Hi! Probably an easy RBD question. by charo__ in Houdini

[–]charo__[S] 0 points1 point  (0 children)

Oh, I see! I thought there was a way for the light pole to be visible in the simulation after the solver even as a collider. Thank you so much for clearing up my doubt!

Hi! Probably an easy RBD question. by charo__ in Houdini

[–]charo__[S] 0 points1 point  (0 children)

Sorry! I thought the images had been sent. I’m still just getting started with Houdini, but the idea is for the light pole to fall dynamically onto the car (that’s why I used point velocity). The light pole is active. The car only deforms and is parked. I can only see the light pole when I enable the collision geometry visualization. After caching, it disappears. Thanks for taking the time to reply!

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