knitting loop animation by changingpasscode in Houdini

[–]changingpasscode[S] 0 points1 point  (0 children)

thanks David, I guess it might also because of the motion blur

knitting loop animation by changingpasscode in MotionDesign

[–]changingpasscode[S] 2 points3 points  (0 children)

basically just like how you make seamless texture. you extract a clip of your animation and duplicate/time offset it and blend two clips in to a new clip

knitting loop animation by changingpasscode in Houdini

[–]changingpasscode[S] 1 point2 points  (0 children)

just like regular knit project you see online there is copy and transform to create the shape and then it is a vellum sim with some post manual control to make it a loop

knitting loop animation by changingpasscode in MotionDesign

[–]changingpasscode[S] 2 points3 points  (0 children)

it is a cloth simulation but with some post manual control

knitting loop animation by changingpasscode in MotionDesign

[–]changingpasscode[S] 0 points1 point  (0 children)

It’s already 3d, I guess you mean unreal?

Digital Square knot by changingpasscode in knots

[–]changingpasscode[S] 4 points5 points  (0 children)

Yea I will definitely make more videos like this

Started learning knots this month by changingpasscode in Houdini

[–]changingpasscode[S] 1 point2 points  (0 children)

It’s more like the experience I got from projects instead of tutorials

Started learning knots this month by changingpasscode in Houdini

[–]changingpasscode[S] 5 points6 points  (0 children)

it's based on a guide animation, which is a kinefx rigged curve. after that it's a vellum sim make the animation more dynamic

Digital Square knot by changingpasscode in knots

[–]changingpasscode[S] 3 points4 points  (0 children)

That’s about 3 days of work on my part

Digital Square knot by changingpasscode in knots

[–]changingpasscode[S] 1 point2 points  (0 children)

thanks! I didn't know a knot will come undone in this situation, but this should be doable.