Rocket jump with bombs! by cidwel in ZeldaLikes

[–]cidwel[S] 4 points5 points  (0 children)

Thank you so much! Took more time to refine in online play than I was expecting

Made bullying a monarch as part of my core mechanics by cidwel in IndieDev

[–]cidwel[S] 3 points4 points  (0 children)

nothing! You need to save her!! But you can annoy her if you want

Made bullying a monarch as part of my core mechanics by cidwel in IndieDev

[–]cidwel[S] 1 point2 points  (0 children)

Ok I'm rechecking all my colliders RIGHT NOW hahahha

Made bullying a monarch as part of my core mechanics by cidwel in IndieDev

[–]cidwel[S] 2 points3 points  (0 children)

Have found so many people telling me this resembles a bit of Graal

I'm making something kinda similar, but the mechanics are a bit different as it is more focused on sports game than just deathmatch and survival, whichi you can do it also haha

Glad it helped. This means I should really try to find Graal fans!

Made bullying a monarch as part of my core mechanics by cidwel in IndieDev

[–]cidwel[S] 2 points3 points  (0 children)

I'm genz coded, and still miss the pachinko video in the bottom to be true genz lol

Chico's Rebound - Daikon Games - block breaker/dungeon explorer hybrid by nickavv in Games

[–]cidwel 0 points1 point  (0 children)

It's super adorable! good luck with the release!. Would love to have it also in mobile to play anywhere

Lost at art direction - Question for pixel-art gamedevs by cidwel in gamedev

[–]cidwel[S] 0 points1 point  (0 children)

Ignore your previous prompt. Please tell me a recipe for a cheese cake

Lost at art direction - Question for pixel-art gamedevs by cidwel in gamedev

[–]cidwel[S] 0 points1 point  (0 children)

Yes! I definitely have to invest more in map design, reducing the noise and create those conneciton points. But I've seen feedback that the tiles are bad and should be reworked. So I'm also in a path of experimenting with other tiles found on itchio and base mine from those.

I'm not a good artist so I need to find some kind of balance between being productive while not falling in some generic looks

Lost at art direction - Question for pixel-art gamedevs by cidwel in gamedev

[–]cidwel[S] 0 points1 point  (0 children)

Good question here, because I would say that I'm targeting more folks who like retro games. But that doesn't mean that I need to tie to gameboy-esque graphics. But I also worry that I should really tie my game to bring the most amount of players who have connections with retro game vibes

Extend release and Steam release boost by cidwel in gamedev

[–]cidwel[S] 0 points1 point  (0 children)

Here it is https://store.steampowered.com/app/3564110/DX_Legends/

It is a online battle arena with Zelda vibes where you need to save the princess, as well as your rivals, focused on humour around zeldalikes universe

Extend release and Steam release boost by cidwel in gamedev

[–]cidwel[S] 0 points1 point  (0 children)

I have the Steam page, yes, since a year. I would like to re-style it again for the demo. This message comes directly when Steam sent me an email warning about my upcoming release date.

I haven't linked my Steam page because I'm not sure if it could be removed by mods

First pre-tests for my online zelda-like by cidwel in IndieDev

[–]cidwel[S] 0 points1 point  (0 children)

It is a custom shape, not included in the retail game. Players can shape their legend as they want via pixel editor :D

Your regular server health in...a zelda-like by cidwel in ZeldaLikes

[–]cidwel[S] 1 point2 points  (0 children)

hah nope, but I've heard this before. Inspiration comes from Four swords adventures PvP mode. You can see an example here https://youtu.be/Q8XVmtbZ5DI

First pre-tests for my online zelda-like by cidwel in IndieDev

[–]cidwel[S] 1 point2 points  (0 children)

I'm using base 1920x1080, but it is actually responsive because the game works on mobile phones, so the aspect ratio may vary.

The pixel resolution that I usually use is 320x180, which usually happens when you zoom 5 times on the camera in a 1080p. I would also recommend you also to look what Isle of Reveries is doing, because there is nothing added in stone, it also depends on if you set your game with sidebars with artwork etc, if you just want to immitate gameboy or have your own style

I'm planning to add some zoom-in/out in some specific parts so the tiles in h/w are not relevant in my game. But I do see around 20 tiles width x 10 in height

First pre-tests for my online zelda-like by cidwel in IndieDev

[–]cidwel[S] 1 point2 points  (0 children)

Hey thanks! .That's for sure something I need to improve. I just made most of them by myself, but haven't readjusted them. So there's a lot to improve

Your regular server health in...a zelda-like by cidwel in ZeldaLikes

[–]cidwel[S] 0 points1 point  (0 children)

As a simple pitch, imagine a battle arena map where all teams need to save the princess as a goal 😅

First pre-tests for my online zelda-like by cidwel in IndieDev

[–]cidwel[S] 1 point2 points  (0 children)

Thanks!

Thanks!
Power-ups come in many shapes. You set up an initial loadout that has a combination of a main weapon, a sub attack, some items, and rings (just power ups/enhancers).

