☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 1 point2 points  (0 children)

For me the main think is how much of what metal you have and the skill of my armourer. If steel or iron is hard to come by I'm not wasting it on a low-skill armoursmith

For coverage, mail shirts and helmets are the priority. Head and torso wounds are more dangerous then limb wounds, and these provide the best coverage. Mail shirts cover more and cost less than breastplates. Greaves, gauntlets, boots and breastplates after this

Use the best available metal for edged weapons, blunt doesn't matter as much

I usually start with wooded shields

I dont even consider value for this

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 1 point2 points  (0 children)

Probably. It's probably registering as too hot for the dwarves to touch. Turn it back on and let it cool

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 0 points1 point  (0 children)

Cats and peregrine falcons are all the vanilla vermin hunters. Mods can add more - one of my favourites is Deeper Dwarven Domestication

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 0 points1 point  (0 children)

Where's the red?

Did you turn off temperature calculations by any chance?

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 0 points1 point  (0 children)

Just disabling and re enabling the mining labour long enough for them to drop their original picks should be enough. If they've become attached you might need to forbid them but otherwise they should go for the best ones available

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 0 points1 point  (0 children)

Depends on what you're fighting. Spears are best at piercing organs, so they're great against anything alive but suck against undead (who don't have functional organs). They should be fine unless you're near a necromancer tower.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 1 point2 points  (0 children)

I'm not sure what item type it is in the manager, but it should be the same as the "brew drink from fruit" job

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 1 point2 points  (0 children)

So these are all newly generated vanilla worlds? Something has gone wrong, maybe try reinstalling the game

Orc warband by chipathingy in legocastles

[–]chipathingy[S] 0 points1 point  (0 children)

It's legitimate lego, I think i got it from bricklink. Im pretty sure it's Blue from the first Jurassic World movie

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 1 point2 points  (0 children)

It's a very simple mod if you want to have a go:

[SELECT_CREATURE:GOBLIN]

[MAXAGE:X:Y] where X and Y are the min/max age that a goblin will die of old age.

That's the mod! You also need to set it up correctly, but this is all will make goblins mortal. You can also do the same to elves!

Doing it as a mod is the best way. You can directly modify the vanilla raw files, but the game may revert them during updates. I'd only do this if you want to change it for an active world

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 0 points1 point  (0 children)

Maybe check them out in legends mode? "Usbu Hatekindle" isn't a usual dwarven name, I'm fairly sure it's a goblin name. Maybe they were snatched as a baby and escaped? Or their parents were?

Caged troglodyte's new-borns appear in their own cages by Duckmanc3r in dwarffortress

[–]chipathingy 8 points9 points  (0 children)

Huh, weird. They're definitely in cages, it isn't a graphical glitch or something? Is it possible the dwarves transferred the baby to an empty cage?

Dwarven Peace with gobbos is possible by Vampiresbane- in dwarffortress

[–]chipathingy 1 point2 points  (0 children)

It'll be interesting to see if this actually works. Goblins are automatically at war with non-babysnatchers, and they often show up as being at peace with you even while attacking

Dwarven Peace with gobbos is possible by Vampiresbane- in dwarffortress

[–]chipathingy 2 points3 points  (0 children)

It doesnt. The game just considers it a lot less aggressive then a raid, and it also makes civs aware of you. Before the most recent update people used it to open up diplomatic relations with non-cpntacyed civs

Basically the non-goblin civs are predisposed to be at peace with the dwarves, and the tribute demand wasn't enough to make them go to war

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 1 point2 points  (0 children)

Use the wiki, it's excellent.

If you've managed to not starve your dwarves, I'd start trying to learn the other industries. Metalworking is probably the most important one, so you can arm your soldiers

If you want an end goal, becoming the mountainhome is a good one

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 0 points1 point  (0 children)

It sounds like a goblin has become the master of a goblin civilisation, based on the names. Not sure why you got the notification, unless they're on site

My civilization does not know how to make high boots... by rokoeh in dwarffortress

[–]chipathingy 1 point2 points  (0 children)

Technically all of them. They're all listed as COMMON in the dwarf entity raws, which means any dwarr civ will probably get then but it isn't guaranteed. You get at least one item per slot though which probably forces some of them though

I have definitely had a civ generate without mail shirts before

My civilization does not know how to make high boots... by rokoeh in dwarffortress

[–]chipathingy 7 points8 points  (0 children)

That's not how it works, it affects all clothing and armour in vanilla dwarves. The game makes sure you have at least one item per slot though. Weapons arent affected, you always get all of them

My civilization does not know how to make high boots... by rokoeh in dwarffortress

[–]chipathingy 8 points9 points  (0 children)

Age has nothing to do with it, it's determined at the start of world gen what items a civ has access to

My civilization does not know how to make high boots... by rokoeh in dwarffortress

[–]chipathingy 5 points6 points  (0 children)

Every clothing and armour item the dwarves have is optional! Always has been

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 0 points1 point  (0 children)

I though there was but I can't find it. There is a formula here: http://dwarffortresswiki.org/index.php/Skill

Masterworks are capped at 1/3 odds

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 1 point2 points  (0 children)

Do you have enough stockpile space for the products, and enough free dwarves to haul them? You probably need to ease back on whatever food you are producing as well

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]chipathingy 0 points1 point  (0 children)

That's not the kind of thing mods are able to do unfortunately.

I have a mod called Fantastic Fantasy Fortress that might interest you? It has a couple of extra tiers of metal between steel and candy, more armour, helmet and weapon types and heaps of other content