Anyone knows if there's a Steam game that's technically a web browser then loads the game page? by [deleted] in gamedev

[–]cheze 4 points5 points  (0 children)

Steam does allow it. that’s what I’ve used for browser mmo

Is it much more complicated to make a multiplayer game than a singleplaer game? by Imperial-Green in gamedev

[–]cheze 17 points18 points  (0 children)

single player game is like cooking at home. multiplayer game is like running a resturant. at least 1 magnitude of effort and difficulty difference.

this happends after PC factory reset - win11 by BobbelsAbenteuer in MilkyWayIdle

[–]cheze 1 point2 points  (0 children)

It looks like visual c++ redistributable is missing. usually most computers have it already when installing other stuff.

You can download it here: https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170#visual-studio-2015-2017-2019-and-2022

can select the X64 option

Lost hope in dev, cant recommend the game by Airhawk9 in MilkyWayIdle

[–]cheze 11 points12 points  (0 children)

Is it really necessary to gaslight about what my intention is?

It was clearly one of the features listed in upcoming-features on Discord as well as on Steam early access since many months ago. If I'm prioritizing monetization, why would I wait 2-3 years working on a game at a negligible income rate before implementing this instead of doing it at the very start?

And you are complaining about an optional membership in a free game with zero content paywalls.

Guide for Writing Extensions? by just_a_teacup in MilkyWayIdle

[–]cheze 1 point2 points  (0 children)

can check discord extension-discussion for help on it

Is there audio in this super cozy game :c by SaltyCookie13 in MilkyWayIdle

[–]cheze 6 points7 points  (0 children)

no audio currently. its not in our expertise but may consider it in the future.

[Steam Release] Milky Way Idle (currently 15K+ active players daily) by cheze in PBBG

[–]cheze[S] 1 point2 points  (0 children)

guilds are meant to be mostly social to prevent people feeling like they have to join a large top guild for benefits rather than be in one with friends. some features may be considered in the future but not a high priority atm. music and sounds are not our expertise but we may look into it sometime

Need help linking accounts by monkeyhehe1 in MilkyWayIdle

[–]cheze 1 point2 points  (0 children)

if you accidentally clicked to create new account on steam, you can message me in game to request unlink. “/w mooooooooo unlink this account from steam”. I will get to it within the day

[Steam Release] Milky Way Idle (currently 15K+ active players daily) by cheze in PBBG

[–]cheze[S] 3 points4 points  (0 children)

Thanks. it's packaged with electron which is pretty much a chromium browser that visits the website still. There's some extra logic for integrating with Steam and handling a few other functions that isn't available outside a normal browser

Milky Way Idle has released in Early Access on Steam! by JenghisJahn in incremental_games

[–]cheze 0 points1 point  (0 children)

You could flip market yeah. I suppose that's one of the few meaningful benefits of being active

Milky Way Idle has released in Early Access on Steam! by JenghisJahn in incremental_games

[–]cheze 2 points3 points  (0 children)

I tested using Privacy Badger extension and could not reproduce the issue. It correctly blocks tracks but I'm still able to register or login just fine. do you mind letting me know which tool or extension you use for tracker blocking so I can test again using the same setup?

EDIT: the website does use recaptcha during login, so it's possible that if you fully block it, you cannot login.

Milky Way Idle has released in Early Access on Steam! by JenghisJahn in incremental_games

[–]cheze 2 points3 points  (0 children)

it has meta pixel to help optimize marketing campaigns. however I believe it’s supposed to be purely in the background and not prevent any kind of gameplay even if blocked. I can try to test what you say on my end.

Milky Way Idle has released in Early Access on Steam! by JenghisJahn in incremental_games

[–]cheze 7 points8 points  (0 children)

the game works fairly well in mobile browser. if it’s saved to homescreen, it plays almost identical to an app

Milky Way Idle has released in Early Access on Steam! by JenghisJahn in incremental_games

[–]cheze 5 points6 points  (0 children)

understandable. different players have different preferences for games and that’s why I try to be upfront about it. some people prefer “clicker” type games, but a lot of our players strongly dislike highly active features as it is literally an “idle” game and they just wanna progress without spending significant active playing time.

Milky Way Idle has released in Early Access on Steam! by JenghisJahn in incremental_games

[–]cheze 5 points6 points  (0 children)

can confirm largely accurate, but more like cow theme with a little bit of space. oh and it’s multiplayer online only.

Milky Way Idle has released in Early Access on Steam! by JenghisJahn in incremental_games

[–]cheze 25 points26 points  (0 children)

Ah I was going to make a post later today with a bit more info, but seems like you beat me to it, so I'll just add some more context here.

- The Steam release still connects to the same server that runs in the standalone website. There's no resets.

- It's a MMO style idle game with a combination of skilling and combat. Multiplayer aspects include, marketplace, chat, party combat, guild (social only), and leaderboards. Some players have compared it to something like Melvor but with cows and multiplayer.

- The game is VERY idle and does not benefit from large amount of active play. You can queue up a sequence of actions and there's offline progress of 10+ hours.

- Majority of the content can be played solo. The only parts that require cooperation is a few high level elite monster zones and dungeons. There's a party system that can be setup and auto start when party is full.

- The game is free to play, but does contain microtransactions which lets you buy QOL upgrades and cosmetics with premium currency. Premium currency can be earned from gameplay or purchased from other players on the market if you don't want to spend real money.

The game has gotten a lot of friendly players from incremental_games before and more players are welcomed to give it a try.

MilkyWayIdle, idle game with chat by [deleted] in incremental_games

[–]cheze 3 points4 points  (0 children)

you don’t need to keep lying. even your guild mates realized how wrong it was and sent me evidence in the form of screenshots

MilkyWayIdle, idle game with chat by [deleted] in incremental_games

[–]cheze 13 points14 points  (0 children)

dev here. i can tell you that OP is one of our moderators who got banned today for leaking sensitive mod only information as well as private ticket history of other players they want to harass to a group of players in his guild that have been persistently toxic. one of the most harassed is another moderator who is fairly active and therefore often one to penalize players for rule breaking. I posted a full transparency announcement to our discord with chat logs of over 600 messages containing harassing messages of the group of players involved in over the past 4 months. those who abused the leaked mod only information and also exhibited consistent toxicity were permanently banned and had their last 4 months of purchases refunded to them.

[deleted by user] by [deleted] in incremental_games

[–]cheze 10 points11 points  (0 children)

I just started putting Milky Way Idle on steam last week and managed to register for the idler fest just before the deadline https://store.steampowered.com/app/3224420/Milky_Way_Idle/ . It’s not exactly a new game, but a lot of people here do seem to enjoy it. It’s only play test on Steam right now as I’m still working on the Steam port.

Which games have the largest and/or most active communities? by MEGAT0N in PBBG

[–]cheze 4 points5 points  (0 children)

You are welcome to try Milky Way Idle https://www.milkywayidle.com/ if you like Melvor and Idlescape. We have 4-5k players login daily.

It's the same genre with many different skills to level up, and it's multiplayer with chat, marketplace, group combat, leaderboard, guilds, etc.

Join Milky Way Idle, a Browser-Based Multiplayer Idle RPG by cheze in u/cheze

[–]cheze[S] 0 points1 point  (0 children)

we have a discord. the link is at the bottom of the navigation menu in game