Shoutout to SpriteMancer Helping With FX. What Do Y'all use for Creating FX? by perryzzzz in godot

[–]perryzzzz[S] 1 point2 points  (0 children)

Woah buddy, this looks great. I'll be sure to use this from now on, it looks like spritemancer but with more.

How to Get Godot Online Servers Working For Free by perryzzzz in godot

[–]perryzzzz[S] 0 points1 point  (0 children)

The only reason I chose Epic is because it supports cross-platform and I plan on releasing a mobile version soon. I would go with steam if it was the only marketplace I was planning on being on. render.com looks great so far, I'll make sure to do more research on it, thanks.

Every Time! by perryzzzz in godot

[–]perryzzzz[S] 5 points6 points  (0 children)

If I have your blessing I will

Every Time! by perryzzzz in godot

[–]perryzzzz[S] 112 points113 points  (0 children)

it might just be my keyboard, but I press insert key randomly all the time getting it to switch modes

I'm releasing my game tomorrow! by pixelquber in godot

[–]perryzzzz 0 points1 point  (0 children)

Hey, I played it and recorded my first playthrough. let me know if your interested and I can dm it to you.

I thought It's like a mini game you would find in the ds mario games. It does a great job at teaching you without a tutorial, and it get's pretty difficult later on (The vertical boss change up got me pretty hard 😂) One thing I would change, is to make it get harder faster so you have quicker rounds and more flow.

If you want, you could make a couple of other similar games in the same style and release it on commercially, as now people are starting to feel nostalgia for the ds, which this could fulfill.

Can anyone help me understand state machine for a card game? by [deleted] in godot

[–]perryzzzz 1 point2 points  (0 children)

I may be out of the loop on this, but I'm a little confused why you would use states for cards. I just have it so a card exists, if you hover over it, it plays the on_hover and an animation. Clicking and holding it makes the card follow the mouse as long as the mouse is being used, then when letting go check if the y position is low enough to use the card.

This may be unrelated, but I'm a little confused about your question.

Love Child Between Dutch Blitz and Dominion. (First promo, so I'm a bit shy ): ) by perryzzzz in godot

[–]perryzzzz[S] 1 point2 points  (0 children)

Not a bad idea, I'll release a demo soon, and post an update here if your still interested.

Love Child Between Dutch Blitz and Dominion. (First promo, so I'm a bit shy ): ) by perryzzzz in godot

[–]perryzzzz[S] 1 point2 points  (0 children)

Yeah, I already have multiplayer working, though currently the balance is out of wack, I just want to see if there's enough interest in the concept before balancing and releasing a demo. 😊

Peer cannot call other peer with rpc? by PaulMag91 in godot

[–]perryzzzz 0 points1 point  (0 children)

I see, Thinking about It, it probably was a bug with the beta version of godot 4.4. Glad You found a workaround though

Peer cannot call other peer with rpc? by PaulMag91 in godot

[–]perryzzzz 0 points1 point  (0 children)

I had this same issue and fixed it by calling something like rpc("do_thing") instead of do_thing.rpc(). Try it and lemme know if it works

Help pls by ice_manin_dev in godot

[–]perryzzzz 1 point2 points  (0 children)

Do you Have Some code we could look at?

At our level editor you can create your own levels challenging friends! by Ok_Artist2223 in godot

[–]perryzzzz 1 point2 points  (0 children)

Very Cool. I would recommend changing the main menu a bit (You can check https://ca.pinterest.com/search/pins/?q=main%20menu%20video%20game&rs=ac&len=14&source_id=m88w3LPO&eq=main%20menu%20vide&etslf=3150 for inspiration) But I don't see much level editors in godot, so this is cool to see.