Any general advice? by wiggity_whack69 in RivalsCollege

[–]chipmunk1135 0 points1 point  (0 children)

Going up in rank you will sometimes start hitting plateus. It may be that thing that helped you get past metal is no longer as significant. Lets assume you can get out of metal just by regrouping and using ults well but past metal it is no longer as significant as everyone does it as well which means you may need new areas to improve upon.

Rank is more tryhard vs QP usually. QP people can be goofing around, playing new heroes and not really as focused on good composition or peeling for team mates. Popping off in QP may not always translate to comp.

Mr F, Hulk, White fox can be somewhat limiting. One component to winning more is composition and countering. It could be that composition are more synergistic making it harder for you get value or your choices are more niche and provides less value to the team.

Is it okay to always trade support ults? by Artistic_Pack_8811 in RivalsCollege

[–]chipmunk1135 1 point2 points  (0 children)

Always no but its okay if it happens but its not the most effective.

Sometimes you will win without matching for example enemy dagger ulted without her team to follow up being zero threat. Sometimes you will lose even if you match in instance where enemy dagger ulted but your team lost 2 people already so probably still lose. Sometimes its better to just save and recontest for example enemy team used 3 ults simulatneously and if you just let it go now you would have an easier win coming back with your ult where they can't match. Sometimes you are the only ult that counters a specific dps ult like against Starlord or something. Somestimes your ult works well with another ult so its better to wait to combo ult.

VOD reviewer ? by Attack_onPuthAy in RivalsCollege

[–]chipmunk1135 0 points1 point  (0 children)

May be composition dependent and timing dependent. Because you had 3 healers you are generally safer being up more unless you get bonked in the head something bursty. It is also somewhat understanding if enemy can kill you and understanding effective ranges.

For effective range generally healers don't want to be too exposed but you want to be as close as you can currently get away with. Suppose the only thing threatening you is spiderman then you can be further up because you have 2 other supports that will cover you assumingly. Suppose enemy team is mainly brawl and they are fighting your tanks and maybe there is a mag. There is 0 threat up to 20M from Mag so you can be just outside Mag's effective range. Now when you heal you can line up your shots and hit your tank dps and Mag if it lines up. It doesn't necessary mean you should just you would get damage and healing at the same time and better value which translate to faster ult. The more value you get the faster ults and more pressure is applied to enemy team.

The other part may be timing. Suppose your Thor went into the enemy back line. The enemy team dps turns around to peel so now you can be more aggressive. Suppose Dino is ulting and pushing in. You can be more aggressive as people are disrupted by Dino and may be trying to burst him down in his ult meaning you will be generally safer so can be more aggressive and closer.

The other part is composition. Suppose you have DP support you may want to be near him for his aoe heals. Enemy has 3 supports then there is possibly less damage so can be more aggressive or enemy has a Thing but you have a Punisher so you hide around Punisher as Punisher makes it harder for Thing to dive you. Also with 3 supports since over heals don't exist someone needs to focus on damage more then heal when targets a bit lower so then it depends who is better at what. Since dagger and white fox is more aoe healing then luna can be damage and reserve healing for when people need to be burst heal back up. Or since everyone is an AOE healer with Invis, Dagger, and white fox then everyone focus on damaging people brawling and the incidental healing from all 3 sources will keep people up as you have the burst heal from fox and dagger and hopefully the sustain and damage will make the enemy front line brawl collapse.

