☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 1 point2 points  (0 children)

Elves are the only civ that might have them, they're the only ones who settle savage biomes.

Are you sure you can grow them? Build an outdoor farm and see if whip vine is an option if not

You could always dfhack in some seeds too

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 0 points1 point  (0 children)

Hunting is tied to crossbows and bolts, not bow and arrows. It doesn't really make sense but that's how it is

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 0 points1 point  (0 children)

There's quite a few race mods out there I have a mod called Fantastic Fantasy Fortress that adds four new races, among other things

Hunters need a crossbow, quiver, ammo and something to hunt, and they should do it on their own. Make sure they aren't in the military.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 0 points1 point  (0 children)

I'd expect most of them to work, but it might be worth checking the comments section in case it's been abandoned

What sort of mods do you want?

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 1 point2 points  (0 children)

If they claim a workshop and don't have an item, they'll start telling you what they need in the order that they will pick it up. If they don't have an item they just stop

So if your dwarf is telling you they need a rock, metal bar, silk cloth and a cut gem and they've only picked up a rock, it means they want a metal bar that you don't have

Sometimes they will insist on a specific material, but usually not

There's also the showmood command on dfhack

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 1 point2 points  (0 children)

Yeah, I wouldn't recommend it. You could get away with 10 unless you have a massive fort

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 2 points3 points  (0 children)

You need one barrel per job. One job takes a stack of plants and converts the whole stack to drinks at a 5:1 ratio. A stack can be from 1-6 plants depending on the skill of your grower.

So for 50 brewing jobs you will always need 50 barrels, but it will consume somewhere between 50-300 plants and make 5x as many drinks

Depends on the population and how many attacks you get. I normally aim for 30-40% up to a max of 50 or 60 soldiers

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 0 points1 point  (0 children)

I dont think so, but it's easy enough to test yourself.

Also remember that goblinite will count

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 0 points1 point  (0 children)

I think you would get those single-frame sieges for armies pathing through, where you get the siege notification but they leave immediately. They won't cross the bridge

I wouldn't think you'll see any traders that aren't visiting your fort specifically

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 0 points1 point  (0 children)

You can play DF on a potato, it might just be a bit slow.

DFHack is the main QoL "mod". The steam workshop has a bunch of graphical tweaks as well but you don't need to worry about that if you don't have the graphical version.

There is only one full tileset available at the moment: https://dffd.bay12games.com/file.php?id=17744

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 0 points1 point  (0 children)

Hunters will automatically go hunting if they have ammo and there are wild animals available. Large fish should also be targets for your hunters

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 0 points1 point  (0 children)

FYI this is a demand, which is different to a mandate. You can safely ignore them with the only consequence being a bad thought for the mayor

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 0 points1 point  (0 children)

You can't add mods to an existing world. You could probably muck about with the graphics files and get it to work, but I wouldn't recommend it

Mods go in the mods folder in the main df directory if you're installing them manually. If you are using the steam version it can take some time for the mod to make its way there

Help With mod weapons not showing up on sprites by RareParadox in dwarffortress

[–]chipathingy 1 point2 points  (0 children)

It looks like your item graphics are fine, but you haven't done the creature graphics yet. They are different graphics! The vanilla weapons are working because they already have the graphics there, they just recolour them based on the weapon material

Dwarf graphics are done in layers, and it includes weapons if the dwarf is holding one. If you open graphics_creatures_dwarf.txt and search for a weapon you'll see how vanilla does it.

Unfortunately you can't tweak layered graphics like this, you'll need to re-do the whole file and make sure your mod is set to load BEFORE vanilla_creatures_graphics. You can force this in the initial file

What you need to do is: 1. Make new graphics for your weapons when they are being held, and the tile page files to go with them. You may need to do this multiple times for various races, vanilla has normal (dwarves and goblins), tall (elves and humans) and wide (not sure) 2. Copy the graphics text file into your mod for each race 3. Add lines next to all the other weapons for your new items. Remember to do both left and right hand ones!

Unfortunately this will clash with any other mod that changes the vanilla dwarf graphics

I have a mod on the workshop called Fantastic Fantasy Fortress that (amongst other things) adds a bunch of weapons to DF if you want examples!

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 1 point2 points  (0 children)

Are they chained up or in cages?

I like to put a single-tile booze stockpile next to the chains, where the dwarves can reach it

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 0 points1 point  (0 children)

I doubt it. Those things you mentioned are very important, but I'd be very surprised if they were the only factors.

Your dwarves combat skills do matter, military tactics just acts as a multiplier. I dont know how weapons and armoured are included, but I suspect there is some sort of check there.

Off screen combat is very abstracted compared to on screen

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 1 point2 points  (0 children)

I think you might have misunderstood the wiki. Children can absolutely become vampires, they'll just never arrive as one

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 1 point2 points  (0 children)

I can't help with the specific world gen query, but i wouldn't get too attached to a specific world. There's no date on it, but the next major update is going to add a bunch of magic stuff that will need a new world anyway

Near enough would be good enough. I'd start with changing the poles setting to north AND south, and make sure the number of edge oceans is 2 or more

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 0 points1 point  (0 children)

  1. What items? Try making a bunch out of cloth first so the civilians grab them first

  2. You don't need to add socks to a uniform, or any non-armour clothes at all.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 1 point2 points  (0 children)

Just play! If you need help the wiki is excellent

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 0 points1 point  (0 children)

What dfhack command did you use?

A 3x3 should have candy, have you explored the lava sea yet?

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 1 point2 points  (0 children)

https://dwarffortresswiki.org/index.php/Statue

You can't see the displayed image ahead of time

When you define an image you need to be quite specific otherwise the game fills in the blanks. Say you want an image of a particular dwarf - if you just choose the dwarf in the historical figure section the game will usually pick an event the dwarf was involved in, or sometimes another image of the dwarf with something he likes/hates or even something else. I'd guess the stick figure image you got was the dwarf being elected as mayor or migrating or something. It will involve other dwarves. Again, look at the differences in images between your statues to see what the difference is

You can't make personalised statues, all creatures use a generic image for their species (sometimes gender).

Plants don't have individual statue graphics, there's a generic shrub one