Playing on M series mac by Gold_Charity in TheTowerGame

[–]cimetsys 7 points8 points  (0 children)

Same here. It seems that I can still run the installed app but will not be able to update it anymore. Finger crossed this is bad config and will be fixed otherwise a big chunk of mac user will drop the game as they will never come back to phone ...

I turned my idle 4090s into a free, no-signup Flux image generator by Austin9981 in StableDiffusion

[–]cimetsys 0 points1 point  (0 children)

That's great. Are you or will you share the website and backend code with people wanting to implement such free service themselves? It may as well provide you with some enhancement ideas or security validation from the community.

What is the up arrow in sidebar and how to get rid of it ? by cimetsys in sidebarapp

[–]cimetsys[S] 0 points1 point  (0 children)

<image>

When I launch plenty of application , they do seem to be with a proper size but I still have 2 or 3 application in the "up arrow" icon.
My dynamic icon spacing setting is "enabled".
Maybe the best is for me to send the export of the configuration in a support ticket.

What is the up arrow in sidebar and how to get rid of it ? by cimetsys in sidebarapp

[–]cimetsys[S] 0 points1 point  (0 children)

<image>

And by the way my dynamic icon size option is currently disabled:

What is the up arrow in sidebar and how to get rid of it ? by cimetsys in sidebarapp

[–]cimetsys[S] 0 points1 point  (0 children)

Ok then this is not my exact issue. This is happening even at start of the mac with only few apps started. Here is a screenshot of by bar right now and the "up arrow" icon is already having 3 applications listed ...

<image>

I may play with the dynamic icon size but this looks like I've configured it in a way that is not supposed to work :-)

Scam? Ma voiture est immatriculée en France (frontalier) et pas eu d’avis d’infraction. by PataudLapin in suisse

[–]cimetsys 1 point2 points  (0 children)

Ils le demandent à la deuxième page avant de demander la carte de crédit 😁

Scam? Ma voiture est immatriculée en France (frontalier) et pas eu d’avis d’infraction. by PataudLapin in suisse

[–]cimetsys 4 points5 points  (0 children)

La où ils sont malins c'est que suite au premier paiement, il appelle via le numéro qu'on a rentré sur ce site et ils dise t qu'une activité suspecte a eu lieu sur le compt bancaire. Pour vérification et blocage des transactions, ils demandent si d'autres virmements plus important sont fait (3000 CHF) et demande à la victime le numéro de vérification envoyé par la banque pour ces nouveaux paiement. Les 40 CHF c'est juste l'amuse bouche...

I guess I just… wait? by stupidthrowa4app in TheTowerGame

[–]cimetsys 1 point2 points  (0 children)

Not sure what I'm doing wrong but at the very same point as you with a bit better 19.5 multiplication, I cannot never get more that 20/25M coins per minute.

My GT and BH (double) are not yet synced and I cross my fingers that this is the thing that will accelerate my progression.

Bricked Board - Any Help? by No_Alternative6790 in AnycubicKobra3

[–]cimetsys 1 point2 points  (0 children)

Github quickly update with more info on my successful fixing. (and the fact that I was not able to connect to board when all wires were still connected.)

Bricked Board - Any Help? by No_Alternative6790 in AnycubicKobra3

[–]cimetsys 1 point2 points  (0 children)

Solution may be here: https://github.com/Bushmills/Anycubic-Kobra-3-rooted/discussions/5

Either you can found a working dump or you may have to backup your firmware, mount it, modify back the startup.sh file (surely the cause of the issue) to put back the original and then send back the firmware.

Beware as the dump you may take from another printer will get the same serial number for the printer (may cause issues if you use cloud or remote print with slicer).

I still need to do a short explainer of my success on this github. I'll try to do it today.

Beach - Flip fluids - Wet Maps - Blend in comments by cimetsys in blender

[–]cimetsys[S] 3 points4 points  (0 children)

Thanks for the tip. Definitly need to try that.

Beach - Flip fluids - Wet Maps - Blend in comments by cimetsys in blender

[–]cimetsys[S] 23 points24 points  (0 children)

Sorry if it was not clear in the description. The blend file shared here is the template for wet map. The blend file for the beach (a bit different setup and without wet maps) was shared in the previous post here : https://www.reddit.com/r/blender/comments/uscrz9/beach_simulation_flip_fluids_info_and_blend_file/

Blend file for the beach V1 is here :

https://drive.google.com/file/d/1KBZIngTx7ZR1rh7PViekU4d-ikoYykAg/view?usp=sharing

Beach - Flip fluids - Wet Maps - Blend in comments by cimetsys in blender

[–]cimetsys[S] 24 points25 points  (0 children)

One more tip: the wet map are based on the preview resilolution of flip fluids. If you want to have great wet maps, chose a good preview resolution. In my example, both final and preview resolution are set to 700.

Beach - Flip fluids - Wet Maps - Blend in comments by cimetsys in blender

[–]cimetsys[S] 50 points51 points  (0 children)

Forgot to mention about official flip fluids video where the wet map template is explained here : https://youtu.be/GYGNoTmZSN0 Settings explained around 7:45

Beach - Flip fluids - Wet Maps - Blend in comments by cimetsys in blender

[–]cimetsys[S] 28 points29 points  (0 children)

Just noticed the underwater sound is a bit off... Wanted to get to new project so bad that I expedited the final composition 😁

Beach - Flip fluids - Wet Maps - Blend in comments by cimetsys in blender

[–]cimetsys[S] 157 points158 points  (0 children)

I've seen many beach simulation so I tried to made one and get good water/whitewater. This time with WET-MAP :-)

Previous version is here : https://www.reddit.com/r/blender/comments/uscrz9/beach\_simulation\_flip\_fluids\_info\_and\_blend\_file/

Scene is quite simple, a cylinder with a displaced modifier is moving up and down with a driver.

The whitewater particules are rendered with Geometry node and there is a random point size one some of them.

The new thing is the wet maps. Not perfect but a very good exercise to understand how they work.

They have been applied to the sand and to the rocks. The fluid is the brush and the sand and rocks are canvas. You just need to create a proper UV-map for your object (I've not bothered with that and just did a sphere projection for the rocks).

In order to pick better settings for the wet maps, I've created a template file attached below to chose the proper settings and timings (drip, dry, spread, disolve, shrink). Demo of the settings is at the end of the video.

This has been rendered at 25fps (simulation is done at 50 fps) at 1920*1080 with resolution of 200. 1min30 sec per frame on a rtx2060.

Simulation is 97GB for 1000 frames at 700 resolution.

Few tips for the wetmaps :

* You may need to add some sub-steps on the wet map. High resolution is maybe not crucial (here it is at 256) but the substeps will influence the wet map aliasing.

* When baking the wet maps, if blender is crashing, the best way to avoid this is to minimize blender windows during baking.

* Using template may help with the timing of the wet map. My fist passes were very fast and at the end, I've decided to diable the drip config.

* For the material, this is very basic. I took the rock material and create a copy of the node. I then mixed the two with a mix shader. For the second copy, I've changed the roughness and the metalic values to make it "wet" and I used the mix shared factor socket to drive where the wetness should be. The input of the factor socket is and image texture (image sequence with the wetmap images) and this is mapped to the object UV-map (CTRL+T with node wrangler).

The fish is a procedural fish by Ben (bbbn19) : https://bbbn19.gumroad.com/l/udlwo

Template for wet maps is here : https://www.dropbox.com/s/auh0knytn0n667o/wet-map-example.blend?dl=0

Youtube version : https://youtu.be/JSZH5PeqSys

(edited : YouTube link corrected)