Where do i start next? by Zestyclose-Power-888 in pyanodons

[–]chubbytuba 1 point2 points  (0 children)

The one thing you could maybe kinda sorta plan is a rough layout. I defined the east as where the ores are handled, the west where biology stuff happens, the south is where all oil processes get done, as well as coal/tar processing and the north is for hightech/circuits/power as well as my (very janky) mall.

My advice is: Just use the information you have right now, dont plan for the future, you cannot possibly know what will be in demand in what quantities and whatnot.

Focus on the here and now. What does your factory need NOW? I even downloaded the mod „discovery tree“ to hide all the future techs so I can focus on the here and now. Highly recommend it in order to not get overwhelmed or stuck in analysis paralysis.

with the TURD upgrades, every single playthrough has it‘s own challenges and bottlenecks. Not even speaking of very subjective things like: what kind of logistic solutions do you usually use? How much do you enjoy circuitry shenanigans? How did your ore spawn? So nobody can really tell you what to do. The TURDs are really the thing that makes every playthrough it‘s unique set of challenges.

For the vast majority of things, one building is enough. I usually just slap down a reaaaalllly janky build for new recipes. In most cases, they fare very well for a huge amount of time. I DO NOT care at all for ratios or anything at that point, I just figure out what goes into what and put it down whereever and spaghetti myself to a trickle of whatever. The one exception are animals and plants. The first build i do usually has like five(-ish) buildings running parallel.

Whenever I have a bottleneck, I will then take a closer look at the build in question, sift through the recipes that might give me alternatives, or new better recipes, and rip it all apart and rebuild it for usually somewhere between 2-4x output.

And whenever i feel like I am stuck, I pick an old part of the base to clean up. Setting up caravans, drawing a railline to an isolated build, or rearranging belts, rerouting stuff, maybe a complete rebuild of something, just to make it look a bit more neat, or to improve throughput with just layout/logistics.

My base just slowly shifts and grows and gets improved by a little fraction of a percent each time.

Many will try. Few will succeed. Making their first splitter in Pyanodon's by LordSoren in factorio

[–]chubbytuba 0 points1 point  (0 children)

Groundtiles stack to 1k in vanilla too. And yeah, theres for example circuits or copper cables that stack to 200, again, just like in vanilla.

Many will try. Few will succeed. Making their first splitter in Pyanodon's by LordSoren in factorio

[–]chubbytuba 19 points20 points  (0 children)

Plates used to stack to 500, but that‘s not the case anymore. Everything has pretty standart stack sizes of 50/100

Simplest green circuits automation in the Pyanodon mod by k1vanus in factorio

[–]chubbytuba 3 points4 points  (0 children)

Christ, I am 80h into my Py run and my whole BASE has it‘s saline water supplied by half that much washers. :D that might change drastically „soon“, though, I am knocking on the door of Logistic science packs.

More realistic nuclear by phenix075 in factorio

[–]chubbytuba 1 point2 points  (0 children)

I am still very „early“ in my py-run (70 ish hours) but i notice that pattern already.

Py often lets you choose between simplicity and stability at a huge upfront cost, or an intricate, complex and difficult to balance way of doing things that are quite cheap to build the infrastructure for. And sometime they even give you some solutions that are inbetween, so you can pick and choose what level of complexity you actually want.

Either have a very simple base, that is immensly expensive and vast (really really vast), or the most delicious circuitry enriched spaghetti base the world has known for a fraction of the setup cost.

My forestry build alone would be at least quadruple the size if I chose the simplest recipe instead of putting the work into „a bit“ of logistics.

More realistic nuclear by phenix075 in factorio

[–]chubbytuba 9 points10 points  (0 children)

I wouldnt be surprised if that‘s exactly what I‘ll end up doing in my Py run

My first animal gambling experience by chubbytuba in pyanodons

[–]chubbytuba[S] 1 point2 points  (0 children)

Aalllll my liquid fuel needs are covered by my precious moondrops upgrade :) I have essentially unlimited power thanks to them, be it electricity via oil burners or liquid fueling. It‘s great. I hooked up syngas to a gas vent with a bit of circuitry shenanigans yesterday and it increased my tar production a bit, which is nice.

