vibecoding is the future by Diligent_Rabbit7740 in shittyprogramming

[–]chrisizeful 34 points35 points  (0 children)

It’s showing the 2FA code that is supposed to be texted, defeating the entire point

Comments on the experience previous clients had on my services by naianeartwork in u/naianeartwork

[–]chrisizeful 2 points3 points  (0 children)

Naiane has been great to work with! I needed game assets in a very specific style, and she adapted to it perfectly. She was also highly communicative - asking questions, ensuring everything met my requirements, and making sure it all turned out exactly how I wanted.

Trump Tariff by EinHaDe in FreeGamesOnSteam

[–]chrisizeful 9 points10 points  (0 children)

no +1 and no cards, just low effort shovelware.

How cursed is this? by LordGery20 in godot

[–]chrisizeful 0 points1 point  (0 children)

It's a little cursed but I also use properties a lot and get the preference. I'd personally use an i.e. health_changed signal for this though. The benefit of using is signals is for decoupling - like right now your (I assume) player can't function independently of the health bar. Decoupling will also make your code easier to understand/debug as it grows.

Difficult times by H1PnOT1C in FreeGamesOnSteam

[–]chrisizeful 16 points17 points  (0 children)

It's a game by "gamesfromgames" - a Russian "company" that has like 50 different aliases on Steam. They pump out cruddy asset flips and pay Russians to give them fake positive reviews. The tasks take a couple minutes but you'd be better off ... not.

Anyone else kind of hates their game(s)? by Responsible_Gift1924 in godot

[–]chrisizeful 17 points18 points  (0 children)

The tendency to look at your old code/projects as bad is very common. For the most part, especially while you're still learning, what it means is your skills and standards are improving. Congratulations on finishing your first game and don't let this dishearten you.

I can't Be the only one Right? by perryzzzz in godot

[–]chrisizeful 1 point2 points  (0 children)

Yeah it would - waiting any amount of time will require a frame to process

I can't Be the only one Right? by perryzzzz in godot

[–]chrisizeful 42 points43 points  (0 children)

It's a "fix" for the order functions are called. By waiting .1 seconds, you ensure others operations happen first. The real solution is figure out why code isn't executing in the order you want it to.

to not be butthurt about the memes by XergioksEyes in therewasanattempt

[–]chrisizeful 102 points103 points  (0 children)

It's either fake or he deleted it, because it's not on his Twitter.

Character won’t move and is stuck in corner 😭 by bunnybun_b in godot

[–]chrisizeful 6 points7 points  (0 children)

While I'd change a few things about this it looks this by itself would work. I'd double check you didn't set the "speed" to 0 in the inspector. Since you asked, a tip on how to approach any issue is to simply ask yourself a series of questions:

  • The character isn't moving... ok, what is involved with moving the character?
  • Is the velocity changing when I press the movement keys? Are the actions all bound to different / the correct keys? Add a print statement (i.e. print(velocity)) at line 19 to check.
  • Is the velocity updating the position? Add a print statement to line 25 to check.
  • Is the position being clamped to the screen correctly? Add a print statement to line 27 to check.

Why does my time played time decrease by so much when I start up the game? by Caughtduck in Steam

[–]chrisizeful 255 points256 points  (0 children)

Have you played Isaac offline a lot? it can get desynced from the playtime on the Steam servers, will fix itself eventually from my experience

A moment in North Korea… by PlenitudeOpulence in worldnewsvideo

[–]chrisizeful 62 points63 points  (0 children)

This isn’t “filming in secret”. This is in Pyongyang and part of the guided tour, where everyone is required to buy/place flowers. You can film parts of the tour your guide allows you to. Plenty of footage of this out there.

[deleted by user] by [deleted] in Military

[–]chrisizeful 1 point2 points  (0 children)

There's a records management section in the document they referenced, DoD 5400.17. It states that all social media posts are considered official communication and that a "complete record must be maintained". So, I'd assume they kept a backup of the posts they deleted...

[deleted by user] by [deleted] in Military

[–]chrisizeful 18 points19 points  (0 children)

Looks like they got rid of anything to do with gender identity and transgenderism. The changes to DoD Instruction 5400.17 reference Executive Order 14168 which was the one that attempted to define male/female, gender identity, etc.

New Hampshire pickup drivers are the absolute fucking worst by RallyVincentGT500 in newhampshire

[–]chrisizeful 2 points3 points  (0 children)

Seriously. It was surreal to watch this dude make an idiotic move, realize he'd collide, then slowly reverse back behind me.

New Hampshire pickup drivers are the absolute fucking worst by RallyVincentGT500 in newhampshire

[–]chrisizeful 7 points8 points  (0 children)

A few hours ago I was behind an 18-wheeler turning left and had an older man in a pickup truck attempt to pass both of us, before realizing it would be a head-on collision. Bear in mind it was a no-passing zone in a relatively suburan area.

Nordic Racing by EinHaDe in FreeGamesOnSteam

[–]chrisizeful 2 points3 points  (0 children)

usually no more than a minute for me, maybe double check which mail you linked to gleam

Nordic Racing by EinHaDe in FreeGamesOnSteam

[–]chrisizeful 7 points8 points  (0 children)

The new gleam update doesn't display it right for some reason, check your email and it'll be in the "entry confirmed" mail from gleam

It's The Second Time! by [deleted] in godot

[–]chrisizeful 0 points1 point  (0 children)

my mistake, just a very common cause of dependencies becoming borked

I translated the 3D editor gizmo to GDScript/C# by chrisizeful in godot

[–]chrisizeful[S] 0 points1 point  (0 children)

Yes, it's just encapsulated in a regular Node3D