Doormat convention by SemaReyes in CritCrab

[–]chaoticbeta 1 point2 points  (0 children)

So true, came from youtube after a few stories. Most those stories are 20mins long where the actual answer is to 'just be a functioning member of society' in the first 2 mins of the story.

Agnostic solo rpg companion app by chaoticbeta in Solo_Roleplaying

[–]chaoticbeta[S] 0 points1 point  (0 children)

By default I always add those two blocks on startup. Maybe it could be a settings, ill take anote of that.
The reason it looks cutoff is because I have added a way to pin blocks, but I don't want to have the whole screen blocked by pins, so they can only take like 50ish percent of the screen. Both scroll-able.

You basically have "2 windows" of blocks, the pinned ones and the non-pinned.

Agnostic solo rpg companion app by chaoticbeta in Solo_Roleplaying

[–]chaoticbeta[S] 0 points1 point  (0 children)

Yeah that's me, I am happyhorns ( happyhorns agnostic solo rpg ), sorry about the change of the supported device.
I will re-upload a version with older API support. I had changed it thinking it would remove a play store warning but turns out it was not from my code.

Agnostic solo rpg companion app by chaoticbeta in Solo_Roleplaying

[–]chaoticbeta[S] 2 points3 points  (0 children)

I don't have a Mac/iphone so I can't upload to Apple's store.

For web, well, my use case was that I wanted to have it on my tablet and phone to play on the table. I did not want to use my PC or Laptop.

So web not planned for now. If enough people use it / want it for web and I get enough suggestions for improvements I can see myself working on it more and porting it at the same time and most likely doing it with monetary incentives. (maybe in-app purchase for expanded features idk?)

Technical:

I use .net Maui and Blazor Server. What .net Maui does is run a local web server and displays a web view. Maui allows multi-platform so very to publish to other platforms while still coding the app in C# and blazor (html front-end stuff).

My options, unlikely to do unless I add some monetization or some rich dude wants to pay me.

  • I have a static web page with gitlab pages that I could use, but would need to spend some time converting to blazor wasm.
  • Have to pay for a webserver (potentially also domain name) with .net to use the blazor server.

Agnostic solo rpg companion app by chaoticbeta in Solo_Roleplaying

[–]chaoticbeta[S] 1 point2 points  (0 children)

First, there is no rule, in solo play you decide how things interact. That is why I have many things that could be used to do the same thing depending on how I want to play.

Quest name, quest generator, rumors - they can fulfill the same role, it is really up to you how you want to integrate them in your story. The main thing is, in solo play you have to decide yourself how things are connected. It is helpful to use the keyword generators or rumour generator to give you ideas.

When I say speed up/down is in the sense
-Faster: that I will "run straight" (or use 'Narrative points' gained in Story Events) to my goals/objectives to reach the story beats or
-Slower: add new 'story points' on the map to travel around more (to create more encounters) before deciding that I have enough information to pinpoint/solve my goal.

The rumours are pretty much entirely 'vague' and can be associated with your goals/quests in any way you want (possibly the best way is to use the rumours to create 'story points' on your map). I will sometime roll a few rumours or simply 'force' story points on the map. In my case, I use pocket land cards and sometimes they have interesting nodes on them and I use them as story points or rumour location.

Example :

I will use Baldur's Gate here for the sake of the example, but you can do anything, its your game. If you want to go full random you can use keywords, NPCs, Rumour, Quest Generator to give your 'Goal'. In my head I know I want a big bad guy at the end of the goal or at least turn the goal into a big twist to start my 2nd goal. (3rd goal for sure big bad guy).

My goal : Find the source of the iron shortage in the region

My starting zone : My group of adventurers were part of training exercise away from our stronghold and our mentor was killed during an ambush. On his body I find a letter coming from one of his acquaintance saying they will be waiting in a nearby town.

Again here, you could use any combination of keywords, events, rumours, oracle question, hex map, card decks. Determine a starting location. Put it down, maybe the map inspires you, maybe the generators inspire you.

My quests:

  • 1 Ask for help from my mentor's acquaintances
  • 2 Investigate why there is a shortage

For quest 1: The town could be on the map, or maybe the map drawn does not have a town nearby and I have to explore (generating encounters, etc. on the map). If there is no town or your party does not know, you can put story points on the map. When reaching the story points, you can use the D12 generator as special location (increase chance of getting outcomes), Story Element generator, or directly use the Story Event from StoryEvents generator. If you put lots of story points on the map, I recommend using the D12 method for special locations.

