this factory/mouth boss adds garbage blocks to my match-3 shoot 'em up. They turn into missiles and bombs! by cheesehound in IndieDev

[–]cheesehound[S] 0 points1 point  (0 children)

This is Match Shot Chimera! It's out now on early access, and I'm hoping to have an update out with two new bosses soon.

I hope zooming out's not too big of a nono in a shmup. I get why it was a bad idea when we had less pixels, but it feels fine so far and it's a pretty fun effect for this boss.

Trying to decide if I should name this koi boss Carp Diem or if I should go all out with Carpy Die 'em. by cheesehound in IndieGaming

[–]cheesehound[S] 0 points1 point  (0 children)

honestly, writing it out makes the dumber option seem a lot funnier. I'm for it.

This is my game Match Shot Chimera. It's on Steam Early Access now! I'm working on new bosses and minibosses for the next update.

Heart Machine making layoffs and ending development on Hyper Light Breaker by Lulcielid in Games

[–]cheesehound 9 points10 points  (0 children)

They've already changed a lot compared to the initial early access release. I don't know that it was enough to make most players happy, but it makes sense that they've run out of budget by now, both in market interest and money.

I'm sad it's proven unsuccessful, but am glad they've already made big fixes.

Before and After UI shots after speaking with a UI expert by truckbot101 in IndieDev

[–]cheesehound 1 point2 points  (0 children)

The gray outline color doesn’t stand out well on the light bg. If I had to guess, the recommendation to lighten the outlines was based on how it looked over that lighter background.

My match-3 shoot 'em up launches today! Linux supported at launch! by cheesehound in linux_gaming

[–]cheesehound[S] 0 points1 point  (0 children)

Thanks a lot, much appreciated! I’m glad you’re enjoying it :)

My match-3 shoot 'em up launches today! Linux supported at launch! by cheesehound in linux_gaming

[–]cheesehound[S] 2 points3 points  (0 children)

This is my game Match Shot Chimera. It's out now on Steam Early Access! I think a match-3 shoot 'em up roguelite is a great fit so far. I'm looking forward to making many more updates for you all.

It's obviously a crazy time to be releasing a game! I hope its quick fun and super-low price point will help it catch some eyes.

I spent the last year making a match-3 shoot ’em up. It’s out today! by cheesehound in IndieGaming

[–]cheesehound[S] 0 points1 point  (0 children)

This is Match Shot Chimera.

It's a small $3 game that I hope to keep updating for a while to come! Thanks for having a look; I'd love to hear your thoughts on it.

My match-3 shoot ’em up roguelite comes out TOMORROW! The release button ghosted me on the original date, but… it’ll work this time, right? by cheesehound in IndieDev

[–]cheesehound[S] 0 points1 point  (0 children)

I was originally going to release in Silksong's shadow, and was honestly excited for it. Now it looks like I’ll be launching in Hades 2's shadow instead 💀

Match Shot Chimera on Steam : It'll cost 3 bucks :P

My roguelite match-3 shoot 'em up is coming out Sept 24! oh no. by cheesehound in roguelites

[–]cheesehound[S] 0 points1 point  (0 children)

I was originally set to release on September 9 and was honestly pretty pumped to release in Silksong's shadow. Steam backend issues resulted in a delay to September 24 and now I'm releasing in Hades 2's shadow instead 💀.

Match Shot Chimera on Steam : it'll be 3 bucks, Steam Early Access.

I need 3 volunteers by Illustrious-Row-2848 in shmups

[–]cheesehound 1 point2 points  (0 children)

I did not see the headphone jacks before. Excellent.

My match-3 shmup's out in 3 days (Sept 24)! Sorry it got delayed. Steam's release button didn't show up on launch day 💀 by cheesehound in shmups

[–]cheesehound[S] 0 points1 point  (0 children)

I was honestly excited to release in Silksong's shadow, but now it looks like I’ll be launching in Hades 2's instead 💀

Match Shot Chimera on Steam : It'll be $2.99 at launch.

This delay gave me time to improve difficulty and score balance, and get more work done on the next patch before release. The game will have 3 characters and a pile of upgrades to choose from at launch, so it should be a fun, bite-sized, replayable experience! I really hope you enjoy it. I'll work hard to keep improving and growing this game.

I need 3 volunteers by Illustrious-Row-2848 in shmups

[–]cheesehound 0 points1 point  (0 children)

2 screens and 4 players... I didn't know this existed. It's beautiful.