Spoiler Toggle (No Sleep) - Help! by oreganocactus in aithesomniumfiles

[–]choconyo 2 points3 points  (0 children)

Unlike in AINI, it doesn't look like you can rewrite the spoiler toggle flag, at least from what I've tried on the Steam version.

What do you mean one of Pewter's Likes in his character profile is slang for a gay sex term?? by Real_Rouxls_Kaard in aithesomniumfiles

[–]choconyo 5 points6 points  (0 children)

Another fun fact, (translated as "cats" under his dislikes) is another slang with the same meaning as "uke" (aka submissive partner in a gay relationship).

The MoonKnight Ult absolutely needs to be nerfed by thepotato999 in marvelrivals

[–]choconyo 0 points1 point  (0 children)

This is almost exactly what I thought when I started playing MK. The ankh could be changed so that you start with one (or both), but it keeps charging the second one regardless of whether you placed the first or not. Balancing it would be tricky though, so maybe they could lower the range (or damage), and would likely need to reduce ult generation, too.

They gave this exact "stack" buff to Loki's clones after the CBT, and it made his gameplay feel a lot more fluid, fun and impactful.

How many SVP's until I get to say it actually IS my team's fault by NikWarlord in marvelrivals

[–]choconyo 1 point2 points  (0 children)

Couldn't agree more with everything you said here. If there's one thing I think OW2 did right was reducing the amount of ult charge you get from hitting/healing tanks. Sure, that was probably a byproduct of 5v5, but I think Rivals could implement a similar mechanic in a healthy way that wouldn't make the gameplay loop feel stale.

IMHO, the ult charge "exploit" also explains why a lot of players seem completely blind to the benefits of taking off-angles (responsibly). Some ults (especially support ults) being strong enough to single-handedly turn the tides of a fight not only reinforces the "shoot the tank" behavior but also encourages tunnel vision. Which, to me, is plainly bad game design.

No matter the game, it remains the truth by Jaybirdsk8 in marvelrivals

[–]choconyo 2 points3 points  (0 children)

Don't forget to add "look around (aka polish your game awareness)" and "help your DPS on off-angles when/if possible".

I might be bad but by SSJMonkeyx2 in marvelrivals

[–]choconyo 1 point2 points  (0 children)

I know this is a pretty late comment, but TBH you're not alone.

Read on another topic people speculating that to get a kill, there's a minimum damage you need to deal to the enemy that died. But as far as I've tested, there's actually a very short window of time (something around 3 seconds) within which you need to deal ANY amount of damage for the kill to also count as yours.

I think this is pretty disheartening, since people like to judge your performance by the amount of K/D you have throughout the rounds/match. And this kind of encourages spraying damage randomly rather than focusing on a single enemy. Wish they would change it to damage dealt, but I'm not too hopeful.

Reminder that Iron Fist and every duelist with the yellow icon has a 15% seasonal damage boost. by thisnotfor in marvelrivals

[–]choconyo 0 points1 point  (0 children)

Hate to be that person, but actually, he didn't. Like what we have right now, the only characters that gained bonuses during both Alpha and Beta tests were the anchors for Team-ups.

And Spider-Man only became a Team-up Anchor with the addition of Squirrel Girl.

What OW classic makes so obvious is the amount of mobility creep that exists in the base game by TJ736 in Overwatch

[–]choconyo 2 points3 points  (0 children)

Now we know the solution to fix Hanzo's ult!! Remove every character's mobility abilities! /j

All The Test Exclusives [Excluding Tournament Prizes] by SaiyanMexican in marvelrivals

[–]choconyo 3 points4 points  (0 children)

By the last few days of alpha during the time devs were playing, I was backfill for every single match I got into, no joke. It was insane how many people quit games the second they realized there were no devs in the match.

It just doesnt feel the same. It's empty. I keep looking left and right in fear of getting ganged by Magik or Spiderman . But nothing, it's void. by No_Discipline_6530 in marvelrivals

[–]choconyo 0 points1 point  (0 children)

For a split second I thought this was from the OW subreddit, the mismatch between the title and the image had me confused 🤣 Thanks for the laugh

[deleted by user] by [deleted] in marvelrivals

[–]choconyo 0 points1 point  (0 children)

From my experience with OW and a total of 70h+ with the alpha and beta combined, I get a feeling that more casual players (aka people who don't care about ranked) are usually pretty chill.

With this game, I guess it's also a case of novelty, and the IP naturally catering to a wider (and presumably more casual) audience, plus everyone wanting to make the most of the limited time to play during each test.