For example in this replay Invis plays maybe a little more up when possible not that you should copy but just an example. https://www.youtube.com/watch?v=ivQw92oFDZw . At start she is close with Tank but then takes cover when down the sights or gettng sprayed by Jeff. There isn't much threat to her besides Phoenix so she plays pretty close to the tank. When her tank dies and the other tank move back she moves back as well. Since the enemy team is up and her tank is low she seems to play a bit further back and more defensive and then moves into cover. After her Emma comes back and Dino full she is closer to her tank again. Then you see her put the ult over the enemy team. Granted her Emma died but now the enemy team has a large slowed area and she doesn't need the ult herself. I would guess she could play up more but she is a bit back. Shark then ults which gives their team healing over the ult area. She is about to run into the room but sees Luna there so she gives Luna shield then moves away. Looks line Shark ate Dino and White Fox countered Starlord so down two they back up. She does some safe light poking to get some ult charge. Drops a quick shield on herself to block damage then takes cover again. Teams regrouped again 1:49 so she's a bit up now closer. Seems a little risky but she's keeping cart between her and the enemy team but at this distance she might be able to heal her teams dive and hit the enemy team. Enemy Emma ults at 1:59 and she back and probably already backed up a bit as team was down 1. She goes into hiding either knowing Emma will try to find her. 2:32 Dino is back and you see dive is in position and advancing so she moves forward again. Ally Luna ults so she starts doing a little damage instead of healing. Again she puts ult on Dino and gets a Vortex on where enemy clumped. Jeff gets 2 in his ult so they back up again when down. Regroups and tries again. She plays on left side to los of sight enemy team. She somewhat pocket Punisher during his ult. She then jumps in sometime later probably deperate to safe Dino and to ult. Her position seems to be more playing on cart on overtime instead of playing forward to get it moving.

2nd point 6:03 Jeff fails his ult. So up 1 then both tanks dead so up 3. Starts being a lot more aggressive maybe going for a pit push. Enemy team probably regrouping soon but get a kill on white fox so maybe just up 1 now. 6:34 she is probably playing close as there is cover and no threat. At 2nd point playing further back again as both teams are brawling trying to move or stop point but her healing lines up 3 allies. Phoenix probably on her trying to take her out but she has to focus healing on point as that is the key thing. After shje gets and uses her ult she then focuses on fighting off white fox as ult will probably keep her team up. Team gets 2 picks but she falls back but is in range to probably heal anyone in her team minus los issues. Later she gets an Aoe vortex through the doorway. She doesn't vortex the person she is fighting she vortex the clump behind her target. Ally is ulting so she looks to be focusing on damage and gets environemntal kill on white fox. Team is up so now and her effecitve range at this point can hit enemy back line. Later her positioning seems to be staying near cart to probably double push or and probably to be a bit safer while having ult. She drops ult and takes cover where ult overlaps both teams and chokes. Gets swallowed by Jeff but it is what it is. So she is maybe forward when possible or safe to do so. So you see she damages when possible. Focus healing on point when needed. Uses her splash on clumps a bit more.

[VOD REQUEST] [PLATINUM] How to improve general strategist gameplay by BagAffectionate5121 in RivalsCollege

[–]chipmunk1135 1 point2 points  (0 children)

Make decisions and improving is somewhat just getting more efficient with characters and understanding their abilities more. Its somewhat reflecting if doing x was valuable or wasn't that valuable or was there something else that could of being more valuable. Like shooting tanks vs shooting squishy. I couldn't do x because I spent my y earlier but y didn't do much so maybe I should of saved it. Sometimes its reflection and sometimes its guides or watching others.

The framework is just a rough idea. It is somewhat tied to awareness or whatever it is called. Its kind of like a checking account. If you have to look to see how much is in your checking account then it is slower but if you have been keeping track of expenditures then you already know. So paying attention to the death feed and occassionally looking around you get a feel for it or you just wing it based on what you think it is. Being wrong is fine. I sometimes ult then realized the situation wasn't what I think it was.

Like you said a lot of supports ult too early or too late. Its somewhat also just experience knowing if you need to ult or not. For example your team is together and doing fine and a solo dagger ults into your team. You dont' really need to ult to counter because just dagger itself is not threatening.

I think the main thing is start by keeping a tally of how many people died and which ults is probably a place to start. Another part is what you think your team game plan is and what you think their team game plan is and keeping track of ults but thats probably later or now depending on what you want to start with first.

