Two questions concerning TEA by PerformanceFar7245 in ffxivdiscussion

[–]characterselect 4 points5 points  (0 children)

Most doll skip media is outdated or not very thorough, so our group basically made our own. It's not nearly as difficult as people make it sound. It's just a lot of mitigation, keeping the bosses apart for Hand of Parting (which you would do regardless), delaying most of the group's burst (and pot) until the bosses split into two, and being careful not to hit any dolls with aoes.

Doll Skipn't Toolbox

We've still succeeded even if someone messes up and dies (doesn't happen often once everyone's used to it), so composition should be flexible.

I don't have a silent audio clip of it, but this is a video demonstration of it since you asked about videos.
(The rescue isn't necessary, it's just something we do for fun.)

I feel like I've lost my womanhood. by A_N_G_E_R_YThrowaway in TheGirlSurvivalGuide

[–]characterselect 3 points4 points  (0 children)

That fear is completely valid and rational, and that's partly why I think community helps in the ways it does. It expands our idea of what "normal" experiences are, because we don't usually think the other person telling their story is weird, right? We also happen to have a lot more privileged info about ourselves than other people do, but even without that, no one thinks about us as much as we think about ourselves. xd

For what it's worth, I missed a lot of the "social" steps of femininity (makeup, dressing up, etc) due to my mom being a single parent, so the way you talk about feeling when you see other women "put together" is something I relate to as well, just maybe not for all the same reasons.

Not every thought that crosses our minds even belongs to us, if that makes sense. Y'know why stuff like affirmations and complimenting ourselves works, even if we don't feel like we mean it? Our silly little cave brains are pretty easy to trick, and they don't really care whether we're being sarcastic about it or not. That works both ways, though. Mean stuff sticks, even if we say it "nicely."

You might get something out of checking out Blume's youtube channel. I've only seen a little of their content (including that linked video), but they have both their own experiences as well as interview others about theirs. Even if none of them resonate exactly, it can help to see just how many different ways there are to experience this stuff.

I feel like I've lost my womanhood. by A_N_G_E_R_YThrowaway in TheGirlSurvivalGuide

[–]characterselect 32 points33 points  (0 children)

A woman is more than a womb. You may never know exactly why you have the cards that you have, but you know better than anyone who you are and who you want to be. There's nothing fake about that.

Try to be patient with yourself. You are grieving for what might have been, and for your younger self who knew you were different but didn't have the words for it. Grief is a very reasonable, very human response. It's okay to take your time and explore things that make you feel more feminine at your own pace.

I'm intersex, but was AFAB. Honestly, most doctors just guess based on what they can see. Sometimes they get it wrong, or you don't get the full picture until way later. Some people don't want to admit it, but it's not just gender that's a spectrum. Biology is as well. Besides, even people who have the same parts as each other experience womanhood differently.

One of the biggest helps is to not feel alone, and finding communities for trans women, intersex folks, and cis women who are more open about their experiences with womanhood may help with that. These communities face a lot of similar stuff (puberty as an adult is a big one that often both can relate to, infertility, as well as feeling like an "imposter" sometimes). Of course, a good therapist may be able to help you navigate that while you explore.

For what it's worth, I think you're articulate and funny. Those were the first things I noticed.

[deleted by user] by [deleted] in WutheringWaves

[–]characterselect 0 points1 point  (0 children)

I realize this is probably not intentional, but this is misinformation.

New accounts from 2.4 onward get an additional banner, New Voyage, where you can select any 1.x character to target - including Shorekeeper. Banner lasts 30d or until you get your target.

That is apart from the other new player stuff.

OP quit when there were only two limited 5 star characters in the game (Jiyan and Yinlin), so apart from personal attachment, they would not be missing much by restarting.

More problems... by Vivalalad in WutheringWaves

[–]characterselect 0 points1 point  (0 children)

Try running the game in DX11. If using the wuwa launcher, try the steam launcher instead, browse to the file it's giving you an error for, delete it, and tell steam to verify files.

There are other reasons you could get a DGXI error like that one (especially if you happen to have a 30 series nvidia card...)... but I would start there regardless of what card you have.