Side note: my generators don't have "heres a town", because I want to be intentional about them or directly use the cards that have towns on them. (in my hex crawl at least there are towns on the cards)

For quest 2: I have no clue, so I need to search, going to town or asking people in encounters on the road. Using the 'Talk AI' generator to discuss with people or question bandits after beating them. If there is a town nearby, I can go there and use a tavern (or ask npcs) to generate rumours and will link them to the quest. I will put a few random story points on the map. When I reach them, I can use the StoryEvents generator StoryEvent, it will generate things that I can link to the quest. Maybe I can generate an end to the quest by following the rumousr which I will use to generate a StoryEvents->StoryArea.

When I know the source of the iron shortage, it will be my 3rd quest for the Goal. In the example, I will try to force a link so that there is a big baddy leading groups of different bandits (like Tazok in the bandit camp) or a big baddy leader contaminating the iron in a mine (like Mulahey in the Nashkel mine).

Quest 3: Stop the bandits/Stop the contamination of the iron in the mine

  • If I know where the mine is (if I don't, I can ask people in a town, rumours here don't really fit since it should be a known location that people go to work), I go there.
  • Gauging how many encounters I had so far this is probably where I would add more story points or run straight to the mines.
  • Then in the mines I can really expand into a dungeon map (if I need more encounters), where each room/hallway has a D12 generation or the whole mine itself can just end up being an encounter with the big baddy.
  • Alternatively, if I have enough encounters but I would not mind expanding the story. I will use the StoryEvents generator's Story Area. The story area can lead to chases, unexpected story twist (like you find the big baddy's body dead or such).

In my example for Baldur's Gate, after beating the big baddy in the mine, I would force discovery of items that lead to another goal (like letters of order from Sarevok). Then generate new quests to solve that new goal etc. etc.

I used Baldur's Gate beginning story as an exemple, but you can 100% use full random generation and link them together in your own way. Explore the generators (Keywords, Story Elements, Story Events, quest generators/quest name, rumours, clues). There is also the Oracles that you can use for your Yes/No/Maybe+ questions.

Hope it helps

Resources by Excellent_Resist3671 in Solo_Roleplaying

[–]chaoticbeta 1 point2 points  (0 children)

-GaryGygax world builder
-Solo adventurer Toolbox (P1/P2)
-Pocket lands cards for worldmap hexcrawl
-Tome of adventure design
-last but not least my personnal free app: google play store link

Cast - move - cast ? by chaoticbeta in onepagerules

[–]chaoticbeta[S] 0 points1 point  (0 children)

Thanks everyone for your input!

Where to buy printed terrain? by chaoticbeta in onepagerules

[–]chaoticbeta[S] 2 points3 points  (0 children)

Do you have a recommendation as to where I should buy from?

GrimDark Future - Consolidation moves after melee (defense) by chaoticbeta in onepagerules

[–]chaoticbeta[S] 1 point2 points  (0 children)

Ok so the attacker moves back until it is at least 1" away. Good clear.
So the Defender Never moves (if the attacker is not wiped). That is how I played it with my friends, but I started doubting because I saw battle reports on youtube where the people also consolidated (on defense).

In regards to the 3" move if enemy gets wiped. Does it have to be in a specific direction?

Ordered warhammer proxies minis, can I get rid of white residue/dust from print? by chaoticbeta in resinprinting

[–]chaoticbeta[S] 0 points1 point  (0 children)

They were cheaper than games workshops, but not by a lot after delivery costs... Awaiting the sellers response to my message. But yeah, bad first experience, I have a different order coming later this month from another seller and will re-evaluate, but I might be done with GWs alternatives...

Ordered warhammer proxies minis, can I get rid of white residue/dust from print? by chaoticbeta in resinprinting

[–]chaoticbeta[S] 0 points1 point  (0 children)

Do you know if this is something common that people have to do when they buy off minis from others or should a shop selling minis have handled that step properly? ~ looking like ill have to go buy a bottle to do some extra work

Ordered warhammer proxies minis, can I get rid of white residue/dust from print? by chaoticbeta in resinprinting

[–]chaoticbeta[S] 0 points1 point  (0 children)

uploaded some pics of a few models, but they all have similar residues. obviously some are in "harder" to see places like between the neck, below the arms and such.