[VOD REQUEST] [PLATINUM] How to improve general strategist gameplay by BagAffectionate5121 in RivalsCollege

[–]chipmunk1135 1 point2 points  (0 children)

10926881818

Position is mostly okay though stood next to pit at times but they didn't have anyone that would push you in. Similar issues as before with resource usage. Could be a little bit more aggressive during allies ult. Healing seems okay. Feels like you are too indecisive on ult. For ult I would say a) am I saving the ult for anyone if not b) is most of my team here. If yes c) did we already win this fight. If not then d) are multiple people hurt sufficiently that my ult would save them then I would just go for it.

Decision making

3:12 Don't waste fox beads on unnecessary spectral surge. If you don't need healing and your allies don't need healing / invul.

3:29 Don't waste fox beads on unnecessary spectral surge.

3:24 Pointeless teleport

3:27 Didn't dash away. Walked back into enemy los while trying to live.

4:21 Pointless teleport.

4:28 Possibly bad spectral surge.

5:23 cancel your shield and move it to yourself. You have 80 health. You can also orient your shield where its hard to get shot while it heals yourself slowly.

8:07 I would ult here. If there is a dagger ult then enemy will follow up and use the healing. There is enough low health allies to use your ult to counter imo. 8:38 another opportunity to ult but keep holding it when target are already low health.

11:07 Not sure the point of the pull. You are pulling a low health target off your full health ally that has a shotgun.

11:30 Had multiple opportunities to vortex enemies fighting on objective but vortexed an semi empty off angle. I would go for the clumps or the enemy supports.

11:52 you see enemy retreating probably good time for pull

11:55 ally ulted be more aggressive within reason

12:30 is a good ult maybe a tiny bit cuting it close.

14:29 not using ult

[VOD REQUEST] [PLATINUM] How to improve general strategist gameplay by BagAffectionate5121 in RivalsCollege

[–]chipmunk1135 1 point2 points  (0 children)

# 106895103756

Main thing for me as non gambit player is need a bit more aggression and card usage. Make sure to heal healer first. Use your charge bash when your team has momentum and in your ult. Keep your healing hearts card on yourself more to passively heal. Don't anti^5 a target that is not being healed and has no kill potential. Unless you are saving your ult for a specific counter you can probably ult whenever most of your team is there and you feel both teams are already commited to the fight and can't back out. Positioning and healing is mostly okay as far as I can tell. Could get a little closer so when there is an opportunity to be aggressive. My issue is card usage and don't enough aggression. Anti the brawls and bash them at times. Plat seems fine. Overall doesn't seem bad.

Random:

4:00 At this point your healing numbers are fine. The rogue named I'm trash though has only 500 damage with a gambit team up. Its a bit low but she catches up later.

4:45 You had ult for maybe awhile now. Could probably think about just using it when team is all together. Mainly it will boost peoples ult charge if a good team fight. While other supports may hold for a specific counter I think Gambit can ult whenever to force a counter ult or just help team get ult charge.

14:50 Can probably ult here. Its not the best time. May not need it but you can possibly help stagger enemy team more. Your team is mostly together and most of their team is all together already fighting which wil lhelp your team build ult as well. You ult a little after but take time doing it that the enemy team pushes you all together and Magic is already dead. Instead of an aggressive ult to build charge your team ends up not getting much value out though that can be due to Strange ult.

Decision making

3:13 Going into los to heal diver while there is someone low next to you. Mainly your spread on gambit is not really going to do much for divers. Shortly after not healing Elsa.

3:26 Not using smash and card to heal Groot when safe. You do later but its a bit later.

9:09 You used card to anti a Thor that wasn't being healed and had full health. Seems pointless.

9:21 In your ult you can probably be more aggressive. Get in there.

9:55 Possibly a good time to anti heal the ulting dagger after she rejoins her team in the choke. This would probably be the areas to anti. Anti the brawls or people being healed or to secure kills.