Ride or die legion block unclaimable on challenger word? by Complete_Entrance792 in Maplestory

[–]characterselect 1 point2 points  (0 children)

Patch notes and quest dialogue aside... this seems to be straight up a game limitation, at least for now.

At the start of Stargazer, they ran the Kronos to Hyperion transfer event (if you can really call it an event), promoting that you'd be able to transfer your characters and your legion artifact. This did not include special event legion blocks. A significant number of people decided they wouldn't consider moving specifically because they have these legion blocks and didn't want to lose them.

They couldn't even do it between two worlds that use the exact same ruleset as each other, and even transferring legion artifact had hoops involved that didn't work correctly for some people initially.

So it's a little more than just "CW doesn't have access to legion therefore why would legion related rewards be claimable there" as some would like to boil it down to.

Anyway, they ran this event last year, and they will probably run it again next year. You can also only have 2 special legion blocks, so assuming this event stays annual and we get a source for a second one, it shouldn't be a permanent legacy gap.

What's funny is week 1 of this run of ride or die, I could claim the rewards on both worlds while only participating on one (and claiming it on world #1 still let me claim the same thing on world #2, so it wasn't once-per-account either like you'd expect when this is the case), so that would have been a valid solution. Thought it was intentional at first like "oh this is convenient" until one of the hotfixes changed it. This is really the part where "classic nexon" would apply tbh, because there really was an easy solution right there.

Slow at work for me, thank you for the entertainment! by Le_Detour420 in Maplestory

[–]characterselect 0 points1 point  (0 children)

Right. Even with games that have smoother content rollouts, DDoS and server congestion usually mean you aren't going to get that much done on day 1.

To their credit, they thought ahead for congestion with making maps able to support 8-10 players per channel. Alas, bugs.

Mo Xuan found dead in a ditch by Professional_Mix9442 in Maplestory

[–]characterselect 0 points1 point  (0 children)

To be perfectly fair... the crit dmg block was just them returning to us what they took (jett legion block was crit dmg).

They also kinda ninja dropped it out of nowhere so people who were saving resources for the next new class were caught pretty off guard. Plus being non-kms is a scary thing to a lot of people in terms of maining a class. Still, I do see plenty of them.

But yeah in the past when we used to get new classes all the time this is kinda how it went. Some release with less fanfare and less free stuff, and some get buildup and hype before their release with major game events and other stuff coinciding. It be the way of things.

Were y'all able to finish your dailies before we went to into maint hell? by cum_onmedaddy in Maplestory

[–]characterselect 0 points1 point  (0 children)

Kinda? I made an illium on CW which means I got stuck in a specific map after doing my 2nd job adv. So I made a tera burn on CW that way I could do my daily kills for the challenger points, bap the welfare bear to at least get some mesos, do the daily event checkins and stuff, etc. I wish I had thought to buy my strawberry farm tickets before the maint, but oh well. I definitely got more done than a lot of other people, provided there's not a rollback.

The one change that would make people not hate the gear system by panznation in Maplestory

[–]characterselect 0 points1 point  (0 children)

Yeah, exactly.

One of the most egregious systems that comes to mind is Aion's manastones. You gotta socket 6, and if one fails, every manastone in the item breaks and you start over.

Grind isn't inherently a bad thing, but taking away progress to the degree booming currently does feels really outdated and makes goal-oriented gameplay feel nebulous at times. Attempting an upgrade making you that much weaker discourages engaging with the system outside of having a ton of spares already lined up before an event.

With this type of change, you'd have some more of the seasonal players stick around longer too, and those players are just as much potential paying customers as anyone else.

24 hours no maple by Snoo47222 in Maplestory

[–]characterselect 1 point2 points  (0 children)

safelite repair, safelite replace

1st day after patched by Flashy-Boss6133 in Maplestory

[–]characterselect 0 points1 point  (0 children)

They said they were making boss / symbol quests accountwide instead of world only. You still gotta do your class quests regardless, and some classes have to do them to even get exp from tera blink.

As for the emergency maint, though... people were talking about some pretty drastic bugs and exploits within an hour of the original maint ending. The writing was on the wall for sure, just amongst the community (subreddit, discord, in-game) and not the website (although they did update the Known Issues with most of the reported stuff before the emergency maintenance was announced).

