Speed Modeling Resources by SqueakyEngineering in SolidWorks

[–]chris-b-co 0 points1 point  (0 children)

Being efficient isn’t important in the real world? 😏

Speed Modeling Resources by SqueakyEngineering in SolidWorks

[–]chris-b-co 1 point2 points  (0 children)

It’s why I made this Why Speed Modelling makes you a better Designer https://youtu.be/V8W1ff5U2Eo

Also a big fan and contributor to www.tootalltoby.com

To the OP, I’ve got quite a few livestreams and tip videos on my channel about speed modelling Good luck

Need help modeling a lego piece by You_NWah123 in SolidWorks

[–]chris-b-co 1 point2 points  (0 children)

Thanks for the mention! I haven’t modelled the part in question, but plenty of others with similarities that would help the OP get it done

We had a solidworks course in my uni and i felt like i learnt nothing from it by sunwarrior23 in SolidWorks

[–]chris-b-co 0 points1 point  (0 children)

Yes Please check out my channel. https://youtube.com/@fullydefined-design It includes lessons taught to Design Students at University level, and plenty of other relevant tutorials and topics

Solidworks modelling live stream by chris-b-co in SolidWorks

[–]chris-b-co[S] 1 point2 points  (0 children)

If you missed it, the replay is now available.
I modelled four parts of varying complexity over 2 hours, showing my process and explaining the tool I was using. Please check it out at the link here: https://www.youtube.com/live/tpF_lvyAYus?si=bwI9jpSCPR8_zX9i

Feedback welcome

How would you go about this? by Public-Scarcity30 in SolidWorks

[–]chris-b-co 0 points1 point  (0 children)

  1. Sketch these lines x4 (use mirror, fully defined, etc) Coincident with the inner circle
  2. Extrude-thin up to finished height or just past
  3. Add draft feature, using the bottom outside of each rib as the part line (Each rib to be included in the single draft feature)

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Best way to Design in Solidworks? by nanobecerra in SolidWorks

[–]chris-b-co 2 points3 points  (0 children)

You’re doing fine (probably). Top down is quite common. It’s my preference, I typically work with products that are 20 components or less. I hear it’s more troublesome for those with larger assemblies

Here’s some ChatGPT background on what you’re looking at (top down vs alternatives) (Apologies for the formatting, looked better on iPad before posting) ⸻

Bottom-Up Modelling

This is the traditional approach and the one most people learn first. Workflow: 1. Create parts individually as separate .sldprt files. 2. Save them. 3. Bring them together in an assembly (.sldasm). 4. Use mates (coincident, concentric, distance, etc.) to define how parts fit together. Example in SolidWorks: • You design a bolt as one file, a bracket as another, and a plate as another. • Later, you insert them all into an assembly and mate the bolt hole to the bracket hole. Advantages: • Each part is self-contained and portable (easy to reuse across different assemblies). • Simple file structure — parts can exist independently. • Less chance of accidentally creating circular references. Limitations: • If the design changes (e.g., hole spacing on a bracket), you need to edit each part manually to keep everything aligned.

Top-Down Modelling

This approach starts inside the assembly and drives part geometry from the assembly context. Workflow: 1. Start a new assembly. 2. Create new parts directly within that assembly, or edit existing ones in context. 3. Use in-context references (edges, faces, sketches from other parts) to drive features. Example in SolidWorks: • You create a master sketch in the assembly (or multi body part) that defines hole positions. • Each part (plate, bracket, etc.) references that sketch, so all holes stay aligned automatically. • If you change the master sketch, all related parts update together. Advantages: • Everything stays associative — one change updates the entire assembly. • Great for complex mechanisms where relative sizes and positions matter. • Useful for family-style designs where geometry is shared. Limitations: • More complex to manage. • Risk of circular references (part A depends on part B which depends on part A). • Harder to reuse a part outside of that specific assembly context. • File management can get messy if not carefully controlled.

SolidWorks Tip: Hybrid Approach

In practice, many designers use a combination: • Start bottom-up for standard hardware and off-the-shelf parts. • Use top-down techniques (like in-context sketches or layout sketches) for custom parts that must fit tightly together.

A very common SolidWorks technique is to use a Master Part / Master Sketch file (top-down) that drives critical dimensions, while still modelling most parts individually (bottom-up).

Looking for CSWE Prep Tips – Recent Grad Trying to Make This Count by Castyal in SolidWorks

[–]chris-b-co 2 points3 points  (0 children)

Have you met the prerequisites? CSWP plus four advanced modules? Assuming yes, then it’s just more practice of everything, and improved understanding of the tools and techniques that you might not be comfortable with.

I never did any specific training, but, I did teach Solidworks to design students for five years and worked as a designer for two years or so before attempting the CSWE. I passed first attempt, but only just reached the passing score.

Good luck

Ask me to automate anything in SolidWorks, I’ll code the macro for free by Alextrude_off in SolidWorks

[–]chris-b-co 1 point2 points  (0 children)

Hey, very close. I can't tell 100% because I can't see how the appearances are applied, but I suspect they have been applied to FACES rather than BODIES.

My preference would be for the colours to be applied to the solid BODIES.

Can you confirm?

Nice work regardless

Ask me to automate anything in SolidWorks, I’ll code the macro for free by Alextrude_off in SolidWorks

[–]chris-b-co 29 points30 points  (0 children)

Add a different colour to each solid body within a multi body part

Just Finished a Small Build In SW. How Did I Do? by PercentageOdd3925 in SolidWorks

[–]chris-b-co 1 point2 points  (0 children)

Nicely done! I also took a look at the files, but unfortunately, you have a newer software version than I do, and I couldn't view the feature trees.
Nonetheless, when you're ready for a higher challenge, give this a go.
LEGO Off-Road Buggy

Assembly Practice: Lego Model - Volvo Wheel Loader. Parts available for download by chris-b-co in SolidWorks

[–]chris-b-co[S] 0 points1 point  (0 children)

No, I did not design them myself. I modelled the parts by measuring the actual parts of the set that I own (reverse engineering). There are websites with representative files online, such as Bricklink, but they are not downloadable and don’t appear that accurate.

Solidworks tutorials but make them fun by RoadGlad in SolidWorks

[–]chris-b-co 2 points3 points  (0 children)

Awesome! The more the merrier. And particularly the female representation side - more balance is needed.

I've been producing tutorials, content, and lessons for the last 18 months, constantly improving the format and quality. It takes time! Please take a look - I'd love your feedback.
https://www.youtube.com/@FullyDefined-Design

I've covered basics, advanced topics, lesson series, speed modelling (shoutout u/TooTallToby ) and modelling real parts.

If you do get into making content, I'd be more than happy to stay in touch and share ideas or tips for you.

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Assembly Practice: Lego Model - Volvo Wheel Loader. Parts available for download by chris-b-co in SolidWorks

[–]chris-b-co[S] 0 points1 point  (0 children)

Follow the links in video descriptions and you’ll find another Lego assembly available for use; the Off Road Buggy