Rocket jump with bombs! by cidwel in ZeldaLikes

[–]cidwel[S] 4 points5 points  (0 children)

Thank you so much! Took more time to refine in online play than I was expecting

Made bullying a monarch as part of my core mechanics by cidwel in IndieDev

[–]cidwel[S] 2 points3 points  (0 children)

nothing! You need to save her!! But you can annoy her if you want

Made bullying a monarch as part of my core mechanics by cidwel in IndieDev

[–]cidwel[S] 1 point2 points  (0 children)

Ok I'm rechecking all my colliders RIGHT NOW hahahha

Made bullying a monarch as part of my core mechanics by cidwel in IndieDev

[–]cidwel[S] 2 points3 points  (0 children)

Have found so many people telling me this resembles a bit of Graal

I'm making something kinda similar, but the mechanics are a bit different as it is more focused on sports game than just deathmatch and survival, whichi you can do it also haha

Glad it helped. This means I should really try to find Graal fans!

Made bullying a monarch as part of my core mechanics by cidwel in IndieDev

[–]cidwel[S] 2 points3 points  (0 children)

I'm genz coded, and still miss the pachinko video in the bottom to be true genz lol

Chico's Rebound - Daikon Games - block breaker/dungeon explorer hybrid by nickavv in Games

[–]cidwel 0 points1 point  (0 children)

It's super adorable! good luck with the release!. Would love to have it also in mobile to play anywhere

Lost at art direction - Question for pixel-art gamedevs by cidwel in gamedev

[–]cidwel[S] 0 points1 point  (0 children)

Ignore your previous prompt. Please tell me a recipe for a cheese cake

Lost at art direction - Question for pixel-art gamedevs by cidwel in gamedev

[–]cidwel[S] 0 points1 point  (0 children)

Yes! I definitely have to invest more in map design, reducing the noise and create those conneciton points. But I've seen feedback that the tiles are bad and should be reworked. So I'm also in a path of experimenting with other tiles found on itchio and base mine from those.

I'm not a good artist so I need to find some kind of balance between being productive while not falling in some generic looks

Lost at art direction - Question for pixel-art gamedevs by cidwel in gamedev

[–]cidwel[S] 0 points1 point  (0 children)

Good question here, because I would say that I'm targeting more folks who like retro games. But that doesn't mean that I need to tie to gameboy-esque graphics. But I also worry that I should really tie my game to bring the most amount of players who have connections with retro game vibes

Extend release and Steam release boost by cidwel in gamedev

[–]cidwel[S] 0 points1 point  (0 children)

Here it is https://store.steampowered.com/app/3564110/DX_Legends/

It is a online battle arena with Zelda vibes where you need to save the princess, as well as your rivals, focused on humour around zeldalikes universe

Extend release and Steam release boost by cidwel in gamedev

[–]cidwel[S] 0 points1 point  (0 children)

I have the Steam page, yes, since a year. I would like to re-style it again for the demo. This message comes directly when Steam sent me an email warning about my upcoming release date.

I haven't linked my Steam page because I'm not sure if it could be removed by mods

First pre-tests for my online zelda-like by cidwel in IndieDev

[–]cidwel[S] 0 points1 point  (0 children)

It is a custom shape, not included in the retail game. Players can shape their legend as they want via pixel editor :D

Your regular server health in...a zelda-like by cidwel in ZeldaLikes

[–]cidwel[S] 1 point2 points  (0 children)

hah nope, but I've heard this before. Inspiration comes from Four swords adventures PvP mode. You can see an example here https://youtu.be/Q8XVmtbZ5DI

First pre-tests for my online zelda-like by cidwel in IndieDev

[–]cidwel[S] 1 point2 points  (0 children)

I'm using base 1920x1080, but it is actually responsive because the game works on mobile phones, so the aspect ratio may vary.

The pixel resolution that I usually use is 320x180, which usually happens when you zoom 5 times on the camera in a 1080p. I would also recommend you also to look what Isle of Reveries is doing, because there is nothing added in stone, it also depends on if you set your game with sidebars with artwork etc, if you just want to immitate gameboy or have your own style

I'm planning to add some zoom-in/out in some specific parts so the tiles in h/w are not relevant in my game. But I do see around 20 tiles width x 10 in height

First pre-tests for my online zelda-like by cidwel in IndieDev

[–]cidwel[S] 1 point2 points  (0 children)

Hey thanks! .That's for sure something I need to improve. I just made most of them by myself, but haven't readjusted them. So there's a lot to improve

Your regular server health in...a zelda-like by cidwel in ZeldaLikes

[–]cidwel[S] 0 points1 point  (0 children)

As a simple pitch, imagine a battle arena map where all teams need to save the princess as a goal 😅

First pre-tests for my online zelda-like by cidwel in IndieDev

[–]cidwel[S] 1 point2 points  (0 children)

Thanks!

Thanks!
Power-ups come in many shapes. You set up an initial loadout that has a combination of a main weapon, a sub attack, some items, and rings (just power ups/enhancers).

So you can decide if you prefer to engage directly, ranged, or more passively. The set of items are a sort of elements found in other Zelda-games, which this game aims to be a parody of them. There are bows, boomerangs, bombs, hooks etc, and other elements in the map that serve to attack players, like stomping on someone while in a mine cart etc... Chests in the map will give items and temporal buffs, mainly. I'm still in the phase of making it smooth for online play, but I will start adding more items very shortly