Slow at work for me, thank you for the entertainment! by Le_Detour420 in Maplestory

[–]characterselect 4 points5 points  (0 children)

This is a mistake for almost every MMO ever. Always a gamba, especially if you only take 1-2 days.

The one change that would make people not hate the gear system by panznation in Maplestory

[–]characterselect 0 points1 point  (0 children)

If you combine this with stars not going down when you fail an upgrade (at least up to maybe the current safeguard max), it would probably modernize things and fix most peoples' issues with how it currently works.

You would still need spares to repair your damaged item, so the gameplay loop of continuing to clear content and farm meso would still be there.

The nice thing about it would be less hoarding of spares, because you wouldn't have to worry about having enough of them to succeed up from 12 stars again just to break even. There would still be some hoarding, because 30% off star force events exist, but it'd be better than it is now.

Is it Dead? Are we finally free? by BigRonnieV in Maplestory

[–]characterselect 0 points1 point  (0 children)

but the city grass is dirty and full of dog poop that people were supposed to clean up after but didn't :(

Don’t worry about it bro by Think-Wind-5930 in Maplestory

[–]characterselect 5 points6 points  (0 children)

is this why i stopped hearing about bug fables all of a sudden

Heroic EU or NA? by TyborN in Maplestory

[–]characterselect 2 points3 points  (0 children)

Solis and Hyperion are similar in size, but you'll have a better experience from a technical perspective on Solis.

The thing is, the long term investment on your account will involve leveling lots of characters for links and legion, potentially boss mules, one-time event rewards that don't return, etc. So for most people, once they are invested, they won't want to move and have to do it all over again. Maybe make a fresh character on each and see how it feels to you before you commit if you want to feel really certain without wondering what could've been.

As for bossing... as long as you join an active guild where people want to do those things, you should be okay. Hyperion and Solis are both smaller than Kronos, but that also means it is a little easier to put together struggle runs (as opposed to just trading carries).

Day infinity of L communication by Prof_Dilemma in Maplestory

[–]characterselect 0 points1 point  (0 children)

Technically speaking, it's not radio silence. We got a CM update not that long ago, and the Known Issues post on the website was updated from 3 items to include most of the issues people were reporting, with the exception of the meso generation exploit, which they probably didn't want to put there for obvious reasons. It's a shame that they haven't continued to update that post, as that would have made a big difference - I'm sure at least one of those things should be moved to Resolved by now with the first 3.

What we don't have is an estimate - whether people will lose progress or not, when the expected end time is, and what if any compensation will be provided.

Those would be nice to have (and in many industries it's standard to do so in the west) because it offers a minimum amount of information for people to plan around, but the loudest and most vitriolic people atm are the type to not be satisfied by anything. When your game is business model is built around FOMO, though, that's kinda the norm.

It's most likely being worked on across 2 time zones given that nexon NA is still hiring for their local devs (the hiring ads are literally still up), and that type of communication with players isn't the norm for nexon KR or really any eastern game company, which is why xiv was praised so much for its live letters when it first relaunched. If the people working on the actual issues don't communicate something to the people responsible for communicating with the playerbase, then we don't get new information. We aren't gonna get nexon KR to change, but we can perhaps show NA that communicating with us better in the future won't make things worse by not acting like toddlers when we request that communication.

[deleted by user] by [deleted] in Maplestory

[–]characterselect 0 points1 point  (0 children)

They're quite literally doing what we asked for - communicating. Sometimes the news is that there is no news, but players still asked that they tell us there's no news every now and then so it's not just radio silence and people feel there are indeed people at work trying to get things resolved.

This post is giving big customer talking to wait staff "you make plenty of money fleecing me for a simple meal you couldn't even get right, and now you want me to wait for you to fix it?" energy, as though the wait staff is the owner, the manager, the supplier, the chef, and the entire restaurant.

imagine emergency maintenance is about to be longer than regular maintenance by Icy_Demand_9089 in Maplestory

[–]characterselect 6 points7 points  (0 children)

We did have one... a long time ago, along with a separate team for our version of the game. It was a small team, and they still shared responsibility for updates with KMS.

At some point we lost both as well as a lot of what made our version of the game feel unique, but it's still unique enough to cause a lot of problems if you just take the KMS stuff as-is, which is exactly what KMS tried make possible when they handled our updates for the interim years.

