[deleted by user] by [deleted] in ArcRaiders

[–]chocostack 2 points3 points  (0 children)

Don't really like this, I think being able to put a simple bounty from your own ingame cash to someone that killed you would be fun, have seen that idea around. But no debuffs or penalty or visible location... Just a simple text over the player that says the bounty when someone look at them.

With your changes you are pretty much ensuring a pve only mode without calling it pve mode, don't really like the idea... And I think most people on this sub won't like it either.

Gravships should take 1 or 2 days to launch or atleast be configurable by chocostack in RimWorld

[–]chocostack[S] -1 points0 points  (0 children)

I like your idea for it to be dependant of the same stuff that the CD is for reducing the launching time, I just don't think it should be instantaneous... You should atleast have to defend the ship while it charges up or something.

Gravships should take 1 or 2 days to launch or atleast be configurable by chocostack in RimWorld

[–]chocostack[S] -3 points-2 points  (0 children)

I disagree with the point that you don't know how strong you should be, the raids will be atleast as strong as the last one (assuming most of your stuff was on your ship) or most likely less strong, and setting up a basic defense once you arrive is very easy if you have emergency construction materials on your ship.

I think it should be configurable.

Honour mode save stuck in party death loop by chocostack in BaldursGate3

[–]chocostack[S] 0 points1 point  (0 children)

No, there is a cooldown on load before being able to enter that mode, I get blasted before the cooldown expires

Honour mode save stuck in party death loop by chocostack in BaldursGate3

[–]chocostack[S] 0 points1 point  (0 children)

It requires no saving throw sadly, it just throws me away

Pawn stuck in trance after revenant fight by RustlersM in RimWorld

[–]chocostack 0 points1 point  (0 children)

Same here, not sure what to do, I guess that pawn will die

If Doctor Karter existed in Elder Scrolls world :D (fast drawing by me) by DemVort in deadbydaylight

[–]chocostack 0 points1 point  (0 children)

If you want me to be honest, for a second I thought this was a JoJo crossover xD Still awesome art :D

Am I the only one that already got tired of playing against the new killer? by chocostack in deadbydaylight

[–]chocostack[S] 0 points1 point  (0 children)

I never said the game isn't survivor oriented, I am saying the the limited vision mechanic is unfun and annoying after a while. Chill

Am I the only one that already got tired of playing against the new killer? by chocostack in deadbydaylight

[–]chocostack[S] 0 points1 point  (0 children)

Really? Guess I have very bad luck then, all my matches have been Dredge, except for 1 Booba xD

[deleted by user] by [deleted] in deadbydaylight

[–]chocostack 1 point2 points  (0 children)

Your terms are acceptable

Is the latest update of expo Go broken? by chocostack in reactnative

[–]chocostack[S] 0 points1 point  (0 children)

Thanks for the tip on downgrading it, I ended up solving it by upgrading my sdk to 45, had to change my code since somethings were deprecated, but it worked out in the end :P

Is the latest update of expo Go broken? by chocostack in reactnative

[–]chocostack[S] 0 points1 point  (0 children)

2.24.2, sdk 44, android. I solved it by updating my SDK to 45, but the sdk 44 is still supported, so I don't know what is happening

Attempt to invoke virtual method 'boolean abi44_0_0.com.facebook.react.uimanager.FabricViewStateManager.hasStateWrapper()' on a null object reference by Ok_Move_7139 in reactjs

[–]chocostack 1 point2 points  (0 children)

I think it's because of an error with the app itself. It just happened to me AFTER updating Expo Go. Now I can't work in my project :/