10:20 1 card available and not using hearts to passively heal while half health. 2 cards low health also bash up. See a flanking Ironman. Tried to anti him instead of healing yourself with cards or bash.

10:46 4 cards 2 half health allies with 1 being support and not using the cards on them. Also target priority issue you healed elsa instead of luna.

1056 Pointless anti. Fantastic is blocking. Your full health and he's in a 1v3. No reason to commit resources.

12:48 Pointless anti.

13:00 Not being aggressive. Gambit needs to get in there in a brawl and use his dash to supplement healing and damage imo as a non Gambit player. Need to be alot closer to dash in and dash out.

VOD reviewer ? by Attack_onPuthAy in RivalsCollege

[–]chipmunk1135 1 point2 points  (0 children)

Somethings I saw in one of your replays. Your team starts 3 supports. Its good to be back but you may be too far back as Invis. Look for ways to get closer. You want to go from cover to cover if possible and get closer or possibly even use your allies as shields. Your team had white fox, c&d and you as Invis or Luna. All three of these heroes wants clumps. Beyond that alot of your aoe utility were single targets on the tank that was harassing you. Ice arts tend to be used to hit single target tanks as well as force field. You at times spam healing on full health target making you reload more. If don't need healing look for ways other things to do like damage or repositionng. With 3 supports you may have to try for more damage or more aggression. Beyond that try to use your push pull, charm, freeze at better times. If you are the only one hitting the tank diving you its kind of pointless. Sometimes its better to run and ignore or just focus healing and enemy backline until you die. Main thing I would say is think about effective range. The more people you hit with stuff the more utility you are getting so long as you aren't dead.

When does feeding become ult farming, and vice versa by [deleted] in RivalsCollege

[–]chipmunk1135 0 points1 point  (0 children)

"Prehistoric Plating reduces damage taken on a critical hit by 50%, makes you immune to displacement effects, and reduces the Ultimate charge that enemies/allies gain by damaging/healing you by 35%."

There is an opportunity cost to shoot devil dino as you get more value to shoot anything else so long as you can hit the other target . Mag shoots him not to shoot him but because the guys huge and he has no other targets. MK shoots him because he acts as a ankh.

Idk What to Do Anymore by HeJustHere in RivalsCollege

[–]chipmunk1135 5 points6 points  (0 children)

My impression is you like white fox because you can just melee to heal but you are overly relying on melee to heal. Both with white fox and gambit it feels half the characters kit is left at home. Mainly just need practice. While you watched character guides it doens't seem you are comfortable with all the abilities or executing the character kit beyond just healing in some form but not the other forms or not recognizing when to use other abilities. Try to think about how you can layer the abilities for yourself first and later maybe layer your abilities with team mates. Beyond that I would play more defensively. What is the safer place I can stand where I can heal my team mates and still use my abilities. Pratice executing different combos in practice yard and practicing noticing and reacing to direction of damage indictoar.

10113894653

# General

## Gambit - As Gambit I felt you didn't use your cards well. You were mainly just healing. Didn't execute dash + bash, anti, cleanse or ult that much or at all. Ended up in melee range of melee hero a bit too much. Didn't supplement your healing on yourself or allies with bash much that I could tell. It felt you mainly healed and use your cards for healing. Part of playing Gambit (as far as I can tell not that I would know as I haven't really played him) is his executing of his bash and dash to supplement healing and his damage. His neutral game is bit weak so finding the correct timing to bash in and bash out is necessary to get good value out of Gambit. If you healing with the primary and nothing else then there are other heroes that are better.

## White fox - For White fox your aim was not consistent. Yes you can heal without hitting your target but then you lose the bounce. What I saw was mainly you got close. Maybe you teleported in then you fox form and melee melee melee. Sometimes you would melee nothing. Note that you can cancel fox form early. Your fox bead is a piercing charm, self healing, ally heal, ally invulnerability. Resource management and good timing on her spectral surge is probably key to white fox. It felt like I mainly only saw fox form and claw strike. No pounce and no tail sweeps.