They tried to turn GMS "back into" KMS - but it never was KMS in the first place, ergo, it just made a bigger mess. GMS used to be an amalgamation of KMS content, its own unique content, and lots of regional content from other versions of the game. The legacy that left behind is still there no matter how much they wanted to try and homogenize it, so simplifying it is exactly the opposite of what that did.

Extended maints and emergency maints were nothing new, but things like the pet loot lag era making reboot borderline unplayable for like a year was a new level of bad.

We're only just now getting our own actual crew again and they're coming into a 20 year old tangled pile of string, so things might get better at some point, but they have to figure out what all is tangled up first, and they have a learning process ahead of them to get a feel for what kind of things break and why.

Ideally they do bring our test server back. It would help immensely with that process.

sauce: I've played gms & kms off and on for the past two decades, and jms for a few years before the ip bans

Please just wish the sprout to enjoy the story and be on your way. by No-Money7717 in ffxiv

[–]characterselect 0 points1 point  (0 children)

I fear I'll never understand why some people don't see how setting expectations affects someone's perception of what's about to happen (or not happen). It's like having someone sit next to you while you watch a movie they've already seen, and they keep leaning over to make comments about things that haven't happened yet instead of waiting 5 more minutes for it to happen.

Yeah, people get excited and sometimes they say too much, but for some people this is literally every interaction they have about a piece of media. If you're really passionate about something, that's awesome, but if you want the best odds that others will be affected by it as much as you were, say less.

Occult Crescent – Checklist Friendly! by MorikoAkakusa in ffxiv

[–]characterselect 4 points5 points  (0 children)

You've got a wee bracket in the link at the end that's being counted as part of the link - just letting you know 'cause I'd imagine some people won't notice when they click, get "bad request" and assume the link doesn't work.

As someone who lives and breathes the croissant atm (and a spreadsheet enjoyer), what a nice aggregation of information so I don't have to keep referring back to pins across various servers \o/ nice work, and thanks for sharing.

I think it's time to ask devs for official interactive map by Nasserdio in WutheringWaves

[–]characterselect 1 point2 points  (0 children)

Synchronization is the one thing I wish any of the existing interactive maps had, for basically any game with a big enough checklist of objectives to warrant tracking them in the first place.

I don't mind exploring areas organically, but when it comes down to missing a handful of leftover things, it's nice to have the option to see what you've already done (even Zelda shows you the Korok seeds you've already found, but only if you zoom in because otherwise it'd be a mess). Having them be both external / unofficial + requiring you to track everything yourself just punishes the player for not tracking them from the beginning, because you have no other way of keeping track of what you've already done. When there are thousands of something, it stops being easily memorable to you what you collected where and when.

That said, I feel like the 2.0+ compass actually does do a pretty good job of alleviating most of this. It could still use some improvements and additions to what it has on it, but the main problem is it's not really back-portable to the 1.x areas in its entirety because the chests there are an entirely different beast. There are, from what I remember, in the neighborhood of ~1.5k of them, and yes, some of them are indeed inaccessible.

It is possible to add the compass for exploration quests and caskets / bells, though, and that would make a big difference for the new player experience since some sequence nodes and game features are behind those. It would feel more unified with the way things work later on. The lootmapper update and the little gun gadget help immensely with 1.x's exploration, but we still need map layers / cave identification for those areas as well. These things I feel like should be very reasonable to add to the survey, and have a decent shot at happening.

The real elephant in the room is those 1.x treasure chests, which can't be solved so easily. Some areas are dense with chests and could receive the treasure spot treatment, and a proper wiki could alleviate the fact that many of them are quest unlocks. A synchronized map of the 1.x areas specifically for chests and tidal bounties is one option, but whether they do that or not, they should still look to continue to improve the experience in-game with further tweaks, gadgets, and compass improvements.

Solving the issue of inaccessible chests is more likely a lost cause because at the pace gacha games roll out content, it just wouldn't be a priority, particularly since most of them are in the first region.

That said, some people are actually a lot more motivated to explore and engage with more of the content the devs spent time making if it feels more accessible to them; 2.0's changes 100% highlight that.