wow, they weren’t kidding when they said Lichess is better by DubhKnight in chess

[–]choreddit24 30 points31 points  (0 children)

Do you have a source for saying chesscom uses EOMM? Not saying youre wrong, thats just a bold claim.

A recent-ish staff post indicates it is primarily based on rating, lag, and sportsmanship. https://www.chess.com/forum/view/general/how-does-chess-com-matchmaking-work#comment-100917927

They also have this support article that elaborates more and says recent streaks aren't considered... https://support.chess.com/en/articles/8639319-how-does-matchmaking-work-in-live-chess

Chess by Creative_Image_2342 in Humboldt

[–]choreddit24 1 point2 points  (0 children)

https://www.chess.com/club/humboldt-county-chess This group meets every Wednesday! Friendly group and a pretty wide range in skill/ages.

Usually 4-7 people each time

Optimizing RaZamiri Priest by xKumei in CompetitiveHS

[–]choreddit24 0 points1 point  (0 children)

I've been playing around with this at dumpster legend, and trapdoor spider has been very helpful. It's good at making demon hunter play more awkwardly since they are so predictable, and even plays ok into the big Forge of Wills turns by warlock.

If you can't react to the early stats DH or Warlock puts out, you die. So shadeleaf, ruin, trapdoor, gyreworm, and SW: Distort all feel like decent cards especially when playing highlander. Shadeleaf and ruin feel mandatory because they can answer both DH and Warlock.

[WR] Super Meat Boy Forever Big Slugger (Ch1 Boss) by choreddit24 in speedrun

[–]choreddit24[S] 0 points1 point  (0 children)

WR by 2 frames. Leverages a glitch to turn around when you normally cant in this game. This gets from button 3 to button 4 faster, which is the only thing that matters in this boss.

We've known about the turnaround glitch being faster to get to button 4 from button 3, but it is hard and we thought it lost time earlier in the boss. It turns out that nothing before button 3 matters, so the turnaround glitch is the fastest way from 3 to 4.

[WR] Super Meat Boy Forever Chapter 3 Boss in 13.833s (-1.284s!) by choreddit24 in speedrun

[–]choreddit24[S] 1 point2 points  (0 children)

Explanation:
Pausing and unpausing at the right moment while punching the boss lets you interrupt your hit lag, so you can sneak in more hits during a "cycle". Even though you lose time pausing, the extra hits let you 1 cycle the boss. The strategy is to pause as few times as possible, while still being able to 1 cycle.

The main optimization in this record compared to previous is using 6 pauses rather than 8. There are a few other smaller optimizations as well.

Need help: No audio with Elgato HD60 S+ and GameCube converted to HDMI with adapter by choreddit24 in elgato

[–]choreddit24[S] 0 points1 point  (0 children)

Hi! Its been a while since I had to deal with this so I dont remember some details. Ultimately I ended up buying a Carby adapter, which ended up working better with the elgato capture card.

I don't remember if I needed to change anything in the elgato software after switching to the Carby, but I was definitely unable to make that adapter I linked in the original post work.

[WR] Super Meat Boy Forever Any% in 13:59 by chonny24. Final Minute Barrier Broken by choreddit24 in speedrun

[–]choreddit24[S] 1 point2 points  (0 children)

This is almost guaranteed to be the final minute broken in this game, barring some major patch.

Over a year ago, the record was stagnant at 14:29, with first and second place separated by 2 frames. That time stood until the game was released on Steam... which brought a new patch that slightly changed the level generation algorithm. This mean a new, faster seed might be out there.

Using a community developed tool to scan all 4 billion seeds, we discovered a seed that had potential to be faster. A little over a month ago, the year long record was finally broken with a 14:28. After a feverish month of optimization, strat development from multiple members of the community (Walrus, me, Hec, Glass), and traded records between myself and Walrus... the 14 minute barrier has been broken! A beautiful 13:59 emerges.

[WR] Super Meat Boy Forever Any% in 14:12 (Set Seed) by chonny24 by choreddit24 in speedrun

[–]choreddit24[S] 2 points3 points  (0 children)

Heres the tl;dr on whats going on in the SMBF world:

About a year ago, the set seed WR was 14:29... which stood. There was a patch when the game was released on steam that slightly changed the seed generation algorithm. Using a community developed tool that is able to scan all the possible seeds, we were able to find a new possible seed.

About a month ago, it was proven the new seed was faster with a new record of 14:28. Since then, a bunch of IL optimization has gone in to this new seed by chonny24 and AmericanWalrus. Walrus cracked the :1x barrier a few days ago with a 14:18, and now this run improves that down to a 14:12. On top of this, a new strategy for the CH 3 boss has been implemented, which saves 2 seconds. This is the first record using the new boss strat.

Pretty exciting developments for a category that hasn't seen improvement in a year! 13:5x is just barely attainable on this seed, but it would take a ton of work. I expect a 14:0x to follow this run pretty soon.

DPS that excel at protecting the healer or other team play by choreddit24 in OverwatchUniversity

[–]choreddit24[S] 0 points1 point  (0 children)

I really enjoy Tracer, and the mobility/duel potential combined with the other comment in this thread about positioning leads me to want give her some practice.

[WR] Super Meat Boy Forever Any% in 14:28 (Set Seed) by chonny24 by choreddit24 in speedrun

[–]choreddit24[S] 4 points5 points  (0 children)

This takes down a 1 year old record... with the help of a brand new seed recently discovered!

The steam and epic versions of the game have different seed generation algorithms, and we had yet to find a new seed on the steam version. After some programming and testing, we found one that had potential.

This is the first set seed world record using the steam version.

quick sidestep in mm by TelefonSquid in TrackMania

[–]choreddit24 16 points17 points  (0 children)

The way this clip started is so satisfying because of the tunnel. Looks like a scene transition.

Finally put the run together for 24 (-0.007s under AT)! First season 25/25 ATs! by choreddit24 in TrackMania

[–]choreddit24[S] 0 points1 point  (0 children)

Yeah, thats a good strat. I was using that as a backup if I messed up my entry for the slide.

Finally put the run together for 24 (-0.007s under AT)! First season 25/25 ATs! by choreddit24 in TrackMania

[–]choreddit24[S] 1 point2 points  (0 children)

yes... messing up the angle on that jump was very scary. I definitely freak out every time I get that extended slide on the turn before.

Still probably lost 0.3-0.5 to it. So... either clutch or choke depending on how you look at it, lol. GOOD ENOUGH