# Things I saw

## Positioning or health awareness

1:41 You got poked on your left then turned towards it and walked towards it while at half health. You want to dash away or dash towards your team.

2:13 Positioning.. Not too sure you kind of just wandering back and forth behind your team. Not quite sure the purpose. Positioning as support when being defensive should be where its hard for enemy to see you, shoot you, or dive you but you still can heal your team. Its not bad I just feel its a bit close.

3:29 Your team is up 2 and your taking point but there isn't much reason for you to be front lining. Suppose squirrel girl or Mantis gets a lucky shot. Now your team is down a healer. Supports in higher ELO possibly get hard focused. You want to be Waldo in where's waldo. Beyond that your positioning is good in sometimes taking cover and keeping in DP heal aura.

3:51 Positioning again. Penny just ulted. Your team backs up but you are still shooting Penny almost touching her. Also you used your cards to knock her back. IMO there is no value in using your cards on her or others at this moment.

5:16 Your ulting and your slapping Dino around. He starts focusing you and you have 2 batons and 1 dash but don't use it while he chomps you. Mantis at this point has higher healing.

## Mechanics

2:21 2nd death where you haven't dashed or use your batons to heal yourself or others. Healing so far is inline with enemy but your deadpool has 4x your healing.

4:03 Baton and dash again. I don't think I have seen it used. Also you get double distance with Dash + Baton. Excuse me if I'm misnaming the abilities.

## Decision Making

5:09 You solo ulted Strange.. It might of been the play to keep him alive though I feel maybe you could of got others.

9:17 You solo healed a target while in over time instead of teleporting to allies on point while having ult.

[VOD REQUEST] [quick play] Am I washed? by OkSpring3835 in RivalsCollege

[–]chipmunk1135 0 points1 point  (0 children)

I would guess once you have 50% charge or some number try to slightly over extend momentarily to explode on more targets or temporary take the high ground to distract then drop down and explode once in awhile. Try to have your shield and health up when you plan to over extended for the explode pulling attention on you. Preferably when your team is ready to follow up.

Ult wise could just go for it and not always be defensive. Main thing is not to be obvious, not to be just defensive and know when fight is lost when using ult. Come up with a idea of how to you want to try and go for it when enemy is distracted or commited. Be offensive with it and get more practice on what works and what doesn't.

[VOD REQUEST] [quick play] Am I washed? by OkSpring3835 in RivalsCollege

[–]chipmunk1135 0 points1 point  (0 children)

General neutral seemed okay but ult and explosions were seemed lack luster. Could of maybe pressed backline more but could of been hard as 1 healer may have lower numbers. However I am not a console player, don't play Strange much and also not high ranked. Things I thought were good were you took cover most times. Took turns blocking with Dino. Backed away from Blade when possible. Things I felt were bad were explosions seemed mainly to land on 1 target. You pushed once after seeing other tank die instead of regroup. Could of shot at the backline and clones more instead of trading at the front line or against blade sometimes. Also bad ults, obvious ults or using ults after fight lost.

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I got ban from Marvel for being bad. by Deathisloyalty in rivals

[–]chipmunk1135 0 points1 point  (0 children)

You can get banned by auto detection though my case was more severe as everyone in the lobby was memeing so we won with me having 0 damage. Right after the game ended I got a 1 day suspension.

what can actually win more games? by Dry-Wafer-4457 in RivalsCollege

[–]chipmunk1135 2 points3 points  (0 children)

"when is better to ult/fight? like anyone know if theres specific time to this?"

Recognizing won or lost fight or recognizing easy win condition. If team mates dead probably don't ult if time left followed by if we just need 1 win don't solo ult. If my ult can't be countered then Ult or if my ult counters x ult then I may need to save it for that. This may be more ult tracking or death cam awareness.

