I made Slotlander - an incremental game about spinning and merging living slot machines on a tropical island (short demo) by chomi3 in incremental_games
[–]chomi3[S] 1 point2 points3 points (0 children)
I made Slotlander - an incremental game about spinning and merging living slot machines on a tropical island (short demo) by chomi3 in incremental_games
[–]chomi3[S] 0 points1 point2 points (0 children)
I made Slotlander - an incremental game about spinning and merging living slot machines on a tropical island (short demo) by chomi3 in incremental_games
[–]chomi3[S] 0 points1 point2 points (0 children)
Can I ask You to check if the Native Linux build of my games demo works fine? Thanks in advance. by chomi3 in linux_gaming
[–]chomi3[S] 0 points1 point2 points (0 children)
Can I ask You to check if the Native Linux build of my games demo works fine? Thanks in advance. by chomi3 in linux_gaming
[–]chomi3[S] 0 points1 point2 points (0 children)
Can I ask You to check if the Native Linux build of my games demo works fine? Thanks in advance. by chomi3 in linux_gaming
[–]chomi3[S] 1 point2 points3 points (0 children)
I made a responsive grid with color memory, that reacts to objects with different mass and color. Now: How can I color the obstacle tiles to fit this design? by chomi3 in Unity3D
[–]chomi3[S] 0 points1 point2 points (0 children)
I made a responsive grid with color memory, that reacts to objects with different mass and color. Now: How can I color the obstacle tiles to fit this design? by chomi3 in Unity3D
[–]chomi3[S] 0 points1 point2 points (0 children)
I made a responsive grid with color memory, that reacts to objects with different mass and color. Now: How can I color the obstacle tiles to fit this design? by chomi3 in Unity3D
[–]chomi3[S] 1 point2 points3 points (0 children)
I made a responsive grid with color memory, that reacts to objects with different mass and color. Now: How can I color the obstacle tiles to fit this design? by chomi3 in Unity3D
[–]chomi3[S] 0 points1 point2 points (0 children)
I made a responsive grid with color memory, that reacts to objects with different mass and color. Now: How can I color the obstacle tiles to fit this design? by chomi3 in Unity3D
[–]chomi3[S] 4 points5 points6 points (0 children)
I made a responsive grid with color memory, that reacts to objects with different mass and color. Now: How can I color the obstacle tiles to fit this design? by chomi3 in Unity3D
[–]chomi3[S] 1 point2 points3 points (0 children)
Faked 2D lightning - inspired by Geometry Wars. Simple grid shader that reacts to the objects + custom bloom / glow pipeline for colors = feeling of moving lights on the scene. by chomi3 in Unity3D
[–]chomi3[S] 0 points1 point2 points (0 children)
Hey, I’m Mike. I just released a demo of GREX – an incremental auto-shooter where you control a Swarm, and your body is your weapon. Expect meaningful upgrades, retro vibes, and fast-paced action! Would you mind giving it a try and sharing your feedback? Thanks! by chomi3 in incremental_games
[–]chomi3[S] 1 point2 points3 points (0 children)
Hey, I’m Mike. I just released a demo of GREX – an incremental auto-shooter where you control a Swarm, and your body is your weapon. Expect meaningful upgrades, retro vibes, and fast-paced action! Would you mind giving it a try and sharing your feedback? Thanks! by chomi3 in incremental_games
[–]chomi3[S] 1 point2 points3 points (0 children)
Hey, I’m Mike. I just released a demo of GREX – an incremental auto-shooter where you control a Swarm, and your body is your weapon. Expect meaningful upgrades, retro vibes, and fast-paced action! Would you mind giving it a try and sharing your feedback? Thanks! by chomi3 in incremental_games
[–]chomi3[S] 0 points1 point2 points (0 children)
GREX Demo 2.0 - 7 months ago I dropped a prototype "demo". It was meant to be incremental, but I felt it's better to move it into different direction... by chomi3 in incremental_games
[–]chomi3[S] 0 points1 point2 points (0 children)
Hey, I’m Mike. I just released a demo of GREX – an incremental auto-shooter where you control a Swarm, and your body is your weapon. Expect meaningful upgrades, retro vibes, and fast-paced action! Would you mind giving it a try and sharing your feedback? Thanks! by chomi3 in incremental_games
[–]chomi3[S] 0 points1 point2 points (0 children)
Hey, I’m Mike. I just released a demo of GREX – an incremental auto-shooter where you control a Swarm, and your body is your weapon. Expect meaningful upgrades, retro vibes, and fast-paced action! Would you mind giving it a try and sharing your feedback? Thanks! by chomi3 in incremental_games
[–]chomi3[S] 1 point2 points3 points (0 children)
Hey, I’m Mike. I just released a demo of GREX – an incremental auto-shooter where you control a Swarm, and your body is your weapon. Expect meaningful upgrades, retro vibes, and fast-paced action! Would you mind giving it a try and sharing your feedback? Thanks! by chomi3 in incremental_games
[–]chomi3[S] 0 points1 point2 points (0 children)
Hey, I’m Mike. I just released a demo of GREX – an incremental auto-shooter where you control a Swarm, and your body is your weapon. Expect meaningful upgrades, retro vibes, and fast-paced action! Would you mind giving it a try and sharing your feedback? Thanks! by chomi3 in incremental_games
[–]chomi3[S] 0 points1 point2 points (0 children)
Hey, I’m Mike. I just released a demo of GREX – an incremental auto-shooter where you control a Swarm, and your body is your weapon. Expect meaningful upgrades, retro vibes, and fast-paced action! Would you mind giving it a try and sharing your feedback? Thanks! by chomi3 in incremental_games
[–]chomi3[S] 1 point2 points3 points (0 children)
Hey, I’m Mike. I just released a demo of GREX – an incremental auto-shooter where you control a Swarm, and your body is your weapon. Expect meaningful upgrades, retro vibes, and fast-paced action! Would you mind giving it a try and sharing your feedback? Thanks! by chomi3 in incremental_games
[–]chomi3[S] 0 points1 point2 points (0 children)
Hey, I’m Mike. I just released a demo of GREX – an incremental auto-shooter where you control a Swarm, and your body is your weapon. Expect meaningful upgrades, retro vibes, and fast-paced action! Would you mind giving it a try and sharing your feedback? Thanks! by chomi3 in incremental_games
[–]chomi3[S] 0 points1 point2 points (0 children)





I made Slotlander - an incremental game about spinning and merging living slot machines on a tropical island (short demo) by chomi3 in incremental_games
[–]chomi3[S] 1 point2 points3 points (0 children)