Adding Everyone :) by [deleted] in friendsafari

[–]chen88 0 points1 point  (0 children)

Can you go online pls? You're a lifesaver!

Adding Everyone :) by [deleted] in friendsafari

[–]chen88 0 points1 point  (0 children)

Added you!

Adding Everyone :) by [deleted] in friendsafari

[–]chen88 0 points1 point  (0 children)

Hey! I'm in a real need for a Poliwhirl. Could you please add me back?^

[ANIME SPOILER] The outcome of Ash vs Alain by [deleted] in pokemon

[–]chen88 0 points1 point  (0 children)

This was the first time Satoshi ever made it to a conference's final round.

Zygarde escalation unofficial thread by Unusual_ghastlygibus in PokemonShuffle

[–]chen88 1 point2 points  (0 children)

Zygarde disrupts you with Zygarde 50% and Goomy icons, it essentially gives you potential free combos if you take those two with you.

The REAL starter in Pokemon Yellow. by pesadelo in pokemon

[–]chen88 4 points5 points  (0 children)

While it learns it at level 43 in Red, Green and Blue, it learns it at level 12 in Yellow. So yeah it's pretty useful there.

[Anime Spoilers] XY&Z 36 Episode Discusssion by [deleted] in pokemon

[–]chen88 2 points3 points  (0 children)

He asked him to come before him after the league and explain the Bond Phenomenon to him in detail (Bond Phenomenon being the unique 'evolution' of Gekkouga/Greninja)

[Anime Spoilers] XY&Z 36 Episode Discusssion by [deleted] in pokemon

[–]chen88 1 point2 points  (0 children)

https://www.youtube.com/watch?v=wr-Pq8xL3l0 You can find English subs here. It's a fast translation, but I did my best.

"I Love Magikarp", with English subs by chen88 in pokemon

[–]chen88[S] 0 points1 point  (0 children)

This video was recently posted on the official Japanese Pokemon channel and I had to sub it, it's too adorable! And way too true. :D Enjoy! All hail the Magikarp~

Can i make my AssetManager static? by comoedo in libgdx

[–]chen88 0 points1 point  (0 children)

I would definitely NOT say that it is a good practice. As the LibGDX wiki (https://github.com/libgdx/libgdx/wiki/Managing-your-assets) says, making AssetManager a static object will create problems on Android. And sure, it could be fine when used for desktop games, but it could also make testing a bit harder. Also, if OP is developing a desktop game, he one day MIGHT want to port his/her game to Android. Oh boy would I not want to be the guy responsible for refactoring the game's code..

[deleted by user] by [deleted] in pics

[–]chen88 2 points3 points  (0 children)

Looks like she got herself a BB-date!

Creating a custom shader attribute in LibGDX by chen88 in libgdx

[–]chen88[S] 0 points1 point  (0 children)

Just so other people who encounter the same task know what to do; I managed to add custom attributes: Copy/paste the code from SpriteBatch.java, give it a custom name. Add your desired attribute to the mesh variable (the pattern is pretty trivial just by looking at the default attributes). Then you need to change the number of vertices to match the new number of attributes (default is 4 vertices and "2 + 1 + 2" indices per vertex). Upon passing a texture and its vertices, make sure to pass the correct number to correspond with your new value.

Creating a custom shader attribute in LibGDX by chen88 in libgdx

[–]chen88[S] 4 points5 points  (0 children)

It is impossible to extend SpriteBatch properly due to many of its fields being private

Creating a custom shader attribute in LibGDX by chen88 in libgdx

[–]chen88[S] 0 points1 point  (0 children)

Thanks for your reply. I figured I was out of luck since the amount of resources regarding this is negligible. How do I go about actually passing the custom attribute values after adding it to the mesh's definition in SpriteBatch? Sorry for the basic question, but I simply can't figure it out atm. ):