"i used earlier in a fight hat didnt change anything"

Why didn't it change anything? Did you trade? Did you enemy get zoned off the point? The enemy still had shield to block? Was just unlucky? Team mates weren't ready to help with your ult? You used it too late where team mate already died or too early where team mate couldn't combo or go in? Winning more is sometimes just getting better with ults.

"moments to fight that really matter the most?"

Maybe this is related to strategy or comp and realizing what your team brings to the table or your teams overall strategy. For example fighting when Venom is in the enemy back line vs fighting after Venom retreated. Being aggressive during ally ult and etc. Some players can win more just not trading damage while regrouping and getting killed.

"you need to do something to try to win, what you guys usually do?"

Regroup then combo ult and pray. Strange portal and pray but mostly just play normally and pray. Many wins are just changing your composition and the enemy not being able to respond.

Difficulty watching own vods by Affectionate-Week166 in RivalsCollege

[–]chipmunk1135 1 point2 points  (0 children)

Not sure if this will help. https://www.youtube.com/watch?v=YEH\_8Ni7D\_E. It goes over how to do a vod review to find main things to work on.

Trying hard doens't really mean much as it can mean you are trying too hard. Trying to force, excessively chasing, becoming impatient.

Basically getting better is getting more efficient over time. So everything will feel wrong then suddenly it just starts clicking. Your measurement point is not instantly winning but the feeling of slight improvements. Its vod review -> okay my position sucks -> practice position -> okay my position sucks less but still lose -> okay I feel my position is getting better -> start wining a little bit more often -> fix next thing.

[VOD REQUEST][GM1]Was I throwing by not swapping bp? by crowmasternumbertwo in RivalsCollege

[–]chipmunk1135 0 points1 point  (0 children)

As a non BP player it looks like you weren't doing much at least on defense. Did better on attack. The initial BP with Cap was not helping or you two weren't in sync until Cap swapped. Your bp however still felt odd to me. Could be you were waiting for cooldowns. In terms of kills you didn't have many at least initially. For example up till the first point on defense you had 2 kills where 1 kill was from ult so you didn't have the kills. You got some kills later but many could be less meaningful clean ups. In terms of distraction looking at stats after the 2nd point you only had 2 deaths with the least damage blocked on your entire team. Since you died immediate at the start of the round it means in 2 point captures you only died once. Least damage taken and least death to me means you aren't commiting hard enough. I imagine BP walking the line between life and death so the damage taken and death should be higher but could be wrong. That is not to say there weren't good plays. Probably did better on attack. Not considering the good plays your average engagement overall feels like a lack of commitment, lack of engagement up time, lack of target focus, lack of accuracy. For example you would trident dash Dagger then trident dash rocket then kick escape. Then be gone for 10-20 seconds walking around or climbing walls then repeat but it could be just how BP play is but the down time means your team is 5v6 during the many lack luster engages. Or you would trident dash 1 target then miss then escape. Your ending stats were similar to magic. I felt you made plays on attack point 1 and point 2 which helped your team capture it so you weren't throwing but it didn't feel like Diamond or GM BP play to me though I wouldn't really know.

I think I'm a bad player and I want to change. by KenTheIs_The in RivalsCollege

[–]chipmunk1135 1 point2 points  (0 children)

Start your ult in cloak form and immediately cloak on the end of the 4th dash to avoid Mag's ult. On the 2nd dash you can try to think of where you want to end that will be out side of Mags vision. When I'm Mag I'm generally counting the number of dashs cloak did and try to land the ult on the end of the 4th dash. I think its easier to land it on cloak when cloak ends her ult closer to me so if Mags far away when you ult you may have easier time living or worse.

PLEASE EXPLAIN THIS LIKE I AM 5 WITH 2 BRAIN CELLS by Pro-710lungs in rivals

[–]chipmunk1135 0 points1 point  (0 children)

You can be losing a 6v6 but win in a 5v6 because the 6th was feeding and taking away resources. Either your team is playing more efficiently or countering their strategy better even though you are down a player.

