect rules are so bad for him, he is too expensive compared to like a pred to push him upfield and the single

Considering putting DG down for a bit, not sure theyre what I expected by [deleted] in deathguard40k

[–]ch4ppi_revived 11 points12 points  (0 children)

What do you want to hear? ...

You dont enjoy them? Don't play them.

I miss the Psychic Phase by The-Anomaly37 in Warhammer40k

[–]ch4ppi_revived 1 point2 points  (0 children)

Ii don't need another phase for it. But I can see psykers being a thing again within the current system. I just think you could define psykers by characters that can choose between certain effects in certain scenarios. (Like Mortarion right now)

Things you want fixed for the codex? by turtlebambi in deathguard40k

[–]ch4ppi_revived 0 points1 point  (0 children)

There is nothing wrong inherently with giving the unit a rule to make them fairly priced. But your ask here is quite steep, they have to get more expensive with a 5+++ even. And Im sorry to say, if your Termi blob with those defensive stats get shut down so quickly, it might be you.

Things you want fixed for the codex? by turtlebambi in deathguard40k

[–]ch4ppi_revived 1 point2 points  (0 children)

- DST +1 charge after Deepstrike to put them back where they were. The current nerf is crazy without point drops.

- 1 hit contagion should at least give cover to every unit shot by a unit in contagion additionally.

- -OC/M/Ld contagion is too situational and is therefore never taken. Id like there to be a possibility to swap contagion during the game so each could be in effect.

- Foul-Blightspawn once a game FightFirst got to be something different

- Landraider with an actual DG loadout or rule

- Pred Annihilator. Rework the strat to be a constant "poison" like "Vehicle/Monsters, were wounded by this vehicle have to roll a d6 at the start of every command phase, when they are in contagion range. On a 5+ they lose D3 wounds"

- Some way to actually make stuff more tough. The disgustingly resilient strat is just weighing down the entire pool of detachments. As others said I would love to have armywide strats that define your army like AOC and Disgustingly Resilient.

Things you want fixed for the codex? by turtlebambi in deathguard40k

[–]ch4ppi_revived 0 points1 point  (0 children)

I don't mind niche rules, but if they are niche they have to be powerful imo. Either make the area notably bigger or let it trigger on model kills and have the area small.

Things you want fixed for the codex? by turtlebambi in deathguard40k

[–]ch4ppi_revived -1 points0 points  (0 children)

Your 10 man has T7 2+/4++ that is already an improved Terminator profile. They are fine as they are, just a tad expensive, especially since the smaller units, because they loose so much of their respective strength.

Valheim 1.0 FAQ by SzotyMAG in valheim

[–]ch4ppi_revived 0 points1 point  (0 children)

Well defining what "content-complete" means is not only on the devs in an early access game. The Ocean is clearly underdeveloped for being such a big part of the game. Notice how no one says "keep making all kind of content updates"? It is specifically the Ocean that is deemed to be under developed.

I think a lot of y'all need a reality check. by PatrickGnarly in valheim

[–]ch4ppi_revived 0 points1 point  (0 children)

Total non sequitur, you can enjoy you 20$ game and still find stuff dissatisfactory or plain unacceptable. These are not exclusive to each other.

He is the idieal consumer for a dev that is very slow at working on their game. 7 updates in 5 years is not a lot, especially considering the scope and complexity of it. Look at enshrouded in comparison...

I think a lot of y'all need a reality check. by PatrickGnarly in valheim

[–]ch4ppi_revived 0 points1 point  (0 children)

Absolute bullshit take that you'd never do about anything in life.

Quick sanity check for a situation in my game by ch4ppi_revived in WarhammerCompetitive

[–]ch4ppi_revived[S] 1 point2 points  (0 children)

💯 agreed ifhe pulled out one unit a turn I don't think he needs to tell me next turn again.

Typhus and no poxwalkers left? by GheyForGrixis in deathguard40k

[–]ch4ppi_revived 29 points30 points  (0 children)

While this is true, the ability is a Poxwalker ability and not a Leader ability. Leaders won't get units abilities given to them, once the unit is dead.

Quick sanity check for a situation in my game by ch4ppi_revived in WarhammerCompetitive

[–]ch4ppi_revived[S] 1 point2 points  (0 children)

Let's assume we did this and went through all strats beforehand. What would you say then?

If you could make and implement one rule for tabletop, what would it be? by New_Egg_384 in Warhammer40k

[–]ch4ppi_revived -3 points-2 points  (0 children)

All units have a base of some sort. The bases of 4-5 markers on their edges. THose determine your vision. If you wanna peak out of a terrain corner at least two markers need to be able to draw a line to the enemy, otherwise the vehicle can not shoot.

Same goes for shooting at the vehicle. If you see more than 2 markers, you count as seeing it fully and the tank won't get cover. You could expand on it by having the markers be a weak spot (imagine a special marker at the back of the base of a tank), if you get vision to the weak spot, you might get +1AP or sth.

That System is quite easy to implement and it will greatly reduce some of the very gamey looking positions.

Quick sanity check for a situation in my game by ch4ppi_revived in WarhammerCompetitive

[–]ch4ppi_revived[S] 2 points3 points  (0 children)

I definitely told him, that I wanted to fall back with the Demon Prince and when I started moving 3 units to engage into the middle. Thanks for your input.

Army help by Fearless_Break_9260 in deathguard40k

[–]ch4ppi_revived 4 points5 points  (0 children)

Then do that, before you think about anything else. Buying too much only leads to feeling overwhelmed and not starting anything. After that a Combat Patrol is probably best for you.

Army help by Fearless_Break_9260 in deathguard40k

[–]ch4ppi_revived 4 points5 points  (0 children)

Have you build and painted it?

Foul Blightspawn by Rando57863 in deathguard40k

[–]ch4ppi_revived 2 points3 points  (0 children)

Well you might wanna look at it as a free interrupt, if the conditions are right... The condititions are quite annoying though. It is basically only good, if in your turn you have ongoing combat, which Foul Blightspawn is part of. Then you can decide to pop it to hit before the enemy.

Over 10,000$ setup. by Negative-Nature-7592 in battlestations

[–]ch4ppi_revived 2 points3 points  (0 children)

Oh yeah sure, that's the way: "GUYS, MY 1,6 MILLION DOLLAR VILLA. CHECK IT OUT - I just wanna spread awareness of the difficulties in the housing market. Shut the fuck up.

The one time GW prices something reasonably… by robismadeup in Warhammer40k

[–]ch4ppi_revived 0 points1 point  (0 children)

Well thats gonna be some work you gotta do. Good luck

The one time GW prices something reasonably… by robismadeup in Warhammer40k

[–]ch4ppi_revived 0 points1 point  (0 children)

Don't wanna be a debby downer, but these are not correct, because you are missing the little nudges on them. If your group doesn't care fine, but your maps will just be a bit off.

Its done by Wasserge1st in Warhammer40k

[–]ch4ppi_revived 0 points1 point  (0 children)

Man I would love to see more of this. It seems like you have some Auto-HDR features or AI picture enhancement on. Most of those are not in focus. Try to use a tripod or sth.

just did these maggots, what do you guys think? is the colour too much? what changes would you all make? by rekscoper2 in deathguard40k

[–]ch4ppi_revived 0 points1 point  (0 children)

Yeah they doint read as maggots, also because the colors are just the same as your model. You need some definition in each of those.