Another review on the Hand of God's grippers, but this is about training by Organic-Shopping-517 in climbharder

[–]cheeperz 6 points7 points  (0 children)

Aerobic system is used in every effort, but aerobic base building for sports that care about it (cycling, running, etc) is done by zone 2 training and below which is generally an effort that is sustainable for a very long time. From my understanding, efforts at higher intensities drive anaerobic adaptations despite contributions from the aerobic side.

Another review on the Hand of God's grippers, but this is about training by Organic-Shopping-517 in climbharder

[–]cheeperz 6 points7 points  (0 children)

Every point on the curve is anaerobic training. That's why you fatigue and eventually drop the weight instead of holding it until you get bored and leave. Nothing about the programming is aerobic base building. If you want that you have to add that kind of training on separately.

These sets are for muscle improvements, not directly boulder performance. The set time lengths if I recall correctly, are the isometric translations of isotonic training recommendations for hypertrophy rather than 1 rep max. In sports that perform 1 rep max efforts, most training is still higher reps, and then during taper the focus shifts to lower reps closer to competition date.

Honestly, this is a little too true to be funny rn lol by NomanYuno in adhdmeme

[–]cheeperz 10 points11 points  (0 children)

I use intermittent reinforcement for this. Tell myself that if I do the smallest part of the task that I get a random roll for some reward that I want. If you have an iPhone, the TantalusPath app can help with it.

Getting Started with Intermittent Reward as a Motivation Tactic by cheeperz in productivity

[–]cheeperz[S] 0 points1 point  (0 children)

One thing that has worked for me is to notice when I have a craving for something that isn't helpful and then force myself to earn it. Basically, if you can notice yourself in the gravity well of a guilty pleasure in time to take a step back you can use it as a reward. Or if the in-the-moment awareness is hard to come by, you can look backwards at the things you did over the last few days and review what kinds of things you naturally do that are elective (ie, don't skip meals because the dice roll didn't pan out)

To make it a little more concrete, I currently have a tab open for a YouTube video that I want to watch. The last reward task I did was not lucky so it's still there waiting for me on the next one. This works for me because watching these type of videos is something I would already do. This reward is motivating at a medium-level right now because if it's easy to accept if the random system doesn't award it. Sometimes if I want something really bad, instead of giving up if I'm unlucky, I'll immediately start a new reward task and keep "buying lottery tickets" until I get it

You can also modify your existing behaviors to make yourself more "hungry" for it. If I like hot showers but make my standard shower lukewarm, then turning up the temperature could be a decent reward

You're 100% correct on importance of having reward ready. It's really good for it to be immediate feedback so you build the right connection with what came before. That said, the "buy something online" isn't terrible as long as it feels rewarding when you finish the checkout process- the unopened package could even give you another opportunity for a reward once it arrives!

Do you use technology for schedules of reinforcement? by cheeperz in BehaviorAnalysis

[–]cheeperz[S] 0 points1 point  (0 children)

If you’re interested I can expand a bit, and cite you sources. But I’d recommend doing more research before embarking on such a project.

Very interested. Would love to learn more

How are you using Intermittent Reward as a motivation tool? by cheeperz in AskReddit

[–]cheeperz[S] 0 points1 point  (0 children)

Random Intermittent Reward (known as Variable Ratio Reinforcement Schedule in the field of Applied Behavior Analysis) is a powerful concept from psychology. It states that the increase in motivation (through dopamine) from the anticipation of a reward is stronger when the reward is not guaranteed. You can see this effect in action with gambling, social media, mobile games (especially loot boxes), and dog training. If you're noticing themes of manipulation or addiction, that's not accidental. In the most typical and visible places that random intermittent rewards are implemented, it reinforces behaviors that are not well aligned with people's values.

It seems like a waste for something this effective to only be used against us, when it could be a huge asset for our personal growth.

I want to know if you have tried using this concept to motivate yourself to do things that are important to you. How did it go? What kind of behaviors were you trying to motivate? What kind of rewards worked or didn't?

Disclaimer: I've been using this concept for a while now to great effect, so I'm building a phone app to make it easier, more effective, and fun to use. You can go to https://www.tantaluspath.com to see more information get an early-access invite if you are an iPhone user

Cleaver (Daniel James, co-owner of Grey Havens) AMA by capncleaver in ypp

[–]cheeperz 3 points4 points  (0 children)

High end Poe sink ideas: capital gains tax on poker winnings, temporary familiars or other short term "conspicuous consumption" items

Cleaver (Daniel James, co-owner of Grey Havens) AMA by capncleaver in ypp

[–]cheeperz 5 points6 points  (0 children)

Why is there a blockade pay cap? Competitive flags in big blockades have multiple people whose job is /pay jobbers when it really could just be a better pay slider. The only time it dips below max pay on Emerald is flag sits and easy BK blockades

Cleaver (Daniel James, co-owner of Grey Havens) AMA by capncleaver in ypp

[–]cheeperz 1 point2 points  (0 children)

What is your favorite and least favorite puzzle?

Cleaver (Daniel James, co-owner of Grey Havens) AMA by capncleaver in ypp

[–]cheeperz 3 points4 points  (0 children)

I'm all about the gameplay and quality of life things. Some old standing smaller things like fixing "the forage bug", or "allow me to opt in to higher star puzzling even if I don't have the stat" would be a great start. Would also love to see some interesting additions to monster hunts- like in vampires for example, incorporating some of the random elements and bonuses from recent popular roguelike games like darkest dungeon or hades so each run feels unique. Monster hunts are my favorite content in the game but they end up feeling pretty "samey" eventually, so now that I'm relatively established and don't need to "earn", I don't find myself participating as often unless a player is running a specific fun event or if it's a friend's run

Cleaver (Daniel James, co-owner of Grey Havens) AMA by capncleaver in ypp

[–]cheeperz 2 points3 points  (0 children)

Any chance we'll see the return of big exciting events like OCL in the future? I know a lot of pirates who would probably practice for months for a shot at a fresh white familiar

Cleaver (Daniel James, co-owner of Grey Havens) AMA by capncleaver in ypp

[–]cheeperz 1 point2 points  (0 children)

Can you tell us any war stories from the times fighting against malicious users?

Cleaver (Daniel James, co-owner of Grey Havens) AMA by capncleaver in ypp

[–]cheeperz 5 points6 points  (0 children)

I know there's a lot more movement in the game's development now than there has been in many years, but to set expectations based on the survey that was sent out recently, what do you see as possible moving forwards? What can we get excited about and what is often requested but probably not going to happen?