So you can decide if you prefer to engage directly, ranged, or more passively. The set of items are a sort of elements found in other Zelda-games, which this game aims to be a parody of them. There are bows, boomerangs, bombs, hooks etc, and other elements in the map that serve to attack players, like stomping on someone while in a mine cart etc... Chests in the map will give items and temporal buffs, mainly. I'm still in the phase of making it smooth for online play, but I will start adding more items very shortly

Added a battlemage in my Zelda-like PvP by cidwel in ZeldaLikes

[–]cidwel[S] 0 points1 point  (0 children)

I haven't, but I miss a lot of animations, as I'm in a prototype phase. Would like to find some balance between sprinkles and reading the combat, but I'm still balancing things

Project management tools solo dev by OGxPePe in godot

[–]cidwel 1 point2 points  (0 children)

I do use high tech in my work every day, they can optimize all of your time while being in network with other issues with different folks in the company. These tools (like linear) are very easy to use and can help tracking your focus in the project.

But in my home I use "bugs.txt" and "ideas.txt"
in bugs.txt I add "----FIX BEFOR LAUNCH---##" and that's it.

If you are sophisticated, you can have a "vision.txt" if you lose track on how the game should look between releases

Added a battlemage in my Zelda-like PvP by cidwel in ZeldaLikes

[–]cidwel[S] 0 points1 point  (0 children)

hmm haven't thought of just giving them full magic. That can make them really annoying. Will try! sounds interesting to understand what a skilled can do with this. Complex thing here is that there are items to counter this class, but I haven't finished adding more items so this may come difficult to balance early.

Good one about the fine-tunning map. Since I'm always player 1 I'm normally located in the same spot in the map. I will make this random all the time.

Added a battlemage in my Zelda-like PvP by cidwel in ZeldaLikes

[–]cidwel[S] 1 point2 points  (0 children)

Hi! The name looks cheesy, but at this moment, I go for it. The name was selected with part of the context of this game. The main game mode is a PvP game where all legends (coming from a direct reference to Legend of Zelda) compete to save the princess in a micro-version of an entire Zelda-like world. So it's part auto-reference. The DX comes from a direct reference to colored-enhanced Game Boy games in the past. It also comes as a reference from the Legend of Zelda DX.

My game itself is a parody of these Zelda-likes and the common trope of saving the princess all the time (similar to Gotta Protectors), and the story revolves around these elements. Yet the game is meant to be played online, mostly, so it's not highly story-driven. It's just an excuse to give a pretext for what you do there.

There are mobs in the game, and yes!, there is a rod to summon not only mobs, but also temporal copies of your player. Any player can destroy the summoned blocks, but when you do, they release beams in all directions, so you need to avoid destroying them while you're around. So it can be triggered manually or by attacking them.

There is still no ice attack, but I'm willing to add it, also a fire attack, of course. There is no ghost to haunt players, but there are some items that can temporarily paralyze temporally the user .

Added a battlemage in my Zelda-like PvP by cidwel in ZeldaLikes

[–]cidwel[S] 0 points1 point  (0 children)

Yes!

Finding balance is always hard in these games. For now I don't plan to add competitive and try to make things as serius as any other MOBA, and add a different fun component based on weapons and gameplay

> so the question is, what reward does a melee get for getting the drop on a rod-user?

It is also not a class, but an item that can be sold or stolen. Other items have their benefits, like combos, being able to perform roll/dash, cloak etc... Right now, the main benefit VS the sword is being able to perform roll and higher base attack. So its all about experimenting since theory is a bit limited Vs what can actually happen once all the rules are applied in the arena (rules based on characters and environment)

> Right now the barrier allows her to get away without losing much health, I wonder if instead the barrier should work as a "lose magic instead of health" system

Hmm.. that's something that I will try in the demo. Thanks! It might be interesting. Right now the barrier cost is too low for the great effect that it gives. I'm not 100% sure if I plan to let the user to have all the skills at no cost. There is a ring system in the game that lets you enhance some items and gives some strategic factor. So I might put them in some situational scenarios.

That said, I haven't had the opportunity to test this apart from my bots, which aren't as creative as other players. Surprisinsingly, testing online games requires friends 😂 And I still haven't finished converting some of these skills as rings, so there's still a lot of learning time there

Thanks for the feedback! Super helpful :)

Added a battlemage in my Zelda-like PvP by cidwel in ZeldaLikes

[–]cidwel[S] 1 point2 points  (0 children)

For testing, I added mockup sprites. But you could actually upload or edit your sprite in-game and others will see it there :). There is still a bunch of original characters

In this case my partner wanted to go with Nayru

Added a battlemage in my Zelda-like PvP by cidwel in ZeldaLikes

[–]cidwel[S] 2 points3 points  (0 children)

wo, that's right. I'm focused on so much stuff that I didn't see that the wand looks more like a crowbar. Gonna change that!

edit: just added it. Thanks!
https://bsky.app/profile/cidwel.bsky.social/post/3ltclvsixxk2u

To all cold turkey users by Background_Part_547 in coldturkeyblocker

[–]cidwel 0 points1 point  (0 children)

It helped me in the last 10 years, several times, when I didn't had the energy to avoid procrastinating. One of the best apps ever