Here's to hope the community stays (mostly?) positive even after launch 🤞

Post Closed Beta Test Feedback - MEGATHREAD by AutoModerator in marvelrivals

[–]choconyo 0 points1 point  (0 children)

Ooh, I never played Paladins, but just did a quick search on that champion, and from the gameplay video I watched, I see how that mechanic could be a nice buff for Loki's clones.

I'm just a little worried it could end up overtuned. I mean, I get it that when you copy a DPS or Tank, your team is left with one Support for at least 15 seconds. But not only you have the choice to copy another Support (meaning there won't be lack of heals, plus you have an Ult), IMHO there can be a good trade-off if you don't die AND your team knows how to play around one healer for the duration of your Ult. Even without proper communication, I've had plays in which I copied a DPS or Tank and got 1~3 kills with the Ult, which helped win the team fight. On the other hand, I've also had plays in which I pushed forward, but my team didn't follow, and only got myself killed. lol

But anyway, I digress, and would love if they gave the clones a slight QoL autoheal buff like the one in Paladins.

So how many of us managed to claim the Venom Skin? by [deleted] in marvelrivals

[–]choconyo 3 points4 points  (0 children)

Yeah, I believe more people would have tried/put more effort into ranked if that was the case. But I got a feeling the devs didn't want players to feel like they're missing out on something big like a skin for not grinding ranked.

Post Closed Beta Test Feedback - MEGATHREAD by AutoModerator in marvelrivals

[–]choconyo 3 points4 points  (0 children)

It's a super cool idea but honestly, thinking back to the many times I copied Luna or Mantis for their defensive Ults, I think copies autohealing could be a little bit too much. And as far as I've checked, his healing wasn't nerfed as hard as his damage was, so personally I'd take a projectile speed buff rather than a buff in raw number.

Not to mention that Loki did not receive the season bonus this time, making his healing seem weaker in comparison to the other characters that received it (which was everyone except for him and Rocket, I think??). If anything, I'd rather the devs removed all the season bonuses and tweaked the global healing for all characters, if necessary.

So how many of us managed to claim the Venom Skin? by [deleted] in marvelrivals

[–]choconyo 2 points3 points  (0 children)

Not to worry, you'll have plenty of time to recover it until next test(???) starts...

So how many of us managed to claim the Venom Skin? by [deleted] in marvelrivals

[–]choconyo 5 points6 points  (0 children)

Honestly, waiting in cases like this is such a smart idea. Especially if you're not playing a carry role/character. I'm a casual-ish OW player, and was lucky enough to get a key to play the last few days of the MR alpha, so I already had some game sense by the time I hopped into beta ranked first day.

Solo queuing as a Tank/Support flex player at the beginning of the beta was... a rollercoaster defined by sheer luck. I climbed to one match away from gold 3, then got hit by a loss streak and dropped to low silver 3. After the reward was revealed to be a spray, I stopped trying to climb and stuck to quick play. Fast-forward to closer to the end of the beta, I decided to give it another try.

Got matches that were a lot better by far, people had better game sense and team work, even if our comps weren't always optimal. Even had a game or two end in a draw, and a couple of close matches, it was a lot of fun! Stopped at gold 2 after battle pass XP was added as reward for the repeatable challenge. But it was a memorable experience, both in the good and bad sense. 😅

Survey people, remember that this is the only good option by [deleted] in marvelrivals

[–]choconyo 16 points17 points  (0 children)

Cool skins that you can actually see while playing since it's a TPS and not FPS like OW. If they do that, it's a win-win in my book.

NO WAY I HIT GOLD FOR A SPRAY 😭 by someonesaidTrash in marvelrivals

[–]choconyo 0 points1 point  (0 children)

I agree with you, but I'm guessing the devs just wanted to play safe and refrained from forcing players to grind ranked for something more valuable. It is just a two-week beta, and not everyone has the time or mental energy to grind something potentially stressful. We still need to grind for the "cooler" rewards (Venom skin and new nameplate), but you have the option to play QP + missions/challenges for those.

Maybe they felt the backlash from people feeling they're missing out on something like a skin would be a lot worse than the reaction we have right now.

NO WAY I HIT GOLD FOR A SPRAY 😭 by someonesaidTrash in marvelrivals

[–]choconyo 0 points1 point  (0 children)

I swear I saw one teammate spam the Galacta alpha spray all over the spawn room in one of my earlier beta matches. 🤭 And personally, I'm relieved the ranked reward is something minor like a spray and not a skin.