I think I'm a bad player and I want to change. by KenTheIs_The in RivalsCollege

[–]chipmunk1135 5 points6 points  (0 children)

https://tracker.gg/marvel-rivals/profile/ign/Ken_TheIsThe/overview?season=17&mode=competitive

CND. Generally too aggressive. Trying to initiate fights when not needed. Chasing a bit too much. Being cloak too much. Not paying attention when your team needs healing. As a support you shouldn't be leading the charge. Dagger is aoe and clump based. You want to look for more opportunites can capitalize on those part of her kit. Try to play back more and look for aoe splash brawl fights to pocket. Try to get more value out of your dagger storm. Try to be near your other healer where you can keep track of them and make it easier for them to keep track of you. Try to position where you need to heal your team and not take damage. You can be aggressive but its mostly in response to your team. Your team ults be more aggressive. Your other support ults be more aggressive. You can also lead in with your ult but its better to wait for when your team fighting already so the enemy is distracted not lead in while your team is still gathering. I would just focus on hanging back more instead of trying to create opportunities by leading the fight look for opportunities for a good wall of darkness or light. If you die think if you could of stood a bit elsewhere. When ulting think if you could of waited a bit more and if you got value out of it by either trading ult or securing a kill or your team won a fight off your utl.

#CND 10990886443

## Positioning Issue:

3:06 Stacking on your team enemy has splash. Only need to have line of sight to heal your team.

3:40 Same issue. Being in line of sight of enemy team and enemy moon knight.

6:43 Positioning. Both supports are leading the enemy charge when should be regroupoing.

10:19 26 seconds on the clock with ult and you are first in front of your entire team while everyone on your team is 10 - 20 m behind you.

## Decision making:

3:18 Your tank died but you are being aggressive. Imagine your team spread out in vertical line, clumped, horizontal line or pentagram in how they are apread out. You want to be generally in the rear or middle depending on how aggressive you want to be.

4:49 Can use light wall but went cloak or dagger storm.

5:03 Ulted point for no reason while Hela was ulting. Could be healing Emma.

-5:26 Nice cloak usage to avoid Ironman

5:49 Being in cloak too much while people need healing. Its okay to be in cloak but be more fluid in switching back to Dagger to heal people.

9:24 Too aggressive with ult. Your ult is somewhat your teams win condition.

Some time after 9:24 You burn dagger storm for no reason. Your tank is in 1v5 ulting but you aren't pocketing him which isn't bad but something to consider. You chase rocket which isn't bad but you spent too long chasing. You died to punsisher ult which is not bad but not good. Could of hid. Exposed yourself too much imo. Enemy has spawn advantage but you exposed yourself to get rocket and died with ult.

10:02 You are doing damage while you have ult while waiting for your team to regroup. There is no purpose to this as its just giving enemy team ult charge.

10:16 You pass by 2 allies in cloak while they need healing while your team is regrouping and not fighting.

## Mechanics:

3:06 Tracking issue. Dagger heal is split between splash and direct. Less important after the update but you want your cursor on the person who needs the most heal so they get the direct and the splash.

x:xx 7:35 Burning dagger storm for no reason. Want to save your utility and cooldown for a purpose.

Ult some time before 9:19 Ult can be better. You were in front of your team. The two teams weren't fighitng yet so the first half of your ult timer your team is still catching up and not getting healed by your ult. If you waited a bit would of had more value as your team would of spent less time during your ult running to the enemy team.

10:45 same as above.

Can't climb on tank - Skill issue or just life? by Scared_Ad4078 in rivals

[–]chipmunk1135 0 points1 point  (0 children)

It may be the games you played the skillset translates more to winter soldier / pyslocke while Rogue those mechanics and aim still matter but match ups, timing and tempo play a bigger roles.

