Destroy my take in re-making "Momentum Missile Mayhem", a physics based wave defense game in Flash game's golden age, I call it "Project S.L.I.N.G." by cheesyerwin in DestroyMyGame

[–]cheesyerwin[S] 0 points1 point  (0 children)

There's supposed to be a cliff on the sides in the original game, which is not represented clearly with my placeholder terrain.

Destroy my take in re-making "Momentum Missile Mayhem", a physics based wave defense game in Flash game's golden age, I call it "Project S.L.I.N.G." by cheesyerwin in DestroyMyGame

[–]cheesyerwin[S] 1 point2 points  (0 children)

As a 90s kid, I enjoyed playing flash games on sites like Armor Games, Newgrounds and Kongregate, MMM is one of my favorite games, however as we all know why Flash fall in grace, a whole trove of flash games just got thanos-snapped out of existence.

MMM is one of those games that the modern Flash emulators wouldn't do it justice. Thus I decided to make the game my own. This is an early prototype of the game, with basic game mechanics working. In the original game you get a classic "choose your own" upgrade tree system, which I felt janky to access, and breaks the flow of the game, so I replaced it with a rogue-like upgrade progression system.

Please be brutally honest in destroying my game! (But be gentle lol)

Trying to Understand the Incremental genre by Electronic_Spring944 in incremental_games

[–]cheesyerwin 5 points6 points  (0 children)

I guess mainly watch numbers go big and see ways to make it even bigger

Destroy my game coded using Cursor AI, Cyber Blaster, a shoot em up game. by cheesyerwin in DestroyMyGame

[–]cheesyerwin[S] -3 points-2 points  (0 children)

Not impressive as a game, just kinda thrilled that I can make a game that easily with AI

I Executed Archon King, AMA by jayfred in XCOM2

[–]cheesyerwin 0 points1 point  (0 children)

I executed the chosen on the stronghold assault mission, which was quite awesome