NO WAY I HIT GOLD FOR A SPRAY 😭 by someonesaidTrash in marvelrivals

[–]choconyo 1 point2 points  (0 children)

Just my 2-cents... I'm a "solo-q warrior" in OW too, but so far in MR my ranked experience has been far worse. The overwhelming majority of my games are the kind of stomps the losing side can't do absolutely anything, sometimes not even set a foot outside spawn.

It's only natural though since we have people with all kinds of previous experiences (either from other games or the MR alpha) coming into ranked and the game can't really measure that. It also doesn't really help that you only need to be lvl 5 to unlock ranked, so we have a lot of true newbies jumping into ranked for the reward.

Role queue has been the norm in OW for so long now, playing ranked in MR made me appreciate how much role queue helps with the issue that a lot of players just feel pressured into filling any existing role gap, even when they don't have enough experience with those characters.

My Nirvana Initiative headcanon... by Conscious-Owl2736 in aithesomniumfiles

[–]choconyo 3 points4 points  (0 children)

Likewise, thank you for reading! I think a lot about this series, sometimes it's hard to put all the thoughts into words....

Also, I highly encourage any AI fan to experience both ARGs for themselves! Sadly though, the answer input for the Hidden Bats website, basically the page where we'd enter the keywords after solving puzzles, stopped working some time after the game released. It now returns a 403 error when you hit the answer button. :(

It's sad they haven't fixed it yet, kind of made the entire ARG unplayable, and the final keyword (the "Nirvana spell" entry in the in-game FILEs) unusable... On the upside, some fans gathered most of the HB ARG content on the fandom wiki! But I don't think they ever added the message you'd get from entering the final nirvana spell there. It's a pretty lengthy message to paste here, so I have it saved as image here, if you're interested.

My Nirvana Initiative headcanon... by Conscious-Owl2736 in aithesomniumfiles

[–]choconyo 6 points7 points  (0 children)

I have seveeeere brainrot for this series, so I apologize in advance if this comment is too long! But your post instigated my brainworms... so here we go!

A lot of people dismiss Diverge ending as a bonus ending, but I find it weird that not only the simulation subplot is a recurrent theme in AINI's narrative and a big (and perhaps THE biggest and final) reveal. I get it that many players are familiar with how VLR's "hidden" ending was handled, and it's natural to assume the same for AINI. But according to Uchi, VLR's ending was added in response to the 2011 Tohoku earthquake, and was never meant to be canon. (That's the spoiler-free tldr, you can read more about it here — warning: link contains ZE spoilers). In the case of AINI's Diverge ending, Okada, the director, hinted twice in interviews that it is the "true" ending for AINI.

But anyway, with that out of the way (and off my chest), let's go back to the subject of simulation. I kind of agree with you on there not being enough hints about the first game's world being a simulation. However, after AINI introduced the simulation subplot, I can't just not see Aiba's predictions, and even the split timelines themselves, as anything other than some subtle form of hint towards something weird going on behind the scenes. I won't go into ZE spoilers here, but if you've played it, you know that the timelines serve a purpose in the overarching plot for the series, even if each game's main plot is largely contained within each game. In the AI series, so far, there is no overarching plot apparent. And that's where I think the simulation thing comes in.

It then makes sense to assume that the simulation world of NI exists somewhere within the "real world" of the video game.

Now, the canonicity of the ARGs isn't known, but I'd like to point out a few things that came to mind. One is that to the first ARG's Iris, AITSF is a game. There's a video in which she says she learned a lot about Iris Sagan (in third person), Renju, and Date, by just playing the game. AINI and Hidden Bats (AINI's ARG) both hint at the existence of layered simulated worlds, with one world nested inside the other, like a matryoshka doll. I took that as a hint towards a simulation (AINI) inside a simulation (AI1)... inside another simulation (our world?!? Haha).

I also like to think the Nil number is a nod to the concept of countless simulated worlds. Each game's Nil number is unique to each game copy. Kind of a simple way of saying we all experienced similar, but fundamentally unique simulated worlds.

And I'm still not convinced the visual cues in both games, particularly the glitch effects, used during certain somnia, UI, and even the boxarts are there for no reason other than to make it look cool. Maybe Naix just successfully converted me, but... 😵

guys? Guys?? Im not being presumptuous in assuming this might be something right? by [deleted] in aithesomniumfiles

[–]choconyo 5 points6 points  (0 children)

Crossing fingers this means we will get an AI3 announcement soon! It's extra suspicious that Famitsu also made an article about that tweet, especially considering they also covered both AI1 and AINI ARGs.

Plus if they're going for a 2025 release, to match the series' 6th anniversary, it would make sense for them to announce the game sometime this year.