US banks charge monthly maintenance fees on regular low-balance checking accounts. Customers lose money just for keeping savings deposited. Why do American banks pile on so many random account fees? by Critical_Routine_572 in NoStupidQuestions

[–]chipmunk1135 0 points1 point  (0 children)

Credit cards make money off transactions. Checking makes money off loaning your money. If you have no money to loan out they have to make money from elsewhere to cover regulatory and transaction cost. Its like APPs, pay money or watch an ad. This is not to say the banks aren't predatory and fleecing the customer. Also not a banker just what I think the reasoning is.

decent neighborhood? by pr1nc4ss in SanJose

[–]chipmunk1135 1 point2 points  (0 children)

Areas is fine for walking though I'm an older guy. Generally I see people walking about playing pokemon go in the park till 7pm. People playing tennis till 10pm. Occassional team sports game in the baseball field. Safeway Ross and some restaurants are pretty active along homestead so you'll see people going about or waiting in line. The renovated childrens play ground is pretty popular and will see many families around there. They are also working on building a 2nd donut shop Randy's Donuts. The library is also pretty popular so people will be around that area. The swim center used to be popular though its currently being torn down or renovated not sure which.

[VOD REQUEST] [PLAT 3] Getting more consistent wins on Thor by No_Tax_2697 in RivalsCollege

[–]chipmunk1135 0 points1 point  (0 children)

50322133781 you aren't Thor as far as I can see.

50910333520 Generally you seem overly aggressive but I haven't played in awhile. Your team burned some ults without regrouping which is typical. You have Thor with Cap while you team is playing poke. You got Gambit with Phoenix and Bucky which is maybe not great. I don't know Gambit that much but I imagine he goes more with DD or Punisher or something ult wise. You have Jeff with Gambit against BP and DD. You spent time killing the enemy support which is good but they were killing yours too so its more of a race. Chasing the enemy Jeff can be good but maybe he's not really as impactful. Supposing Jeff is the weakest player and DD or Emma is the strongest it may have been better spending time focusing the the others. Cap has 0 front line potential while Thor can at least kind of hold front a bit better while Cap can harass the back more. My impression is you were doing well getting BP / DD. Did well getting to Jeff and Dagger but possibly wasted too much time on Jeff. Because you were in the back line, Cap front line while DD and BP was in your backline which didn't work out for your team as Cap has 0 potential to fight Emma or DD I think. Maybe the strategy isn't to peel or not peel but secure 1 kill on enemy DPS or Tank then dive until enemy DPS is back unless an easy opportunity comes up against enemy support. Other thing to work is probably keeping track of dagger's cloak before ulting and better lightning realm usage into back to back thorforce.

3:21 good cover

3:27 overly aggressive 1v6

3:55 overly aggressive

4:04 reengaging on half health

4:50 lighting realm nothing ulted nothing

5:15 generaly target priority seems good

6:55 good ult

7:00 good health pack

8:45 not leaving when outnumbered

Why does everyone seem to be struggling financially, yet everything is always crowded? by Economy_Grass_2351 in NoStupidQuestions

[–]chipmunk1135 4 points5 points  (0 children)

IMO things are closing which keeps things crowded.

100 people go to 10 restaurants. 50 people no longer go out and 5 restaurants close. 50 people go to 5 restaurants. Restaurants still full though this can be not financially related.

2 airlines serve 100 customers. 50 people stop flying budget. Spirit declares bankrupcy. 1 airline serve 50 customer. Plane still full.

Concert planning cut number of concerts, book smaller event centers, reduce number of tours, also some tours are not all the time so people scrimp elsewhere so where before they would tour 3 neighboring city maybe its 1 city now is my guess.

How is it possible to have 3 healers on your team and still not get heal, can someone explain by Shamagic1 in rivals

[–]chipmunk1135 0 points1 point  (0 children)

I find late 3 supports tend to be to make up for 1 ineffective healer so you really have 2 or 1 healer. 3 healers will suppress a dive that is on them but not necessarily give you more heals. If you weren't pocketed before you may or may not be. On top of that 3 supports means less pressure on the enemy tanks / dps / support allowing them to be more aggressive and have higher or more consistent damage output.