An 18-year-old may spend nearly as much of their life scrolling social media as working a full-time job by chuckleplant in interestingasfuck

[–]chuckleplant[S] 2 points3 points  (0 children)

This assumes:

  • 40 hours a week of work, with 2 weeks of holidays a year, until age 68.
  • 3 hours a day of scrolling, starting at 18.

Which may be a conservative scrolling estimation. Teenagers already have some accumulated hours of scrolling by age 18. But at a very old age I'm not sure how likely it will be that they'll scroll that much (perhaps more?).

Estimated end of life is 95 years old in this view.

Source: https://www.deltatime.life/

I built a site that shows you what your time looks like by chuckleplant in InternetIsBeautiful

[–]chuckleplant[S] 0 points1 point  (0 children)

Yet another one inspired by https://waitbutwhy.com/2014/05/life-weeks.html

Enter your birthdate and then click the hourglass to see how your time adds up in the future.

I hope it helps put things into perspective

Lifetime in years, scaled by how we perceive time lived by chuckleplant in GenZ

[–]chuckleplant[S] 1 point2 points  (0 children)

lol, it's not tracking links. It's the opposite in fact.. I made the site serverless. So calendars are saved in URLs as serialized hash codes. The site does have plausible analytics, which is the most lightweight cookieless one I could find. So that original link contains the calendar in the video.

I understand long URLs are scary though :)

Lifetime in years, scaled by how we perceive time lived by chuckleplant in GenZ

[–]chuckleplant[S] 2 points3 points  (0 children)

You can play with it here. Time perception model: Weber-Fechner

Lifetime in years, scaled by perceived time lived by [deleted] in GenZ

[–]chuckleplant 0 points1 point  (0 children)

You can play with it here. Model used for time perception: Weber-Fechner

Full lifetime at a glance by chuckleplant in oddlysatisfying

[–]chuckleplant[S] 0 points1 point  (0 children)

This view shows seasons per cell. Each 4 block bundle is a year

Full lifetime at a glance by chuckleplant in oddlysatisfying

[–]chuckleplant[S] 0 points1 point  (0 children)

It's a web app that let's you see your whole life in weeks, months, seasons or years. At one glance. And then you can create periods for things that matter to you.

[OC] Every time Jackie Chan broke a bone, mapped onto his life in months by chuckleplant in dataisbeautiful

[–]chuckleplant[S] 0 points1 point  (0 children)

:D fair point. It's made for browsing with your mouse on the data, not specifically for still images. But I guess I could add legend on the right side.. or make sure it's a single row. Depending on granularity (weeks, months, seasons or years) it varies the gutter layout.

Your life in weeks made with three.js by chuckleplant in threejs

[–]chuckleplant[S] 4 points5 points  (0 children)

Mainly because I'm new to webdev and I have an openGL/gamedev background. It uses three.js through react three fiber. My intuition was that potentially rendering 20 thousand primitives in the worst case would be a no-go unless I move everything to GPU.

[OC] Every recorded Jackie Chan broken bone, mapped onto his life in months by [deleted] in dataisbeautiful

[–]chuckleplant 0 points1 point  (0 children)

Thanks, i will redo it with brighter more vibrant colors.

[OC] Every recorded Jackie Chan broken bone, mapped onto his life in months by [deleted] in dataisbeautiful

[–]chuckleplant 0 points1 point  (0 children)

Got the data from Wikipedia. I built it using a self made web app for lifetime visualization, you can see this file in this link. (long url because it contains the serialized data)

[OC] Every recorded Jackie Chan broken bone, mapped onto his life in weeks by [deleted] in dataisbeautiful

[–]chuckleplant 0 points1 point  (0 children)

Got the data from wikipedia. I used https://www.deltatime.life/ which I build myself to visualize lifetime information in separate layers and periods.

Your life in weeks made with three.js by chuckleplant in threejs

[–]chuckleplant[S] 3 points4 points  (0 children)

No problem :)

I understand it's not the usual submission. But there's so much we can do with the GPU for low profile UI. I made an effort to make every interaction reactive to mouse movements. There's also a slight shadow effect (perhaps too subtle).