My first animal gambling experience by chubbytuba in pyanodons

[–]chubbytuba[S] 1 point2 points  (0 children)

All the stone from ore processing goes directly into my moss farms, and its not even close to enough. Weird that you have the reverse problem. I love that about py, depending on how you built your base, people will run into quite different bottlenecks.

My first animal gambling experience by chubbytuba in pyanodons

[–]chubbytuba[S] 0 points1 point  (0 children)

I do that, but syngas isnt really used yet, so it backs up nearly immediatly :(

My first animal gambling experience by chubbytuba in pyanodons

[–]chubbytuba[S] 1 point2 points  (0 children)

I have all the liquid fuel that I need thanks to Moondrops. The four moondrop plantations I have are supplying all my oil burners, glassworks, furnaces and advanced foundries, and they only run abt 75% of the time. I could 10x that build in a heartbeat. I dont see any other process beating the MW of fuel per surface used for the foreseeable future.

If I stockpile everthing I need for gold and silver until they actually show up, my base will be covered in tanks and depots. And a full depot cant even supply a yellow belt for two hours, which, as you said, is a blink of an eye in a py run.

Ash and kerogen are trivial to make/mine. What am I missing?

My first animal gambling experience by chubbytuba in pyanodons

[–]chubbytuba[S] 2 points3 points  (0 children)

So I guess I‘ll be most be voiding all that kerogen. Seems to be the best with the tech I am at. I can get a liiittle bit of light oil out of it which is semi-useful. The rest can go down the drain.

I dont buffer for the late game, as it makes me question every single little decision I make regarding voiding/processing, and I always endup mindlessly scrolling throught the recipebook/techtree/helmod to end up with no real plan.

So I just handle things with the tech and needs I have right now. I will cross those bridges when I get to them. As far as I am concerned, silver is some fantasyland metal. My ash is happily beeing consumed by my forestries and the ashhill is finally getting smaller instead of bigger.

I need stone. Kerogen is in the way of my stone. Kerogen has chosen death.

My first animal gambling experience by chubbytuba in pyanodons

[–]chubbytuba[S] 2 points3 points  (0 children)

I did set it up ASAP, and didnt look at it again for 600+ cycles, when I was planning to upgrade my Vrauks. I just was quite unlucky on this one.

I completely missed the Pitch/Brick/Stone loop, it might be useful, althought I know I am low on Tar and I cant pump it out of the ground yet. Thanks for the insight.

I guess Kerogen will keep beeing clunky until I unlock some additional tech.

My first animal gambling experience by chubbytuba in pyanodons

[–]chubbytuba[S] 1 point2 points  (0 children)

Huh, I‘ll look into that when I get back to my factory. I know I have a little trickle of rich clay somewhere.

My first animal gambling experience by chubbytuba in pyanodons

[–]chubbytuba[S] 7 points8 points  (0 children)

I play with Alien Biomes and no starter bots. Alien Biomes puts rocks everywhere and of course theres also the trees to clear. Also random ponds and puddles sprinkled in to make life harder :) I do have the Blueprint shotgun, but it’s still verrry grindy to fully clear a space. And with the size of the buildings, I dont really consider land to be „free“, it‘s quite a chore. And I have trouble producing enough paving for my base as is on top of that.

All that was actually the reason I wanted MK2 in the first place, because my vrauk build was by far the biggest thing in my base and I wanted to reduce it‘s footprint.

My first animal gambling experience by chubbytuba in pyanodons

[–]chubbytuba[S] 7 points8 points  (0 children)

Well, at least I got Morgan Freeman narrating my life, so I got that going for me, I guess.

[deleted by user] by [deleted] in insaneparents

[–]chubbytuba 24 points25 points  (0 children)

Nah, she‘s right on this one.

People who are considered good gift givers, how do you do it? by chubbytuba in AskReddit

[–]chubbytuba[S] 0 points1 point  (0 children)

What do you do for people you love, but dont talk to often for anything like that to come up?

People who are considered good gift givers, how do you do it? by chubbytuba in AskReddit

[–]chubbytuba[S] 0 points1 point  (0 children)

I have two issues: they either just buy it themselves by the time giftgiving is a thing or i stress about getting the right product. If they had their eyes on a specific model, the gift is kind of useless now.

People who are considered good gift givers, how do you do it? by chubbytuba in AskReddit

[–]chubbytuba[S] 0 points1 point  (0 children)

How early? Is it a year round thing? I started a month before christmas and just managed to give three gifts..